mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Dragon and bvh
This commit is contained in:
22
srcs/RT.cpp
22
srcs/RT.cpp
@ -27,10 +27,14 @@ int main(int argc, char **argv)
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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const std::vector<GPUObject> &object_data = scene.getObjectData();
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const std::vector<GPUTriangle> &triangle_data = scene.getTriangleData();
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const std::vector<GPUMaterial> &material_data = scene.getMaterialData();
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std::cout << "Sending " << object_data.size() << " objects for " << \
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object_data.size() * sizeof(GPUObject) + material_data.size() * sizeof(GPUMaterial) \
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object_data.size() * sizeof(GPUObject) + \
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triangle_data.size() * sizeof(GPUTriangle) + \
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material_data.size() * sizeof(GPUMaterial) \
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<< " / " << max_gpu_size << " bytes" << std::endl;
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GLuint objectSSBO;
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@ -39,24 +43,29 @@ int main(int argc, char **argv)
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glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUObject) * object_data.size(), nullptr, GL_STATIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, objectSSBO);
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GLuint trianglesSSBO;
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glGenBuffers(1, &trianglesSSBO);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, trianglesSSBO);
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glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUTriangle) * triangle_data.size(), nullptr, GL_STATIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, trianglesSSBO);
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GLuint materialSSBO;
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glGenBuffers(1, &materialSSBO);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, materialSSBO);
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glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUMaterial) * material_data.size(), nullptr, GL_STATIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, materialSSBO);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, materialSSBO);
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GLuint lightSSBO;
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glGenBuffers(1, &lightSSBO);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
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glBufferData(GL_SHADER_STORAGE_BUFFER, scene.getGPULights().size() * sizeof(int), nullptr, GL_STATIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, lightSSBO);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, lightSSBO);
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GLuint bvhSSBO;
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glGenBuffers(1, &bvhSSBO);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, bvhSSBO);
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glBufferData(GL_SHADER_STORAGE_BUFFER, scene.getBVH().size() * sizeof(GPUBvh), nullptr, GL_STATIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, bvhSSBO);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, bvhSSBO);
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GLuint cameraUBO;
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@ -85,6 +94,9 @@ int main(int argc, char **argv)
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, objectSSBO);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, object_data.size() * sizeof(GPUObject), object_data.data());
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, trianglesSSBO);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, triangle_data.size() * sizeof(GPUTriangle), triangle_data.data());
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, materialSSBO);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, material_data.size() * sizeof(GPUMaterial), material_data.data());
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