merge dynamic_pixelisation with main

This commit is contained in:
2025-01-11 16:17:11 +01:00
5 changed files with 24 additions and 20 deletions

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RT

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
/* Updated: 2024/12/23 18:35:35 by ycontre ### ########.fr */
/* Updated: 2025/01/11 16:14:11 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -37,8 +37,7 @@ class Window
float getFps(void) const;
int getFrameCount(void) const;
int &getPixelisationAmount(void);
int isPixelated(void);
int getPixelisation(void);
bool &getAccumulate(void);
@ -49,10 +48,9 @@ class Window
float _fps;
float _delta;
int _frameCount;
int _pixelisation;
bool accumulate = true;
int pixelisation_amount = 5;
};
#endif

5
shell.nix Normal file
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@ -0,0 +1,5 @@
{ pkgs ? import <nixpkgs> {} }:
pkgs.mkShell {
nativeBuildInputs = with pkgs; [ libGL xorg.libX11 libGLU glfw];
}

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/10 19:12:40 by ycontre ### ########.fr */
/* Updated: 2025/01/11 16:14:24 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -79,7 +79,7 @@ int main(int argc, char **argv)
shader.set_int("u_frameCount", window.getFrameCount());
shader.set_int("u_objectsNum", object_data.size());
shader.set_int("u_pixelisation", window.isPixelated() * window.getPixelisationAmount() + 1);
shader.set_int("u_pixelisation", window.getPixelisation());
shader.set_float("u_time", (float)(glfwGetTime()));
shader.set_vec2("u_resolution", glm::vec2(WIDTH, HEIGHT));
@ -97,7 +97,6 @@ int main(int argc, char **argv)
ImGui::Begin("Settings");
ImGui::Text("Fps: %d", int(window.getFps()));
ImGui::SliderInt("Pixelisation", &window.getPixelisationAmount(), 0, 30);
ImGui::Checkbox("Accumulate", &window.getAccumulate());
ImGui::End();

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/01/09 16:34:48 by tomoron ### ########.fr */
/* Updated: 2025/01/11 16:13:40 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -16,6 +16,7 @@ Window::Window(Scene *scene, int width, int height, const char *title, int sleep
{
_scene = scene;
_frameCount = 0;
_pixelisation = 0;
if (!glfwInit())
{
@ -54,7 +55,6 @@ Window::~Window(void)
void Window::process_input()
{
bool forward = glfwGetKey(_window, GLFW_KEY_W) == GLFW_PRESS;
bool backward = glfwGetKey(_window, GLFW_KEY_S) == GLFW_PRESS;
bool left = glfwGetKey(_window, GLFW_KEY_A) == GLFW_PRESS;
@ -166,22 +166,24 @@ int Window::getFrameCount(void) const
return (_frameCount);
}
int &Window::getPixelisationAmount(void)
{
return (pixelisation_amount);
}
bool &Window::getAccumulate(void)
{
return (accumulate);
}
int Window::isPixelated(void)
int Window::getPixelisation(void)
{
bool mouse = glfwGetMouseButton(_window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS;
bool movement = _scene->getCamera()->getVelocity() > 0.0f;
if (mouse || movement)
return (1);
return (0);
{
if(_fps < 60 && _pixelisation < 16)
_pixelisation++;
if(_fps > 90 && _pixelisation > 0)
_pixelisation--;
}
else if(_pixelisation)
_pixelisation = 0;
return (_pixelisation + 1);
}