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https://github.com/TheRedShip/RT_GPU.git
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~ | Imgui and other
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@ -180,94 +180,103 @@ void Window::imGuiRender()
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{
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bool has_changed = false;
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ImGui::Begin("Camera");
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ImGui::Begin("Settings");
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ImGui::Text("Fps: %d", int(_fps));
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ImGui::Text("Frame: %d", _frameCount);
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ImGui::Text("Objects: %lu", _scene->getObjectData().size() + _scene->getTriangleData().size());
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ImGui::Separator();
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if (ImGui::Checkbox("Accumulate", &accumulate))
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_frameCount = 0;
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ImGui::Spacing();
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has_changed |= ImGui::SliderInt("Bounce", &_scene->getCamera()->getBounce(), 0, 20);
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has_changed |= ImGui::SliderFloat("FOV", &_scene->getCamera()->getFov(), 1.0f, 180.0f);
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has_changed |= ImGui::SliderFloat("Aperture", &_scene->getCamera()->getAperture(), 0.0f, 1.0f);
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has_changed |= ImGui::SliderFloat("Focus", &_scene->getCamera()->getFocus(), 0.0f, 150.0f);
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ImGui::End();
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ImGui::Begin("Material");
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for (unsigned int i = 0; i < _scene->getMaterialData().size(); i++)
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if (ImGui::CollapsingHeader("Camera"))
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{
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GPUMaterial &mat = _scene->getMaterialData()[i];
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ImGui::PushID(i);
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ImGui::Text("Material %d", i);
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has_changed |= ImGui::ColorEdit3("Color", &mat.color[0]);
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if (ImGui::SliderFloat("Emission", &mat.emission, 0.0f, 10.0f))
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{
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has_changed = 1;
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_scene->updateLightAndObjects(i);
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}
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if (mat.type == 0)
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{
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has_changed |= ImGui::SliderFloat("Roughness", &mat.roughness, 0.0f, 1.0f);
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has_changed |= ImGui::SliderFloat("Metallic", &mat.metallic, 0.0f, 1.0f);
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}
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else if (mat.type == 1)
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has_changed |= ImGui::SliderFloat("Refraction", &mat.refraction, 1.0f, 5.0f);
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else if (mat.type == 2)
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{
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has_changed |= ImGui::SliderFloat("Transparency", &mat.roughness, 0.0f, 1.0f);
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has_changed |= ImGui::SliderFloat("Refraction", &mat.refraction, 1.0f, 2.0f);
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has_changed |= ImGui::SliderFloat("Proba", &mat.metallic, 0., 1.);
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}
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has_changed |= ImGui::SliderInt("Type", &mat.type, 0, 2);
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if (ImGui::Checkbox("Accumulate", &accumulate))
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_frameCount = 0;
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ImGui::PopID();
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has_changed |= ImGui::SliderInt("Bounce", &_scene->getCamera()->getBounce(), 0, 20);
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has_changed |= ImGui::SliderFloat("FOV", &_scene->getCamera()->getFov(), 1.0f, 180.0f);
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has_changed |= ImGui::SliderFloat("Aperture", &_scene->getCamera()->getAperture(), 0.0f, 1.0f);
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has_changed |= ImGui::SliderFloat("Focus", &_scene->getCamera()->getFocus(), 0.0f, 150.0f);
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}
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if (ImGui::CollapsingHeader("Material"))
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{
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ImGui::BeginChild("Header", ImVec2(0, 400), true, 0);
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for (unsigned int i = 0; i < _scene->getMaterialData().size(); i++)
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{
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GPUMaterial &mat = _scene->getMaterialData()[i];
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ImGui::PushID(i);
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ImGui::Text("Material %d", i);
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has_changed |= ImGui::ColorEdit3("Color", &mat.color[0]);
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if (ImGui::SliderFloat("Emission", &mat.emission, 0.0f, 10.0f))
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{
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has_changed = 1;
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_scene->updateLightAndObjects(i);
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}
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if (mat.type == 0)
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{
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has_changed |= ImGui::SliderFloat("Roughness", &mat.roughness, 0.0f, 1.0f);
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has_changed |= ImGui::SliderFloat("Metallic", &mat.metallic, 0.0f, 1.0f);
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}
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else if (mat.type == 1)
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has_changed |= ImGui::SliderFloat("Refraction", &mat.refraction, 1.0f, 5.0f);
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else if (mat.type == 2)
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{
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has_changed |= ImGui::SliderFloat("Transparency", &mat.roughness, 0.0f, 1.0f);
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has_changed |= ImGui::SliderFloat("Refraction", &mat.refraction, 1.0f, 2.0f);
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has_changed |= ImGui::SliderFloat("Proba", &mat.metallic, 0., 1.);
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}
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has_changed |= ImGui::SliderInt("Type", &mat.type, 0, 2);
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ImGui::PopID();
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ImGui::Separator();
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}
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ImGui::EndChild();
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}
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if (ImGui::CollapsingHeader("Fog"))
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{
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has_changed |= ImGui::Checkbox("Enable", (bool *)(&_scene->getVolume().enabled));
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ImGui::Separator();
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if (ImGui::SliderFloat("Absorption", &_scene->getVolume().sigma_a.x, 0., 0.1))
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{
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_scene->getVolume().sigma_a = glm::vec3(_scene->getVolume().sigma_a.x);
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_scene->getVolume().sigma_t = _scene->getVolume().sigma_a + _scene->getVolume().sigma_s;
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has_changed = true;
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}
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if (ImGui::SliderFloat("Scattering", &_scene->getVolume().sigma_s.x, 0., 0.5))
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{
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_scene->getVolume().sigma_s = glm::vec3(_scene->getVolume().sigma_s.x);
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_scene->getVolume().sigma_t = _scene->getVolume().sigma_a + _scene->getVolume().sigma_s;
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has_changed = true;
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}
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if (ImGui::SliderFloat("G", &_scene->getVolume().g, 0., 1.))
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has_changed = true;
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}
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ImGui::End();
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ImGui::Begin("Fog settings");
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has_changed |= ImGui::Checkbox("Enable", (bool *)(&_scene->getVolume().enabled));
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ImGui::Separator();
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if (ImGui::SliderFloat("Absorption", &_scene->getVolume().sigma_a.x, 0., 0.1))
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if (ImGui::CollapsingHeader("Debug"))
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{
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_scene->getVolume().sigma_a = glm::vec3(_scene->getVolume().sigma_a.x);
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_scene->getVolume().sigma_t = _scene->getVolume().sigma_a + _scene->getVolume().sigma_s;
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has_changed = true;
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has_changed |= ImGui::Checkbox("Enable", (bool *)(&_scene->getDebug().enabled));
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ImGui::Separator();
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has_changed |= ImGui::SliderInt("Debug mode", &_scene->getDebug().mode, 0, 2);
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has_changed |= ImGui::SliderInt("Box treshold", &_scene->getDebug().box_treshold, 1, 2000);
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has_changed |= ImGui::SliderInt("Triangle treshold", &_scene->getDebug().triangle_treshold, 1, 2000);
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}
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if (ImGui::SliderFloat("Scattering", &_scene->getVolume().sigma_s.x, 0., 0.5))
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{
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_scene->getVolume().sigma_s = glm::vec3(_scene->getVolume().sigma_s.x);
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_scene->getVolume().sigma_t = _scene->getVolume().sigma_a + _scene->getVolume().sigma_s;
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has_changed = true;
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}
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if (ImGui::SliderFloat("G", &_scene->getVolume().g, 0., 1.))
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has_changed = true;
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ImGui::End();
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ImGui::Begin("Debug BVH");
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has_changed |= ImGui::Checkbox("Enable", (bool *)(&_scene->getDebug().enabled));
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ImGui::Separator();
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has_changed |= ImGui::SliderInt("Debug mode", &_scene->getDebug().mode, 0, 2);
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has_changed |= ImGui::SliderInt("Box treshold", &_scene->getDebug().box_treshold, 1, 2000);
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has_changed |= ImGui::SliderInt("Triangle treshold", &_scene->getDebug().triangle_treshold, 1, 2000);
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ImGui::End();
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_renderer->renderImgui();;
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ImGui::End();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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