mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
add to render path automatically when going through a portal and fix images on tp path nodes
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
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/* Updated: 2025/02/16 23:57:31 by tomoron ### ########.fr */
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/* Updated: 2025/02/17 23:20:03 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -572,6 +572,11 @@ void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
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dir = to.dir;
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_curSplitStart = curSplitTimeReset;
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_curPathIndex++;
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while( _curPathIndex < _destPathIndex && _path[_curPathIndex].time == _path[_curPathIndex + 1].time)
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{
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_curPathIndex++;
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std::cout << "skip tp" << std::endl;
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}
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}
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cam->setPosition(pos);
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cam->setDirection(dir.x, dir.y);
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@ -584,21 +589,42 @@ void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
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}
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}
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float Renderer::calcTime(void)
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void Renderer::addTeleport(glm::vec3 from_pos, glm::vec2 from_dir, glm::vec3 to_pos, glm::vec2 to_dir)
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{
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t_pathPoint point;
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if(!_autoTP || !_path.size() || !_autoTime)
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return ;
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point.pos = from_pos;
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point.dir = from_dir;
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point.time = calcTime(from_pos);
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_path.push_back(point);
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point.pos = to_pos;
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point.dir = to_dir;
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_path.push_back(point);
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}
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float Renderer::calcTime(glm::vec3 pos)
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{
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float prevSpeed;
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float time;
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int index;
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prevSpeed = 0;
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if(_path.size() > 1)
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prevSpeed = glm::distance(_path[_path.size() - 2].pos, _path[_path.size() - 1].pos) / (_path[_path.size() - 1].time - _path[_path.size() - 2].time);
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else
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prevSpeed = 0;
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{
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index = _path.size() - 1;
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while(index >= 1 && _path[index].time == _path[index - 1].time)
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index--;
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prevSpeed = glm::distance(_path[index - 1].pos, _path[index].pos) / (_path[index].time - _path[index - 1].time);
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}
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if(_autoTime)
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{
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_tp = 0;
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if(_path.size() > 1)
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time = _path[_path.size() - 1].time + (glm::distance(_path[_path.size() - 1].pos, _scene->getCamera()->getPosition()) / prevSpeed);
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time = _path[_path.size() - 1].time + (glm::distance(_path[_path.size() - 1].pos, pos) / prevSpeed);
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else
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time = (float)_path.size() / 60;
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if(std::isnan(time))
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@ -608,7 +634,6 @@ float Renderer::calcTime(void)
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}
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else if(_tp)
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{
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_autoTime = 0;
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if(!_path.size())
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time = 0;
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else
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@ -652,10 +677,20 @@ void Renderer::imguiPathCreation(void)
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_autoTime = 0;
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_tp = 0;
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}
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time = calcTime();
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time = calcTime(_scene->getCamera()->getPosition());
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ImGui::Checkbox("guess time automatically", &_autoTime);
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ImGui::Checkbox("tp", &_tp);
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if (ImGui::Checkbox("guess time automatically", &_autoTime))
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_tp = 0;
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if(_autoTime)
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{
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ImGui::SameLine();
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ImGui::Checkbox("auto tp", &_autoTP);
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}
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if (ImGui::Checkbox("tp", &_tp))
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_autoTime = 0;
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if(ImGui::Button("add step"))
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addPoint(time);
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