mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Starting bvh
This commit is contained in:
127
srcs/class/BVH.cpp
Normal file
127
srcs/class/BVH.cpp
Normal file
@ -0,0 +1,127 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* BVH.cpp :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
|
||||
/* Updated: 2025/01/16 21:48:48 by TheRed ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "BVH.hpp"
|
||||
|
||||
BVH::BVH(std::vector<GPUObject> primitives, int first_primitive, int primitive_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
|
||||
{
|
||||
_left = nullptr;
|
||||
_right = nullptr;
|
||||
|
||||
_is_leaf = true;
|
||||
|
||||
_first_primitive = first_primitive;
|
||||
_primitive_count = primitive_count;
|
||||
|
||||
updateBounds(primitives);
|
||||
subdivide(primitives);
|
||||
}
|
||||
|
||||
void BVH::updateBounds(std::vector <GPUObject> primitives)
|
||||
{
|
||||
for (int i = 0; i < _primitive_count; i++)
|
||||
{
|
||||
GPUObject leaf_triangle = primitives[_first_primitive + i];
|
||||
|
||||
if (leaf_triangle.type != (int)Object::Type::TRIANGLE)
|
||||
continue ;
|
||||
|
||||
if (leaf_triangle.type == (int)Object::Type::TRIANGLE)
|
||||
{
|
||||
leaf_triangle.vertex1 += leaf_triangle.position;
|
||||
leaf_triangle.vertex2 += leaf_triangle.position;
|
||||
}
|
||||
|
||||
_aabb.min = glm::min(_aabb.min, leaf_triangle.position);
|
||||
_aabb.min = glm::min(_aabb.min, leaf_triangle.vertex1);
|
||||
_aabb.min = glm::min(_aabb.min, leaf_triangle.vertex2);
|
||||
_aabb.max = glm::max(_aabb.max, leaf_triangle.position);
|
||||
_aabb.max = glm::max(_aabb.max, leaf_triangle.vertex1);
|
||||
_aabb.max = glm::max(_aabb.max, leaf_triangle.vertex2);
|
||||
}
|
||||
}
|
||||
|
||||
void BVH::subdivide(std::vector<GPUObject> primitives)
|
||||
{
|
||||
if (_primitive_count <= 2)
|
||||
return ;
|
||||
|
||||
std::cout << "subdivide" << std::endl;
|
||||
|
||||
glm::vec3 extent = _aabb.max - _aabb.min;
|
||||
|
||||
int axis = 0;
|
||||
if (extent.y > extent.x) axis = 1;
|
||||
if (extent.z > extent[axis]) axis = 2;
|
||||
|
||||
glm::vec3 split_pos = _aabb.min + extent[axis] * 0.5f;
|
||||
|
||||
int i = _first_primitive;
|
||||
int j = _first_primitive + _primitive_count - 1;
|
||||
|
||||
while (i <= j)
|
||||
{
|
||||
glm::vec3 centroid = primitives[i].position + primitives[i].vertex1 + primitives[i].vertex2;
|
||||
centroid /= 3.0f;
|
||||
|
||||
if (centroid[axis] < split_pos[axis])
|
||||
i++;
|
||||
else
|
||||
{
|
||||
std::swap(primitives[i], primitives[j]);
|
||||
j--;
|
||||
}
|
||||
}
|
||||
|
||||
int left_count = i - _first_primitive;
|
||||
|
||||
std::cout << "left bvh starts from " << _first_primitive << " and has " << left_count << " primitives" << std::endl;
|
||||
std::cout << "right bvh starts from " << i << " and has " << _primitive_count - left_count << " primitives" << std::endl;
|
||||
|
||||
if (left_count == 0 || left_count == _primitive_count)
|
||||
return ;
|
||||
|
||||
|
||||
_is_leaf = false;
|
||||
|
||||
_left = new BVH(primitives, _first_primitive, left_count);
|
||||
_right = new BVH(primitives, i, _primitive_count - left_count);
|
||||
|
||||
_primitive_count = 0;
|
||||
}
|
||||
|
||||
void BVH::showAABB(Scene *scene)
|
||||
{
|
||||
if (_is_leaf)
|
||||
{
|
||||
|
||||
scene->addObject(new Sphere(_aabb.min, 0.5f, 6));
|
||||
scene->addObject(new Sphere(_aabb.max, 0.5f, 6));
|
||||
scene->addObject(new Sphere(glm::vec3(_aabb.min.x, _aabb.min.y, _aabb.max.z), 0.5f, 6));
|
||||
scene->addObject(new Sphere(glm::vec3(_aabb.min.x, _aabb.max.y, _aabb.min.z), 0.5f, 6));
|
||||
scene->addObject(new Sphere(glm::vec3(_aabb.max.x, _aabb.min.y, _aabb.min.z), 0.5f, 6));
|
||||
scene->addObject(new Sphere(glm::vec3(_aabb.min.x, _aabb.max.y, _aabb.max.z), 0.5f, 6));
|
||||
scene->addObject(new Sphere(glm::vec3(_aabb.max.x, _aabb.min.y, _aabb.max.z), 0.5f, 6));
|
||||
scene->addObject(new Sphere(glm::vec3(_aabb.max.x, _aabb.max.y, _aabb.min.z), 0.5f, 6));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
_left->showAABB(scene);
|
||||
_right->showAABB(scene);
|
||||
}
|
||||
}
|
||||
|
||||
const AABB &BVH::getAABB() const
|
||||
{
|
||||
return (_aabb);
|
||||
}
|
Reference in New Issue
Block a user