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add relative path for materials in obj files and for OBJ elements in scenes
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 15:00:49 by tomoron #+# #+# */
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/* Updated: 2025/01/18 18:32:42 by tomoron ### ########.fr */
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/* Updated: 2025/01/21 16:01:21 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,7 +18,7 @@
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class ObjParser
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{
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public:
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ObjParser(std::string &filename);
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ObjParser(std::string &filename, std::string &scene_filename);
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~ObjParser();
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void parse(Scene &scene, glm::vec3 offset, float scale, glm::mat4 transform);
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@ -31,10 +31,12 @@ class ObjParser
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void parseMtl(std::stringstream &line, Scene &scene);
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bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv);
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void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3);
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std::string getFilePath(std::string &file);
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int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur);
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std::vector<std::string> objSplit(std::string str, std::string delim);
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void getFaceVertices(std::vector<glm::vec3> &faceVertices, std::stringstream &line);
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std::string _filename;
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std::ifstream _file;
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std::vector<glm::vec3> _vertices;
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std::vector<glm::vec2> _textureVertices;
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