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~ | BVH sent to gpu
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@ -11,17 +11,18 @@ MAT 255 255 255 5.0 0.0 0.0 //light
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MAT 255 255 255 0.0 0.0 0.0 TRN // glass
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# sp 0 -25 0 50 1
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sp 0 -25 0 50 4
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tr -4 5 0 -3 5 0 -4 5 1 0
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tr 0 7 2 1 4 2 0 5 3 0
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tr 3 7 2 4 5 1 2 6 3 0
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sp 1 1 -0.5 2 0
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sp -0.8 0.8 0 1.5 1
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sp -2.2 0.4 0.25 1 2
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sp -3 0.2 0.50 0.75 3
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sp -3.8 -0.1 0.60 0.5 5
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tr 7 5 0 8 5 0 7 5 1 0
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tr 7 7 2 8 4 2 7 5 3 0
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tr 10 7 2 11 5 1 8 6 3 0
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tr 15 -2 4 11 5 1 8 6 3 0
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tr 15 -2 4 11 5 1 7 5 9 0
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tr 12 4 4 4 3 1 7 5 9 0
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sp -0.071350 13.247917 0.518550 2 5
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cy 0 1 2 0.5 2 -1.5 0 0.75 1
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OBJ obj/Lowpoly_tree_sample.obj
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# OBJ obj/Lowpoly_tree_sample.obj
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