mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
+ | BVH opti
This commit is contained in:
17
srcs/RT.cpp
17
srcs/RT.cpp
@ -20,8 +20,8 @@ int main(int argc, char **argv)
|
||||
return (1);
|
||||
|
||||
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
|
||||
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
|
||||
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
|
||||
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
|
||||
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
|
||||
|
||||
GLint max_gpu_size;
|
||||
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
|
||||
@ -122,13 +122,22 @@ int main(int argc, char **argv)
|
||||
Camera *camera = scene.getCamera();
|
||||
|
||||
// performance profiling
|
||||
if (true && window.getFps() < 2000)
|
||||
if (false)
|
||||
{
|
||||
float time = (float)(glfwGetTime()) ;
|
||||
|
||||
recorded_fps.push_back((int)window.getFps());
|
||||
|
||||
camera->setPosition(glm::vec3(cos((time + 6.28) * 0.5), 0., sin((time + 6.28) * 0.5)));
|
||||
float y_offset = 30;
|
||||
float dist_to_obj = 60;
|
||||
float speed = 0.5;
|
||||
|
||||
camera->setPosition(glm::vec3(
|
||||
cos((time + 6.28) * speed) * dist_to_obj,
|
||||
y_offset,
|
||||
sin((time + 6.28) * speed) * dist_to_obj
|
||||
));
|
||||
|
||||
glm::vec3 direction = glm::normalize(camera->getPosition());
|
||||
float yaw = glm::degrees(atan2(direction.z, direction.x));
|
||||
|
||||
|
@ -67,7 +67,7 @@ Shader::Shader(std::string vertexPath, std::string fragmentPath, std::string com
|
||||
const char *fragmentCode = loadFileWithIncludes(fragmentPath);
|
||||
const char *computeCode = loadFileWithIncludes(computePath);
|
||||
|
||||
// printWithLineNumbers(computeCode);
|
||||
printWithLineNumbers(computeCode);
|
||||
|
||||
_vertex = glCreateShader(GL_VERTEX_SHADER);
|
||||
|
||||
|
Reference in New Issue
Block a user