change obj parsing to its own object and start polygon triangulation

This commit is contained in:
2025-01-16 22:10:09 +01:00
parent a07252b059
commit 67eca73d47
7 changed files with 272 additions and 157 deletions

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@ -6,7 +6,7 @@
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:37:37 by TheRed #+# #+# */
/* Updated: 2025/01/15 12:34:11 by tomoron ### ########.fr */
/* Updated: 2025/01/16 15:02:01 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -25,11 +25,6 @@ class SceneParser
private:
void parseMaterial(std::stringstream &line);
void parseCamera(std::stringstream &line);
void parseObj(std::stringstream &line);
glm::vec3 getVertex(std::stringstream &line);
Triangle *getFace(std::stringstream &line, std::vector<glm::vec3> &vertices, int mat);
long int getVertexIndex(std::stringstream &line, size_t size);
void parseMtl(std::stringstream &line, std::map<std::string, int> &materials);
Scene *_scene;