server now receives images and create final video. server now handles clients disconnect

This commit is contained in:
2025-02-25 22:33:18 +01:00
parent 29f00cf9b2
commit 5ba33c4f69
11 changed files with 320 additions and 72 deletions

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 18:25:18 by tomoron #+# #+# */
/* Updated: 2025/02/25 01:49:07 by tomoron ### ########.fr */
/* Updated: 2025/02/25 22:26:49 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -38,6 +38,8 @@ typedef struct s_client
t_job *curJob;
uint8_t progress;
bool ready;
bool readyRespond;
bool gotGo;
} t_client;
typedef enum e_msg
@ -46,7 +48,8 @@ typedef enum e_msg
JOB,
PROGRESS_UPDATE,
IMG_SEND_RQ,
IMG
IMG,
ABORT
} t_msg;
class Clusterizer
@ -62,6 +65,7 @@ class Clusterizer
bool hasJobs(void);
void addJob(glm::vec3 pos, glm::vec2 dir, size_t samples, size_t frames, GPUDenoise &denoise);
void abortJobs(void);
private:
bool _isActive;
@ -72,19 +76,21 @@ class Clusterizer
std::vector<t_job *> _jobs[3];
void imguiJobStat(void);
void imguiClients(void);
void imguiJobStat(void);
void imguiClients(void);
std::string clientStatus(t_client client);
private: //client
void initClient(std::string &dest);
void openClientConnection(const char *ip, int port);
void clientHandleBuffer(void);
void updateClient(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void clientGetJob(void);
void clientReceive(void);
void handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void sendProgress(uint8_t progress);
void sendImageToServer(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void initClient(std::string &dest);
void openClientConnection(const char *ip, int port);
void clientHandleBuffer(void);
void updateClient(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void clientGetJob(void);
void clientReceive(void);
void handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void sendProgress(uint8_t progress);
void sendImageToServer(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
std::vector<uint8_t> rgb32fToRgb24i(std::vector<float> &imageFloat);
int _serverFd;
std::string _serverIp;
@ -102,13 +108,16 @@ class Clusterizer
int acceptClients(void);
void updatePollfds(void);
int updateBuffer(int fd);
void handleBuffer(int fd, std::vector<uint8_t> &buf);
bool handleBuffer(int fd, std::vector<uint8_t> &buf);
void deleteClient(int fd);
int handleSendRequests(void);
void getImageFromClient(int fd, std::vector<uint8_t> &buf);
void redistributeJob(t_job *job);
int dispatchJobs(void);
int _serverSocket;
struct pollfd *_pollfds;
std::map<int, t_client> _clients;
size_t _curId;
size_t _curFrame;
};

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/23 23:41:18 by tomoron #+# #+# */
/* Updated: 2025/02/24 00:41:00 by tomoron ### ########.fr */
/* Updated: 2025/02/25 14:47:37 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -22,6 +22,7 @@ class Ffmpeg
~Ffmpeg();
void addImageToVideo(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void addImageToVideo(std::vector<uint8_t> &buf);
static void updateAvailableCodecs(std::vector<const AVCodec *> &codecList, std::vector<const char *> &codecListStr, std::string filename, int mode, AVCodecID id);

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
/* Updated: 2025/02/24 17:21:08 by tomoron ### ########.fr */
/* Updated: 2025/02/25 19:16:25 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -48,11 +48,13 @@ class Renderer
int rendering(void) const;
bool shouldClose(void) const;
void addImageToRender(std::vector<uint8_t> &buffer);
void endRender(Clusterizer *clust);
private:
void init(Scene *scene, Window *win);
void showRenderInfo(int isImgui);
void showRenderInfo(int isImgui, Clusterizer *clust);
std::string floatToTime(double timef);
float calcTime(glm::vec3 pos);
@ -76,7 +78,6 @@ class Renderer
void createClusterJobs(Clusterizer &clust);
void fillGoodCodecList(std::vector<AVCodecID> &lst);
void addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void endRender(void);
Scene *_scene;