~ | BVH sent to gpu

This commit is contained in:
TheRedShip
2025-01-17 16:27:39 +01:00
parent 6f80a66550
commit 6fdea11adb
14 changed files with 359 additions and 46 deletions

17
shaders/bvh.glsl Normal file
View File

@ -0,0 +1,17 @@
bool intersectRayBVH(Ray ray, GPUBvh node)
{
vec3 invDir = 1.0 / ray.direction;
vec3 t1 = (node.min - ray.origin) * invDir;
vec3 t2 = (node.max - ray.origin) * invDir;
vec3 tMin = min(t1, t2);
vec3 tMax = max(t1, t2);
float tEnter = max(max(tMin.x, tMin.y), tMin.z);
float tExit = min(min(tMax.x, tMax.y), tMax.z);
return tEnter <= tExit && tExit >= 0.0;
}