~ | Removing phantom image when moving

This commit is contained in:
TheRedShip
2025-01-11 00:15:08 +01:00
parent e46f41a4b4
commit 722318b6d1
2 changed files with 7 additions and 2 deletions

View File

@ -205,7 +205,10 @@ void main()
return;
if (u_pixelisation != 1 && (uint(pixel_coords.x) % u_pixelisation != 0 || uint(pixel_coords.y) % u_pixelisation != 0))
{
imageStore(accumulation_image, pixel_coords, vec4(0.0));
return;
}
uint rng_state = uint(u_resolution.x) * uint(pixel_coords.y) + uint(pixel_coords.x);
rng_state = rng_state + u_frameCount * 719393;

View File

@ -99,9 +99,9 @@ void Window::mouseButtonCallback(GLFWwindow* window, int button, int action, int
Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
(void) win; (void) button; (void) mods;
if (action == GLFW_PRESS)
if (action == GLFW_RELEASE)
{
win->_frameCount = 0;
}
}
void Window::keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
@ -120,6 +120,8 @@ void Window::keyCallback(GLFWwindow *window, int key, int scancode, int action,
<< dov.x << " " << dov.y << " " << "\t"
<< std::endl;
}
if (action == GLFW_RELEASE)
win->_frameCount = 0;
}
void Window::display()