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~ | Shader hot reloading
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@ -26,11 +26,12 @@ class ShaderProgram
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void link(void);
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void use(void) const;
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void dispathCompute(GLuint x, GLuint y, GLuint z) const;
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void use(void);
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void dispathCompute(GLuint x, GLuint y, GLuint z);
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void bindImageTexture(GLuint texture_id, GLuint unit, GLenum access, GLenum format) const;
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void watchForChanges(void);
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void reloadShaders(void);
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void set_int(const std::string &name, int value) const;
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