add relative path for materials in obj files and for OBJ elements in scenes

This commit is contained in:
2025-01-21 16:15:07 +01:00
parent 8fbaf4a75c
commit 46ef719f29
16 changed files with 81 additions and 24 deletions

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:49 by tomoron #+# #+# */
/* Updated: 2025/01/18 18:32:42 by tomoron ### ########.fr */
/* Updated: 2025/01/21 16:01:21 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -18,7 +18,7 @@
class ObjParser
{
public:
ObjParser(std::string &filename);
ObjParser(std::string &filename, std::string &scene_filename);
~ObjParser();
void parse(Scene &scene, glm::vec3 offset, float scale, glm::mat4 transform);
@ -31,10 +31,12 @@ class ObjParser
void parseMtl(std::stringstream &line, Scene &scene);
bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv);
void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3);
std::string getFilePath(std::string &file);
int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur);
std::vector<std::string> objSplit(std::string str, std::string delim);
void getFaceVertices(std::vector<glm::vec3> &faceVertices, std::stringstream &line);
std::string _filename;
std::ifstream _file;
std::vector<glm::vec3> _vertices;
std::vector<glm::vec2> _textureVertices;

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@ -6,7 +6,7 @@
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:37:37 by TheRed #+# #+# */
/* Updated: 2025/01/16 15:02:01 by tomoron ### ########.fr */
/* Updated: 2025/01/21 15:15:13 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -18,7 +18,7 @@
class SceneParser
{
public:
SceneParser(Scene *scene);
SceneParser(Scene *scene, char *filename);
bool parseLine(const std::string &line);
@ -28,6 +28,7 @@ class SceneParser
void parseObj(std::stringstream &line);
Scene *_scene;
std::string _filename;
std::map<std::string, std::function<Object *(std::stringstream &)>> object_parsers;
};

3
scenes/obj/test.mtl Normal file
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@ -0,0 +1,3 @@
newmtl patate
d 0.5
Kd 1 1 1

9
scenes/obj/test.obj Normal file
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@ -0,0 +1,9 @@
v 0 0 0
v 0 50 0
v 50 50 0
v 50 0 0
mtllib obj/test.mtl
usemtl patate
f 1 2 3 4

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@ -13,13 +13,14 @@ MAT 255 255 255 5.0 0.0 0.0 // white light 6
MAT 255 255 255 0.0 0.0 0.0 TRN // glass 7
pl 0 0 -40 0 0 1 1 // back wall
pl 0 0 40 0 0 -1 5 // front wall
pl 40 0 0 -1 0 0 3 // right wall
pl -40 0 0 1 0 0 2 // left wall
pl 0 60 0 0 -1 0 4 // ceiling
pl 0 -10 0 0 1 0 2 // floor
#pl 0 0 -40 0 0 1 1 // back wall
#pl 0 0 40 0 0 -1 5 // front wall
#pl 40 0 0 -1 0 0 3 // right wall
#pl -40 0 0 1 0 0 2 // left wall
#pl 0 60 0 0 -1 0 4 // ceiling
#pl 0 -10 0 0 1 0 2 // floor
#
#qu -20 59 -20 40 0 0 0 0 40 6
qu -20 59 -20 40 0 0 0 0 40 6
OBJ obj/Model.obj
OBJ obj/Tree1.obj 0 0 0
# OBJ obj/Dragon_800K.obj 10 10 -2

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@ -6,20 +6,21 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
/* Updated: 2025/01/18 21:07:12 by ycontre ### ########.fr */
/* Updated: 2025/01/21 16:02:48 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
ObjParser::ObjParser(std::string &filename)
ObjParser::ObjParser(std::string &filename, std::string &scene_filename)
{
_mat = 0;
_file.open(filename);
_filename = getFilePath(scene_filename) + filename;
std::cout << _filename << std::endl;
_file.open(_filename);
if(!_file.is_open())
throw std::runtime_error("OBJ : could not open object file");
}
ObjParser::~ObjParser()
@ -27,6 +28,18 @@ ObjParser::~ObjParser()
_file.close();
}
std::string ObjParser::getFilePath(std::string &file)
{
int index;
if(file.find("/") == std::string::npos)
return("");
index = file.length() - 1;
while(index && file[index] != '/')
index--;
return(file.substr(0, index + 1));
}
glm::vec3 ObjParser::getVertex(std::stringstream &line)
{
glm::vec3 res;
@ -116,7 +129,6 @@ bool ObjParser::addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv
std::vector<std::string> ObjParser::objSplit(std::string str, std::string delim)
{
std::vector<std::string> res;
while(str.find(delim) != std::string::npos)
@ -179,6 +191,7 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
Material *mat;
input_line >> filename;
filename = getFilePath(_filename) + filename;
file.open(filename);
mat = 0;
if(!file.is_open())
@ -201,7 +214,8 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
throw std::runtime_error("OBJ: syntax error in material file, missing material name");
mat = new Material;
memset(mat, 0, sizeof(Material));
mat->metallic = 1.0f;
mat->refraction = 1.0f;
mat->roughness = 1.0f;
continue;
}
if(!mat)
@ -229,6 +243,28 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
if(!(lineStream >> mat->refraction))
throw std::runtime_error("OBJ: syntax error while getting material refraction");
}
else if(identifier == "Tr")
{
float prob;
if(!(lineStream >> prob))
throw std::runtime_error("OBJ : syntax error wile getting material transparency");
if(prob == 0)
continue;
mat->metallic = 1 - prob;
mat->type = 2;
}
else if(identifier == "d")
{
float prob;
if(!(lineStream >> prob))
throw std::runtime_error("OBJ : syntax error wile getting material transparency");
if(prob == 1)
continue;
mat->metallic = prob;
mat->type = 2;
}
else
std::cerr << "unsupported material setting : " << identifier << std::endl;
}
@ -238,6 +274,11 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
_matNames[matName] = scene.getMaterialData().size() - 1;
}
file.close();
for(auto i = _matNames.begin(); i != _matNames.end(); i++)
{
std::cout << "key : " << i->first << std::endl;
std::cout << "value :" << i->second << std::endl;
}
}
void ObjParser::parse(Scene &scene, glm::vec3 offset, float scale, glm::mat4 transform)

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
/* Updated: 2025/01/20 18:42:50 by ycontre ### ########.fr */
/* Updated: 2025/01/21 14:45:04 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -45,7 +45,7 @@ bool Scene::parseScene(char *name)
return (false);
}
SceneParser scene_parser(this);
SceneParser scene_parser(this, name);
while (std::getline(file, line))
{

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@ -6,13 +6,13 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
/* Updated: 2025/01/16 15:17:10 by tomoron ### ########.fr */
/* Updated: 2025/01/21 15:57:42 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "SceneParser.hpp"
SceneParser::SceneParser(Scene *scene) : _scene(scene)
SceneParser::SceneParser(Scene *scene, char *filename) : _scene(scene), _filename(filename)
{
object_parsers["sp"] = [](std::stringstream &ss) -> Object * { return (new Sphere(ss)); };
object_parsers["pl"] = [](std::stringstream &ss) -> Object * { return (new Plane(ss)); };
@ -115,7 +115,7 @@ void SceneParser::parseObj(std::stringstream &line)
glm::mat4 transform = glm::eulerAngleXYZ(glm::radians(xtransform), glm::radians(ytransform), glm::radians(ztransform));
ObjParser obj(name);
ObjParser obj(name, _filename);
obj.parse(*_scene, glm::vec3(x, y, z), (1.0 / scale), transform);
}