add renderer window to make a path with timestamps

This commit is contained in:
2025-01-23 13:06:22 +01:00
parent 896cd02e45
commit 4b8e9bd5f0
10 changed files with 166 additions and 129 deletions

View File

@ -55,6 +55,7 @@ ALL_SRCS := $(IMGUI_SRCS) \
class/SceneParser.cpp \
class/ObjParser.cpp \
class/BVH.cpp \
class/Renderer.cpp \
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))

View File

@ -3,17 +3,15 @@ Pos=60,60
Size=400,400
[Window][Camera]
Pos=1643,7
Pos=399,48
Size=259,200
Collapsed=1
[Window][Material]
Pos=1642,29
Pos=646,129
Size=266,299
Collapsed=1
[Window][Fog settings]
Pos=1641,52
Pos=927,52
Size=247,130
Collapsed=1
@ -22,7 +20,11 @@ Pos=1642,668
Size=260,143
[Window][Debug BVH]
Pos=1641,72
Pos=927,72
Size=274,205
Collapsed=1
[Window][Renderer]
Pos=636,712
Size=307,319

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:52:10 by TheRed #+# #+# */
/* Updated: 2025/01/16 15:02:34 by tomoron ### ########.fr */
/* Updated: 2025/01/22 16:37:32 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -57,6 +57,7 @@ struct Vertex {
# include "objects/Cylinder.hpp"
# include "Camera.hpp"
# include "Renderer.hpp"
# include "Window.hpp"
# include "Shader.hpp"
# include "Scene.hpp"

45
includes/RT/Renderer.hpp Normal file
View File

@ -0,0 +1,45 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Renderer.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
/* Updated: 2025/01/22 19:34:22 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RENDERER_HPP
# define RENDERER_HPP
# include "RT.hpp"
class Scene;
class Window;
typedef struct s_pathPoint
{
glm::vec3 pos;
glm::vec2 dir;
float time;
} t_pathPoint;
class Renderer
{
public:
Renderer(Scene *scene, Window *win);
void renderImgui(void);
private:
void addPoint(void);
int _min;
float _sec;
int _samples;
std::vector<t_pathPoint> _path;
Scene *_scene;
Window *_win;
};
#endif

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
/* Updated: 2025/01/11 16:14:11 by tomoron ### ########.fr */
/* Updated: 2025/01/23 00:39:11 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -26,7 +26,7 @@ class Window
void display();
void pollEvents();
bool shouldClose();
void process_input();
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
@ -44,9 +44,12 @@ class Window
bool &getAccumulate(void);
void setFrameCount(int nb);
private:
GLFWwindow *_window;
Scene *_scene;
Renderer *_renderer;
float _fps;
float _delta;

View File

@ -15,123 +15,15 @@ MAT 255 255 255 5.0 0.0 0.0 // white light 7
MAT 255 255 255 0.0 0.0 0.0 TRN // glass 8
pl 0 0 0 0 1 0 2 // floor
pl 0 5 0 0 -1 0 5
qu 3 4.9 3 3 0 0 0 0 3 7
qu -2.5 0 -2.5 0 5 0 0 0 15 1
qu -2.5 0 -2.5 0 5 0 15 0 0 3
qu 11.5 0 -2.5 0 5 0 0 0 15 1
qu -2.5 0 11.5 0 5 0 15 0 0 4
#pl 0 5 0 0 -1 0 5
#
#qu 3 4.9 3 3 0 0 0 0 3 7
#
#qu -2.5 0 -2.5 0 5 0 0 0 15 1
#qu -2.5 0 -2.5 0 5 0 15 0 0 3
#qu 11.5 0 -2.5 0 5 0 0 0 15 1
#qu -2.5 0 11.5 0 5 0 15 0 0 4
OBJ obj/Dragon_8K.obj 0 0.38 0 1
OBJ obj/Dragon_8K.obj 0 0.38 1 1
OBJ obj/Dragon_8K.obj 0 0.38 2 1
OBJ obj/Dragon_8K.obj 0 0.38 3 1
OBJ obj/Dragon_8K.obj 0 0.38 4 1
OBJ obj/Dragon_8K.obj 0 0.38 5 1
OBJ obj/Dragon_8K.obj 0 0.38 6 1
OBJ obj/Dragon_8K.obj 0 0.38 7 1
OBJ obj/Dragon_8K.obj 0 0.38 8 1
OBJ obj/Dragon_8K.obj 0 0.38 9 1
OBJ obj/Dragon_8K.obj 1 0.38 0 1
OBJ obj/Dragon_8K.obj 1 0.38 1 1
OBJ obj/Dragon_8K.obj 1 0.38 2 1
OBJ obj/Dragon_8K.obj 1 0.38 3 1
OBJ obj/Dragon_8K.obj 1 0.38 4 1
OBJ obj/Dragon_8K.obj 1 0.38 5 1
OBJ obj/Dragon_8K.obj 1 0.38 6 1
OBJ obj/Dragon_8K.obj 1 0.38 7 1
OBJ obj/Dragon_8K.obj 1 0.38 8 1
OBJ obj/Dragon_8K.obj 1 0.38 9 1
OBJ obj/Dragon_8K.obj 2 0.38 0 1
OBJ obj/Dragon_8K.obj 2 0.38 1 1
OBJ obj/Dragon_8K.obj 2 0.38 2 1
OBJ obj/Dragon_8K.obj 2 0.38 3 1
OBJ obj/Dragon_8K.obj 2 0.38 4 1
OBJ obj/Dragon_8K.obj 2 0.38 5 1
OBJ obj/Dragon_8K.obj 2 0.38 6 1
OBJ obj/Dragon_8K.obj 2 0.38 7 1
OBJ obj/Dragon_8K.obj 2 0.38 8 1
OBJ obj/Dragon_8K.obj 2 0.38 9 1
OBJ obj/Dragon_8K.obj 3 0.38 0 1
OBJ obj/Dragon_8K.obj 3 0.38 1 1
OBJ obj/Dragon_8K.obj 3 0.38 2 1
OBJ obj/Dragon_8K.obj 3 0.38 3 1
OBJ obj/Dragon_8K.obj 3 0.38 4 1
OBJ obj/Dragon_8K.obj 3 0.38 5 1
OBJ obj/Dragon_8K.obj 3 0.38 6 1
OBJ obj/Dragon_8K.obj 3 0.38 7 1
OBJ obj/Dragon_8K.obj 3 0.38 8 1
OBJ obj/Dragon_8K.obj 3 0.38 9 1
OBJ obj/Dragon_8K.obj 4 0.38 0 1
OBJ obj/Dragon_8K.obj 4 0.38 1 1
OBJ obj/Dragon_8K.obj 4 0.38 2 1
OBJ obj/Dragon_8K.obj 4 0.38 3 1
OBJ obj/Dragon_8K.obj 4 0.38 4 1
OBJ obj/Dragon_8K.obj 4 0.38 5 1
OBJ obj/Dragon_8K.obj 4 0.38 6 1
OBJ obj/Dragon_8K.obj 4 0.38 7 1
OBJ obj/Dragon_8K.obj 4 0.38 8 1
OBJ obj/Dragon_8K.obj 4 0.38 9 1
OBJ obj/Dragon_8K.obj 5 0.38 0 1
OBJ obj/Dragon_8K.obj 5 0.38 1 1
OBJ obj/Dragon_8K.obj 5 0.38 2 1
OBJ obj/Dragon_8K.obj 5 0.38 3 1
OBJ obj/Dragon_8K.obj 5 0.38 4 1
OBJ obj/Dragon_8K.obj 5 0.38 5 1
OBJ obj/Dragon_8K.obj 5 0.38 6 1
OBJ obj/Dragon_8K.obj 5 0.38 7 1
OBJ obj/Dragon_8K.obj 5 0.38 8 1
OBJ obj/Dragon_8K.obj 5 0.38 9 1
OBJ obj/Dragon_8K.obj 6 0.38 0 1
OBJ obj/Dragon_8K.obj 6 0.38 1 1
OBJ obj/Dragon_8K.obj 6 0.38 2 1
OBJ obj/Dragon_8K.obj 6 0.38 3 1
OBJ obj/Dragon_8K.obj 6 0.38 4 1
OBJ obj/Dragon_8K.obj 6 0.38 5 1
OBJ obj/Dragon_8K.obj 6 0.38 6 1
OBJ obj/Dragon_8K.obj 6 0.38 7 1
OBJ obj/Dragon_8K.obj 6 0.38 8 1
OBJ obj/Dragon_8K.obj 6 0.38 9 1
OBJ obj/Dragon_8K.obj 7 0.38 0 1
OBJ obj/Dragon_8K.obj 7 0.38 1 1
OBJ obj/Dragon_8K.obj 7 0.38 2 1
OBJ obj/Dragon_8K.obj 7 0.38 3 1
OBJ obj/Dragon_8K.obj 7 0.38 4 1
OBJ obj/Dragon_8K.obj 7 0.38 5 1
OBJ obj/Dragon_8K.obj 7 0.38 6 1
OBJ obj/Dragon_8K.obj 7 0.38 7 1
OBJ obj/Dragon_8K.obj 7 0.38 8 1
OBJ obj/Dragon_8K.obj 7 0.38 9 1
OBJ obj/Dragon_8K.obj 8 0.38 0 1
OBJ obj/Dragon_8K.obj 8 0.38 1 1
OBJ obj/Dragon_8K.obj 8 0.38 2 1
OBJ obj/Dragon_8K.obj 8 0.38 3 1
OBJ obj/Dragon_8K.obj 8 0.38 4 1
OBJ obj/Dragon_8K.obj 8 0.38 5 1
OBJ obj/Dragon_8K.obj 8 0.38 6 1
OBJ obj/Dragon_8K.obj 8 0.38 7 1
OBJ obj/Dragon_8K.obj 8 0.38 8 1
OBJ obj/Dragon_8K.obj 8 0.38 9 1
OBJ obj/Dragon_8K.obj 9 0.38 0 1
OBJ obj/Dragon_8K.obj 9 0.38 1 1
OBJ obj/Dragon_8K.obj 9 0.38 2 1
OBJ obj/Dragon_8K.obj 9 0.38 3 1
OBJ obj/Dragon_8K.obj 9 0.38 4 1
OBJ obj/Dragon_8K.obj 9 0.38 5 1
OBJ obj/Dragon_8K.obj 9 0.38 6 1
OBJ obj/Dragon_8K.obj 9 0.38 7 1
OBJ obj/Dragon_8K.obj 9 0.38 8 1
OBJ obj/Dragon_8K.obj 9 0.38 9 1

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/20 18:55:25 by ycontre ### ########.fr */
/* Updated: 2025/01/22 16:33:56 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
/* Updated: 2025/01/15 19:32:41 by ycontre ### ########.fr */
/* Updated: 2025/01/22 19:27:03 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -166,4 +166,4 @@ void Camera::setBounce(int bounce)
void Camera::setFov(float fov)
{
_fov = fov;
}
}

84
srcs/class/Renderer.cpp Normal file
View File

@ -0,0 +1,84 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Renderer.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/01/23 00:54:01 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
Renderer::Renderer(Scene *scene, Window *win)
{
_scene = scene;
_win = win;
_min = 0;
_sec = 0;
_samples = 1;
}
void Renderer::addPoint(void)
{
t_pathPoint newPoint;
Camera *cam;
std::vector<t_pathPoint>::iterator pos;
cam = _scene->getCamera();
newPoint.pos = cam->getPosition();
newPoint.dir = cam->getDirection();
newPoint.time = _min + (_sec / 60);
std::cout << "position : " << glm::to_string(newPoint.pos) << std::endl;
std::cout << "direction : " << glm::to_string(newPoint.dir) << std::endl;
std::cout << "time : " << newPoint.time << std::endl;
pos = _path.begin();
while(pos != _path.end() && pos->time <= newPoint.time)
pos++;
_path.insert(pos, newPoint);
}
void Renderer::renderImgui(void)
{
ImGui::Begin("Renderer");
ImGui::SliderInt("spi", &_samples, 1, 1000);
ImGui::Separator();
ImGui::SliderInt("minutes", &_min, 0, 2);
ImGui::SliderFloat("seconds", &_sec, 0, 60);
if(ImGui::Button("add step"))
addPoint();
ImGui::Separator();
for(unsigned long i = 0; i < _path.size(); i++)
{
ImGui::Text("pos : %f, %f, %f",_path[i].pos.x, _path[i].pos.y, _path[i].pos.z);
ImGui::Text("dir : %f, %f",_path[i].dir.x, _path[i].dir.y);
ImGui::Text("time : %dm%ds", (int)_path[i].time, (int)(((_path[i].time - (int)_path[i].time)) * 60));
if(ImGui::Button(("delete##" + std::to_string(i)).c_str()))
{
_path.erase(_path.begin() + i);
}
ImGui::SameLine();
if(ImGui::Button(("go to pos##" + std::to_string(i)).c_str()))
{
_scene->getCamera()->setPosition(_path[i].pos);
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
_scene->getCamera()->updateCameraVectors();
_win->setFrameCount(-1);
}
ImGui::SameLine();
if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str()))
{
_path[i].pos = _scene->getCamera()->getPosition();
_path[i].dir = _scene->getCamera()->getDirection();
}
ImGui::Separator();
}
ImGui::End();
}

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/01/18 19:24:04 by ycontre ### ########.fr */
/* Updated: 2025/01/23 00:39:21 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,6 +17,7 @@ Window::Window(Scene *scene, int width, int height, const char *title, int sleep
_scene = scene;
_frameCount = 0;
_pixelisation = 0;
_renderer = new Renderer(scene, this);
if (!glfwInit())
{
@ -258,9 +259,12 @@ void Window::imGuiRender()
ImGui::End();
_renderer->renderImgui();;
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if (has_changed)
_frameCount = (accumulate == 0) - 1;
}
@ -280,6 +284,11 @@ int Window::getFrameCount(void) const
return (_frameCount);
}
void Window::setFrameCount(int nb)
{
_frameCount = nb;
}
bool &Window::getAccumulate(void)
{
return (accumulate);