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https://github.com/TheRedShip/RT_GPU.git
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+ | fix compile
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
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/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
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/* Updated: 2025/02/04 01:21:11 by tomoron ### ########.fr */
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/* Updated: 2025/03/26 18:05:52 by ycontre ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -166,7 +166,8 @@ bool SceneParser::parseLine(const std::string &line)
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Object *obj = it->second(ss);
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Object *obj = it->second(ss);
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GPUMaterial mat = _scene->getMaterial(obj->getMaterialIndex()); //verify material
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GPUMaterial mat = _scene->getMaterial(obj->getMaterialIndex()); //verify material
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(void) mat;
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if (obj->getType() == Object::Type::PORTAL)
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if (obj->getType() == Object::Type::PORTAL)
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_scene->addObject(static_cast<Portal *>(obj)->createSupportQuad());
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_scene->addObject(static_cast<Portal *>(obj)->createSupportQuad());
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