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+ | Dragon and bvh
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@ -175,6 +175,7 @@ void Window::imGuiRender()
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ImGui::Text("Fps: %d", int(_fps));
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ImGui::Text("Frame: %d", _frameCount);
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ImGui::Text("Objects: %d", _scene->getObjectData().size() + _scene->getTriangleData().size());
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ImGui::Separator();
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if (ImGui::Checkbox("Accumulate", &accumulate))
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