mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
add renderer window to make a path with timestamps
This commit is contained in:
1
Makefile
1
Makefile
@ -55,6 +55,7 @@ ALL_SRCS := $(IMGUI_SRCS) \
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class/SceneParser.cpp \
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class/ObjParser.cpp \
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class/BVH.cpp \
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class/Renderer.cpp \
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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14
imgui.ini
14
imgui.ini
@ -3,17 +3,15 @@ Pos=60,60
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Size=400,400
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[Window][Camera]
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Pos=1643,7
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Pos=399,48
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Size=259,200
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Collapsed=1
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[Window][Material]
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Pos=1642,29
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Pos=646,129
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Size=266,299
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Collapsed=1
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[Window][Fog settings]
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Pos=1641,52
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Pos=927,52
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Size=247,130
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Collapsed=1
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@ -22,7 +20,11 @@ Pos=1642,668
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Size=260,143
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[Window][Debug BVH]
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Pos=1641,72
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Pos=927,72
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Size=274,205
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Collapsed=1
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[Window][Renderer]
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Pos=636,712
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Size=307,319
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:52:10 by TheRed #+# #+# */
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/* Updated: 2025/01/16 15:02:34 by tomoron ### ########.fr */
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/* Updated: 2025/01/22 16:37:32 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -57,6 +57,7 @@ struct Vertex {
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# include "objects/Cylinder.hpp"
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# include "Camera.hpp"
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# include "Renderer.hpp"
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# include "Window.hpp"
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# include "Shader.hpp"
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# include "Scene.hpp"
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45
includes/RT/Renderer.hpp
Normal file
45
includes/RT/Renderer.hpp
Normal file
@ -0,0 +1,45 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Renderer.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
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/* Updated: 2025/01/22 19:34:22 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RENDERER_HPP
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# define RENDERER_HPP
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# include "RT.hpp"
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class Scene;
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class Window;
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typedef struct s_pathPoint
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{
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glm::vec3 pos;
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glm::vec2 dir;
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float time;
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} t_pathPoint;
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class Renderer
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{
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public:
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Renderer(Scene *scene, Window *win);
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void renderImgui(void);
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private:
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void addPoint(void);
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int _min;
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float _sec;
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int _samples;
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std::vector<t_pathPoint> _path;
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Scene *_scene;
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Window *_win;
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};
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#endif
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
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/* Updated: 2025/01/11 16:14:11 by tomoron ### ########.fr */
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/* Updated: 2025/01/23 00:39:11 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -44,9 +44,12 @@ class Window
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bool &getAccumulate(void);
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void setFrameCount(int nb);
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private:
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GLFWwindow *_window;
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Scene *_scene;
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Renderer *_renderer;
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float _fps;
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float _delta;
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124
scenes/test.rt
124
scenes/test.rt
@ -15,123 +15,15 @@ MAT 255 255 255 5.0 0.0 0.0 // white light 7
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MAT 255 255 255 0.0 0.0 0.0 TRN // glass 8
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pl 0 0 0 0 1 0 2 // floor
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pl 0 5 0 0 -1 0 5
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qu 3 4.9 3 3 0 0 0 0 3 7
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qu -2.5 0 -2.5 0 5 0 0 0 15 1
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qu -2.5 0 -2.5 0 5 0 15 0 0 3
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qu 11.5 0 -2.5 0 5 0 0 0 15 1
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qu -2.5 0 11.5 0 5 0 15 0 0 4
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#pl 0 5 0 0 -1 0 5
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#
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#qu 3 4.9 3 3 0 0 0 0 3 7
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#
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#qu -2.5 0 -2.5 0 5 0 0 0 15 1
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#qu -2.5 0 -2.5 0 5 0 15 0 0 3
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#qu 11.5 0 -2.5 0 5 0 0 0 15 1
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#qu -2.5 0 11.5 0 5 0 15 0 0 4
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OBJ obj/Dragon_8K.obj 0 0.38 0 1
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OBJ obj/Dragon_8K.obj 0 0.38 1 1
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OBJ obj/Dragon_8K.obj 0 0.38 2 1
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OBJ obj/Dragon_8K.obj 0 0.38 3 1
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OBJ obj/Dragon_8K.obj 0 0.38 4 1
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OBJ obj/Dragon_8K.obj 0 0.38 5 1
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OBJ obj/Dragon_8K.obj 0 0.38 6 1
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OBJ obj/Dragon_8K.obj 0 0.38 7 1
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OBJ obj/Dragon_8K.obj 0 0.38 8 1
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OBJ obj/Dragon_8K.obj 0 0.38 9 1
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OBJ obj/Dragon_8K.obj 1 0.38 0 1
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OBJ obj/Dragon_8K.obj 1 0.38 1 1
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OBJ obj/Dragon_8K.obj 1 0.38 2 1
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OBJ obj/Dragon_8K.obj 1 0.38 3 1
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OBJ obj/Dragon_8K.obj 1 0.38 4 1
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OBJ obj/Dragon_8K.obj 1 0.38 5 1
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OBJ obj/Dragon_8K.obj 1 0.38 6 1
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OBJ obj/Dragon_8K.obj 1 0.38 7 1
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OBJ obj/Dragon_8K.obj 1 0.38 8 1
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OBJ obj/Dragon_8K.obj 1 0.38 9 1
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OBJ obj/Dragon_8K.obj 2 0.38 0 1
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OBJ obj/Dragon_8K.obj 2 0.38 1 1
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OBJ obj/Dragon_8K.obj 2 0.38 2 1
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OBJ obj/Dragon_8K.obj 2 0.38 3 1
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OBJ obj/Dragon_8K.obj 2 0.38 4 1
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OBJ obj/Dragon_8K.obj 2 0.38 5 1
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OBJ obj/Dragon_8K.obj 2 0.38 6 1
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OBJ obj/Dragon_8K.obj 2 0.38 7 1
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OBJ obj/Dragon_8K.obj 2 0.38 8 1
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OBJ obj/Dragon_8K.obj 2 0.38 9 1
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OBJ obj/Dragon_8K.obj 3 0.38 0 1
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OBJ obj/Dragon_8K.obj 3 0.38 1 1
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OBJ obj/Dragon_8K.obj 3 0.38 2 1
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OBJ obj/Dragon_8K.obj 3 0.38 3 1
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OBJ obj/Dragon_8K.obj 3 0.38 4 1
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OBJ obj/Dragon_8K.obj 3 0.38 5 1
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OBJ obj/Dragon_8K.obj 3 0.38 6 1
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OBJ obj/Dragon_8K.obj 3 0.38 7 1
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OBJ obj/Dragon_8K.obj 3 0.38 8 1
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OBJ obj/Dragon_8K.obj 3 0.38 9 1
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OBJ obj/Dragon_8K.obj 4 0.38 0 1
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OBJ obj/Dragon_8K.obj 4 0.38 1 1
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OBJ obj/Dragon_8K.obj 4 0.38 2 1
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OBJ obj/Dragon_8K.obj 4 0.38 3 1
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OBJ obj/Dragon_8K.obj 4 0.38 4 1
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OBJ obj/Dragon_8K.obj 4 0.38 5 1
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OBJ obj/Dragon_8K.obj 4 0.38 6 1
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OBJ obj/Dragon_8K.obj 4 0.38 7 1
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OBJ obj/Dragon_8K.obj 4 0.38 8 1
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OBJ obj/Dragon_8K.obj 4 0.38 9 1
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OBJ obj/Dragon_8K.obj 5 0.38 0 1
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OBJ obj/Dragon_8K.obj 5 0.38 1 1
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OBJ obj/Dragon_8K.obj 5 0.38 2 1
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OBJ obj/Dragon_8K.obj 5 0.38 3 1
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OBJ obj/Dragon_8K.obj 5 0.38 4 1
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OBJ obj/Dragon_8K.obj 5 0.38 5 1
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OBJ obj/Dragon_8K.obj 5 0.38 6 1
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OBJ obj/Dragon_8K.obj 5 0.38 7 1
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OBJ obj/Dragon_8K.obj 5 0.38 8 1
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OBJ obj/Dragon_8K.obj 5 0.38 9 1
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OBJ obj/Dragon_8K.obj 6 0.38 0 1
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OBJ obj/Dragon_8K.obj 6 0.38 1 1
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OBJ obj/Dragon_8K.obj 6 0.38 2 1
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OBJ obj/Dragon_8K.obj 6 0.38 3 1
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OBJ obj/Dragon_8K.obj 6 0.38 4 1
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OBJ obj/Dragon_8K.obj 6 0.38 5 1
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OBJ obj/Dragon_8K.obj 6 0.38 6 1
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OBJ obj/Dragon_8K.obj 6 0.38 7 1
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OBJ obj/Dragon_8K.obj 6 0.38 8 1
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OBJ obj/Dragon_8K.obj 6 0.38 9 1
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OBJ obj/Dragon_8K.obj 7 0.38 0 1
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OBJ obj/Dragon_8K.obj 7 0.38 1 1
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OBJ obj/Dragon_8K.obj 7 0.38 2 1
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OBJ obj/Dragon_8K.obj 7 0.38 3 1
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OBJ obj/Dragon_8K.obj 7 0.38 4 1
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OBJ obj/Dragon_8K.obj 7 0.38 5 1
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OBJ obj/Dragon_8K.obj 7 0.38 6 1
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OBJ obj/Dragon_8K.obj 7 0.38 7 1
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OBJ obj/Dragon_8K.obj 7 0.38 8 1
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OBJ obj/Dragon_8K.obj 7 0.38 9 1
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OBJ obj/Dragon_8K.obj 8 0.38 0 1
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OBJ obj/Dragon_8K.obj 8 0.38 1 1
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OBJ obj/Dragon_8K.obj 8 0.38 2 1
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OBJ obj/Dragon_8K.obj 8 0.38 3 1
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OBJ obj/Dragon_8K.obj 8 0.38 4 1
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OBJ obj/Dragon_8K.obj 8 0.38 5 1
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OBJ obj/Dragon_8K.obj 8 0.38 6 1
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OBJ obj/Dragon_8K.obj 8 0.38 7 1
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OBJ obj/Dragon_8K.obj 8 0.38 8 1
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OBJ obj/Dragon_8K.obj 8 0.38 9 1
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OBJ obj/Dragon_8K.obj 9 0.38 0 1
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OBJ obj/Dragon_8K.obj 9 0.38 1 1
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OBJ obj/Dragon_8K.obj 9 0.38 2 1
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OBJ obj/Dragon_8K.obj 9 0.38 3 1
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OBJ obj/Dragon_8K.obj 9 0.38 4 1
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OBJ obj/Dragon_8K.obj 9 0.38 5 1
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OBJ obj/Dragon_8K.obj 9 0.38 6 1
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OBJ obj/Dragon_8K.obj 9 0.38 7 1
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OBJ obj/Dragon_8K.obj 9 0.38 8 1
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OBJ obj/Dragon_8K.obj 9 0.38 9 1
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2025/01/20 18:55:25 by ycontre ### ########.fr */
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/* Updated: 2025/01/22 16:33:56 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
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/* Updated: 2025/01/15 19:32:41 by ycontre ### ########.fr */
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/* Updated: 2025/01/22 19:27:03 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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84
srcs/class/Renderer.cpp
Normal file
84
srcs/class/Renderer.cpp
Normal file
@ -0,0 +1,84 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Renderer.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
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/* Updated: 2025/01/23 00:54:01 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "RT.hpp"
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Renderer::Renderer(Scene *scene, Window *win)
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{
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_scene = scene;
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_win = win;
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_min = 0;
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_sec = 0;
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_samples = 1;
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}
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void Renderer::addPoint(void)
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{
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t_pathPoint newPoint;
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Camera *cam;
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std::vector<t_pathPoint>::iterator pos;
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cam = _scene->getCamera();
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newPoint.pos = cam->getPosition();
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newPoint.dir = cam->getDirection();
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newPoint.time = _min + (_sec / 60);
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std::cout << "position : " << glm::to_string(newPoint.pos) << std::endl;
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std::cout << "direction : " << glm::to_string(newPoint.dir) << std::endl;
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std::cout << "time : " << newPoint.time << std::endl;
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pos = _path.begin();
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while(pos != _path.end() && pos->time <= newPoint.time)
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pos++;
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_path.insert(pos, newPoint);
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}
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void Renderer::renderImgui(void)
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{
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ImGui::Begin("Renderer");
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ImGui::SliderInt("spi", &_samples, 1, 1000);
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ImGui::Separator();
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ImGui::SliderInt("minutes", &_min, 0, 2);
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ImGui::SliderFloat("seconds", &_sec, 0, 60);
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if(ImGui::Button("add step"))
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addPoint();
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ImGui::Separator();
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for(unsigned long i = 0; i < _path.size(); i++)
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{
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ImGui::Text("pos : %f, %f, %f",_path[i].pos.x, _path[i].pos.y, _path[i].pos.z);
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ImGui::Text("dir : %f, %f",_path[i].dir.x, _path[i].dir.y);
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ImGui::Text("time : %dm%ds", (int)_path[i].time, (int)(((_path[i].time - (int)_path[i].time)) * 60));
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if(ImGui::Button(("delete##" + std::to_string(i)).c_str()))
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{
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_path.erase(_path.begin() + i);
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}
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ImGui::SameLine();
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if(ImGui::Button(("go to pos##" + std::to_string(i)).c_str()))
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{
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_scene->getCamera()->setPosition(_path[i].pos);
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_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
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_scene->getCamera()->updateCameraVectors();
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_win->setFrameCount(-1);
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}
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ImGui::SameLine();
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if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str()))
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{
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_path[i].pos = _scene->getCamera()->getPosition();
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_path[i].dir = _scene->getCamera()->getDirection();
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}
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ImGui::Separator();
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}
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ImGui::End();
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}
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
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/* Updated: 2025/01/18 19:24:04 by ycontre ### ########.fr */
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/* Updated: 2025/01/23 00:39:21 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -17,6 +17,7 @@ Window::Window(Scene *scene, int width, int height, const char *title, int sleep
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_scene = scene;
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_frameCount = 0;
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_pixelisation = 0;
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_renderer = new Renderer(scene, this);
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if (!glfwInit())
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{
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@ -258,9 +259,12 @@ void Window::imGuiRender()
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ImGui::End();
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_renderer->renderImgui();;
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (has_changed)
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_frameCount = (accumulate == 0) - 1;
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}
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@ -280,6 +284,11 @@ int Window::getFrameCount(void) const
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return (_frameCount);
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}
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void Window::setFrameCount(int nb)
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{
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_frameCount = nb;
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}
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bool &Window::getAccumulate(void)
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{
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return (accumulate);
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Reference in New Issue
Block a user