mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Almost pixel perfect portals tp
This commit is contained in:
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
|
||||
/* Updated: 2025/01/28 02:15:41 by tomoron ### ########.fr */
|
||||
/* Updated: 2025/02/05 20:09:58 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -42,20 +42,20 @@ void Camera::update(Scene *scene, float delta_time)
|
||||
|
||||
_velocity += _acceleration * delta_time;
|
||||
|
||||
if (glm::length(_acceleration) < 0.1f)
|
||||
_velocity *= std::max(0.0f, 1.0f - _deceleration_rate * delta_time);
|
||||
|
||||
float speed = glm::length(_velocity);
|
||||
if (speed > _maxSpeed)
|
||||
_velocity = glm::normalize(_velocity) * _maxSpeed;
|
||||
|
||||
_position += _velocity * delta_time;
|
||||
_acceleration = glm::vec3(0.0f);
|
||||
if (glm::length(_acceleration) < 0.1f)
|
||||
_velocity *= std::max(0.0f, 1.0f - _deceleration_rate * delta_time);
|
||||
|
||||
float speed = glm::length(_velocity);
|
||||
if (speed > _maxSpeed)
|
||||
_velocity = glm::normalize(_velocity) * _maxSpeed;
|
||||
|
||||
if (glm::length(_velocity) > 0.0f && !this->portalTeleport(scene, delta_time))
|
||||
_position += _velocity * delta_time;
|
||||
|
||||
this->portalTeleport(scene);
|
||||
_acceleration = glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
void Camera::portalTeleport(Scene *scene)
|
||||
int Camera::portalTeleport(Scene *scene, float delta_time)
|
||||
{
|
||||
for (const GPUObject &obj : scene->getObjectData())
|
||||
{
|
||||
@ -74,22 +74,26 @@ void Camera::portalTeleport(Scene *scene)
|
||||
glm::dot(point_projected - obj.position, obj.vertex1),
|
||||
glm::dot(point_projected - obj.position, obj.vertex2)
|
||||
);
|
||||
glm::vec2 alphaBeta = glm::inverse(A) * b;
|
||||
glm::vec2 alphaBeta = glm::inverse(A) * b;
|
||||
|
||||
if (alphaBeta.x >= 0.0f && alphaBeta.x <= 1.0f && alphaBeta.y >= 0.0f && alphaBeta.y <= 1.0f)
|
||||
{
|
||||
float distance = glm::length(point_projected - _position);
|
||||
if (distance < 0.1f)
|
||||
glm::vec3 future_pos = _position + _velocity * delta_time;
|
||||
|
||||
float distance_future_pos = glm::length(future_pos - _position);
|
||||
float distance_portal = glm::length(point_projected - _position);
|
||||
|
||||
if (distance_portal <= distance_future_pos && glm::dot(glm::normalize(future_pos - _position), obj.normal) > 0.0f)
|
||||
{
|
||||
GPUObject linked_portal = scene->getObjectData()[obj.radius];
|
||||
std::cout << glm::to_string(point_projected) << std::endl;
|
||||
_position = linked_portal.position + (_position - obj.position) - linked_portal.normal * 0.1f;
|
||||
std::cout << "Teleporting to " << glm::to_string(_position) << std::endl;
|
||||
_position = (linked_portal.position) + (_position - obj.position) - (((distance_future_pos - distance_portal)) * linked_portal.normal);
|
||||
|
||||
break ;
|
||||
return (1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
void Camera::processMouse(float xoffset, float yoffset, bool constraint_pitch = true)
|
||||
@ -115,16 +119,16 @@ void Camera::processKeyboard(bool forward, bool backward, bool left, bool right
|
||||
glm::vec3 acceleration(0.0f);
|
||||
|
||||
if (forward) acceleration += _forward;
|
||||
if (backward) acceleration -= _forward;
|
||||
if (right) acceleration += _right;
|
||||
if (left) acceleration -= _right;
|
||||
if (up) acceleration += _up;
|
||||
if (down) acceleration -= _up;
|
||||
|
||||
if (glm::length(acceleration) > 0.1f)
|
||||
acceleration = glm::normalize(acceleration) * _acceleration_rate;
|
||||
|
||||
_acceleration = acceleration;
|
||||
if (backward) acceleration -= _forward;
|
||||
if (right) acceleration += _right;
|
||||
if (left) acceleration -= _right;
|
||||
if (up) acceleration += _up;
|
||||
if (down) acceleration -= _up;
|
||||
|
||||
if (glm::length(acceleration) > 0.1f)
|
||||
acceleration = glm::normalize(acceleration) * _acceleration_rate;
|
||||
|
||||
_acceleration = acceleration;
|
||||
}
|
||||
|
||||
glm::mat4 Camera::getViewMatrix()
|
||||
|
Reference in New Issue
Block a user