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+ | Shader class system better working
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@ -52,7 +52,6 @@ class Portal : public Object
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_rotation = glm::mat3(right, up, forward);
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_normal = forward * (_invert_normal ? -1.0f : 1.0f);
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std::cout << glm::to_string(_normal) << std::endl;
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_linked_portal = -1;
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_mat_index = mat_index;
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