mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
server now receives images and create final video. server now handles clients disconnect
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
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/* Updated: 2025/02/25 00:52:27 by tomoron ### ########.fr */
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/* Updated: 2025/02/25 19:16:53 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -97,7 +97,7 @@ void Renderer::update(std::vector<GLuint> &textures, ShaderProgram &denoisingPr
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_curSamples++;
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if(_headless)
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showRenderInfo(0);
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showRenderInfo(0, 0);
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if((_testMode && _curSamples < _testSamples) || (!_testMode && _curSamples < _samples))
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return;
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@ -165,13 +165,13 @@ void Renderer::initRender(Clusterizer *clust)
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throw std::runtime_error("render path is 0 seconds long, aborting");
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_curPathIndex = 0;
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_frameCount = 0;
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_destPathIndex = _path.size() - 1;
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_renderStartTime = glfwGetTime();
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if(clust && clust->isServer())
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createClusterJobs(*clust);
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else
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{
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_frameCount = 0;
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_curSamples = 0;
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_testMode = 0;
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_scene->getCamera()->setPosition(_path[0].pos);
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@ -183,15 +183,29 @@ void Renderer::initRender(Clusterizer *clust)
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void Renderer::addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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{
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if(!_ffmpegVideo)
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return;
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_ffmpegVideo->addImageToVideo(*_scene, textures, denoisingProgram);
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}
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void Renderer::endRender(void)
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void Renderer::addImageToRender(std::vector<uint8_t> &buf)
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{
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if(!_ffmpegVideo)
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return;
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_ffmpegVideo->addImageToVideo(buf);
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_frameCount++;
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}
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void Renderer::endRender(Clusterizer *clust)
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{
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_destPathIndex = 0;
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if(_headless)
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_shouldClose = 1;
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delete _ffmpegVideo;
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if(_ffmpegVideo)
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delete _ffmpegVideo;
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if(clust && clust->isServer())
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clust->abortJobs();
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}
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bool Renderer::shouldClose(void) const
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