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~ | Imgui and other
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@ -176,7 +176,7 @@ vec3 pathtrace(Ray ray, inout uint rng_state)
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{
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hitInfo hit = traceRay(ray);
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#if 1
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#if 0
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float t_scatter = 0.0;
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bool scatter_valid = bool(volume.enabled != 0 && atmosScatter(hit, t_scatter, rng_state));
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if (scatter_valid)
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