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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
add polygon parsing capability to obj faces
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
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/* Updated: 2025/01/16 22:00:46 by tomoron ### ########.fr */
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/* Updated: 2025/01/17 14:54:36 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -42,39 +42,82 @@ long int ObjParser::checkVertexIndex(int index, size_t size)
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return(index - 1);
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}
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//void ObjParser::isEar(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, std::vector<glm::vec3> &vertices)
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//{
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//
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//}
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void ObjParser::addTriangleFromPolygon(std::vector<glm::vec3> &vertices, Scene &scene)
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int ObjParser::pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur)
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{
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glm::vec3 normal;
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glm::vec3 v1, v2 ,v3, v4;
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glm::vec3 v0, v1, v2;
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float d00, d01, d11, d20, d21;
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float den;
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float u, v;
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for(size_t i = 0; i < vertices.size(); i++)
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{
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if(i == ((cur - 1) % vertices.size()) || i == cur || i == ((cur + 1) % vertices.size()))
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continue;
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v0 = pts[2] - pts[0];
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v1 = pts[1] - pts[0];
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v2 = vertices[i] - pts[0];
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d00 = glm::dot(v0, v0);
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d01 = glm::dot(v0, v1);
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d11 = glm::dot(v1, v1);
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d20 = glm::dot(v2, v0);
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d21 = glm::dot(v2, v1);
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den = glm::dot(d00, d11) - glm::dot(d01, d01);
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u = (glm::dot(d11, d20) - glm::dot(d01, d21)) / den;
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v = (glm::dot(d00, d21) - glm::dot(d01, d20)) / den;
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if(u >= 0 && v >= 0 && (u + v) <= 1)
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return(1);
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}
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return(0);
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}
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bool ObjParser::addTriangleFromPolygon(std::vector<glm::vec3> &vertices, Scene &scene, int mat, int inv)
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{
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glm::vec3 v1, v2 ,v3;
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float dot;
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(void)scene;
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for (size_t i = 0; i < vertices.size(); i++)
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{
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v1 = vertices[(i - 1) % vertices.size()];
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std::cout << (char)('A' + i) << std::endl;
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if(!i)
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v1 = vertices.back();
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else
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v1 = vertices[i - 1];
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v2 = vertices[i];
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v3 = vertices[(i + 1) % vertices.size()];
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v4 = vertices[(i + 2) % vertices.size()];
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normal = glm::normalize(glm::cross(v2 - v1, v3 - v1));
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// std::cout << glm::to_string(normal) << std::endl;
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// float dot = glm::dot(normal, v4 - v1);
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// std::cout << dot << std::endl;
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//if(isEar(v1, v2 ,v3, vertices))
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//{
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// vertices.erase(vertices.begin() + i);
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// scene.addObject(new Triangle(v1, v2 ,v3));
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//}
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std::cout << glm::to_string(v1) << std::endl;
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std::cout << glm::to_string(v2) << std::endl;
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std::cout << glm::to_string(v3) << std::endl;
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// not gud dot = glm::dot(v2 - v1, v2 - v3) / (glm::length(v2 - v1) * glm::length(v2 - v3));
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// with the one above dot = std::acos(dot) * (180.0/3.141592653589793238463); // if dot > 180
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if (inv)
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dot = glm::cross(v2 - v1, v2 - v3).z; //maybe gud
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else
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dot = glm::cross(v2 - v3, v2 - v1).z; //maybe gud
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// almost works dot = glm::dot(glm::normalize(v1 - v2), glm::normalize(v3 - v2));
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std::cout << "dot : " << dot << std::endl;
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if(dot <= 0)
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{
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std::cout << "concave" << std::endl;
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continue;
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}
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// std::cout << "convex" << std::endl;
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// std::cout << std::endl;
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// continue;
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if(pointInTriangle((glm::vec3 [3]){v1, v2, v3}, vertices, i))
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{
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std::cout << "vert in triangle" << std::endl;
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continue;
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}
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vertices.erase(vertices.begin() + i);
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addTriangle(v1, v2 ,v3 ,mat, scene);
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return(1);
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}
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// std::cout << std::endl;
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// std::cout << std::endl;
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// std::cout << std::endl;
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// std::cout << std::endl;
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return(0);
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std::cout << "____________________" << std::endl;
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}
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void ObjParser::addFace(std::stringstream &line, std::vector<glm::vec3> &vertices, int mat, Scene &scene)
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@ -93,8 +136,10 @@ void ObjParser::addFace(std::stringstream &line, std::vector<glm::vec3> &vertice
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// std::cout << face_vertices[i].x << " " << face_vertices[i].y << " " << face_vertices[i].z << " | ";
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// std::cout << std::endl;
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// while(face_vertices.size() > 3)
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// addTriangleFromPolygon(face_vertices, scene);
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while(face_vertices.size() > 3)
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if (!addTriangleFromPolygon(face_vertices, scene, mat, 0))
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addTriangleFromPolygon(face_vertices, scene, mat, 1);
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if(!line.eof())
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throw std::runtime_error("OBJ: an error occured while parsing face");
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addTriangle(face_vertices[0], face_vertices[1], face_vertices[2],mat, scene);
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@ -208,7 +253,7 @@ void ObjParser::parse(Scene &scene)
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throw std::runtime_error("OBJ: invalid material name");
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curMat = matNames[identifier];
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}
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}catch (std::exception &e)
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} catch (std::exception &e)
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{
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std::cerr << line << std::endl;
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throw;
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