mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
change scene request. doesn't work, black screen
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2025/02/25 01:51:27 by tomoron ### ########.fr */
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/* Updated: 2025/03/16 17:38:51 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -17,7 +17,6 @@ void drawScreenTriangle(GLuint VAO, GLuint output_texture, GLuint program);
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std::vector<GLuint> generateTextures(unsigned int textures_count);
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std::vector<Buffer *> createDataOnGPU(Scene &scene);
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void updateDataOnGPU(Scene &scene, std::vector<Buffer *> buffers);
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void shaderDenoise(ShaderProgram &denoising_program, GPUDenoise &denoise, std::vector<GLuint> textures);
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@ -60,7 +59,7 @@ int main(int argc, char **argv)
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render_program.attachShader(&frag);
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render_program.link();
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std::vector<Buffer *> buffers = createDataOnGPU(scene);
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std::vector<Buffer *> buffers = scene.createDataOnGPU();
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if (!scene.loadTextures())
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return (-1);
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@ -6,7 +6,7 @@
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/12 23:21:09 by TheRed #+# #+# */
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/* Updated: 2025/02/12 23:21:09 by TheRed ### ########.fr */
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/* Updated: 2025/03/16 17:37:32 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -74,40 +74,6 @@ std::vector<GLuint> generateTextures(unsigned int textures_count)
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return (textures);
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}
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std::vector<Buffer *> createDataOnGPU(Scene &scene)
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{
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GLint max_gpu_size;
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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const std::vector<GPUObject> &object_data = scene.getObjectData();
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const std::vector<GPUTriangle> &triangle_data = scene.getTriangleData();
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const std::vector<GPUBvh> &bvh_nodes = scene.getBvh();
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const std::vector<GPUBvhData> &bvh_data = scene.getBvhData();
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const std::vector<GPUMaterial> &material_data = scene.getMaterialData();
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std::cout << "Sending " << object_data.size() << " objects for " << \
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object_data.size() * sizeof(GPUObject) + \
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triangle_data.size() * sizeof(GPUTriangle) + \
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bvh_nodes.size() * sizeof(GPUBvh) + \
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material_data.size() * sizeof(GPUMaterial) \
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<< " / " << max_gpu_size << " bytes" << std::endl;
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std::vector<Buffer *> buffers;
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 1, sizeof(GPUObject) * object_data.size(), object_data.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 2, sizeof(GPUTriangle) * triangle_data.size(), triangle_data.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 3, sizeof(GPUBvhData) * bvh_data.size(), bvh_data.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 4, sizeof(GPUBvh) * bvh_nodes.size(), bvh_nodes.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 5, sizeof(GPUMaterial) * material_data.size(), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 6, scene.getGPULights().size() * sizeof(int), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::UBO, 0, sizeof(GPUCamera), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::UBO, 1, sizeof(GPUVolume), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::UBO, 2, sizeof(GPUDebug), nullptr));
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return (buffers);
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}
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void updateDataOnGPU(Scene &scene, std::vector<Buffer *> buffers)
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{
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const std::vector<GPUMaterial> &material_data = scene.getMaterialData();
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@ -150,4 +116,4 @@ void shaderDenoise(ShaderProgram &denoising_program, GPUDenoise &denoise, std::v
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}
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glBindImageTexture(5, textures[output_texture], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
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}
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}
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/20 21:08:38 by tomoron #+# #+# */
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/* Updated: 2025/02/25 20:41:09 by tomoron ### ########.fr */
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/* Updated: 2025/03/16 16:42:41 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -37,7 +37,6 @@ void Clusterizer::initClient(std::string &dest)
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void Clusterizer::openClientConnection(const char *ip, int port)
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{
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struct sockaddr_in serv_addr;
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uint8_t sendBuffer;
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if(port > 65535 || port < 0)
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{
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@ -59,8 +58,7 @@ void Clusterizer::openClientConnection(const char *ip, int port)
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close(_serverFd);
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_serverFd = 0;
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}
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sendBuffer = RDY;
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(void)write(_serverFd, &sendBuffer, 1);
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// (void)write(_serverFd, (uint8_t []){RDY}, 1);
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}
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void Clusterizer::clientGetJob(void)
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@ -79,7 +77,31 @@ void Clusterizer::clientGetJob(void)
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_progress = 0;
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}
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void Clusterizer::clientHandleBuffer(void)
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bool Clusterizer::stringComplete(void)
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{
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for(size_t i = 1; i < _receiveBuffer.size(); i++)
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if(_receiveBuffer[i] == 0)
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return(true);
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return(false);
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}
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void Clusterizer::changeMap(Scene &scene)
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{
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size_t len;
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len = 1;
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while(_receiveBuffer[len])
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len++;
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_sceneName = std::string((char *)_receiveBuffer.data() + 1);
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_receiveBuffer.erase(_receiveBuffer.begin(), _receiveBuffer.begin() + len);
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std::cout << "changing scene to name :" << _sceneName << std::endl;
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scene.changeScene(_sceneName);
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if(scene.fail())
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throw std::runtime_error("map change failed");
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(void)write(_serverFd, (uint8_t []){RDY}, 1);
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}
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void Clusterizer::clientHandleBuffer(Scene &scene)
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{
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std::vector<uint8_t> sendBuf;
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@ -98,11 +120,19 @@ void Clusterizer::clientHandleBuffer(void)
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}
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else if(_receiveBuffer[0] == ABORT)
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{
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std::cout << "got a abort request, aborting current job";
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std::cout << "got a abort request, aborting current job" << std::endl;
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delete _currentJob;
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_currentJob = 0;
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_receiveBuffer.erase(_receiveBuffer.begin());
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}
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else if(_receiveBuffer[0] == SET_MAP)
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{
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std::cout << "got change map request" << std::endl;
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if(stringComplete())
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changeMap(scene);
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else
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std::cout << "string is not complete, waiting for eof signal" << std::endl;
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}
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else
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{
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std::cout << "unknown request sent, ignoring" << std::endl;
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@ -111,10 +141,10 @@ void Clusterizer::clientHandleBuffer(void)
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if(sendBuf.size())
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(void)write(1, sendBuf.data(), sendBuf.size());
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(void)write(_serverFd, sendBuf.data(), sendBuf.size());
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}
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void Clusterizer::clientReceive(void)
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void Clusterizer::clientReceive(Scene &scene)
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{
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uint8_t buffer[512];
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size_t ret;
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@ -130,7 +160,7 @@ void Clusterizer::clientReceive(void)
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}
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_receiveBuffer.insert(_receiveBuffer.end(), buffer, buffer + ret);
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}
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clientHandleBuffer();
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clientHandleBuffer(scene);
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}
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void Clusterizer::sendProgress(uint8_t progress)
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@ -165,7 +195,7 @@ std::vector<uint8_t> Clusterizer::rgb32fToRgb24i(std::vector<float> &imageFloat)
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return(buffer);
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}
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void Clusterizer::sendImageToServer(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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void Clusterizer::sendImageToServer(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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{
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_srvReady = 0;
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std::vector<float> imageFloat(WIDTH * HEIGHT * 4);
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@ -174,7 +204,7 @@ void Clusterizer::sendImageToServer(std::vector<GLuint> &textures, ShaderProgram
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(void)write(_serverFd, (uint8_t []){IMG_SEND_RQ}, 1);
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while(!_srvReady)
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{
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clientReceive();
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clientReceive(scene);
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if(!_serverFd)
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{
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delete _currentJob;
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@ -234,7 +264,7 @@ void Clusterizer::handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint
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if((size_t)win.getFrameCount() == _currentJob->samples)
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{
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std::cout << "send request" << std::endl;
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sendImageToServer(textures, denoisingProgram);
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sendImageToServer(scene, textures, denoisingProgram);
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}
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}
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@ -245,10 +275,13 @@ void Clusterizer::updateClient(Scene &scene, Window &win, std::vector<GLuint> &t
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{
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std::cout << "server isn't connected, waiting for connection" << std::endl;
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while(!_serverFd)
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{
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openClientConnection(_serverIp.c_str(), _serverPort);
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usleep(10000);
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}
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std::cout << "server reconnected." << std::endl;
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}
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clientReceive();
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clientReceive(scene);
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handleCurrentJob(scene, win, textures, denoisingProgram);
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}
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/20 21:08:38 by tomoron #+# #+# */
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/* Updated: 2025/03/14 14:22:06 by tomoron ### ########.fr */
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/* Updated: 2025/03/16 17:39:06 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -73,6 +73,8 @@ int Clusterizer::acceptClients(void)
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std::cout << "new client :" << fd << std::endl;
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_clients[fd].ready = 0;
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_clients[fd].curJob = 0;
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(void)write(fd, (uint8_t []){SET_MAP}, 1);
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(void)write(fd, _sceneName.c_str(), _sceneName.size() + 1);
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updatePollfds();
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return(1);
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}
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@ -157,8 +159,8 @@ void Clusterizer::getImageFromClient(int fd, std::vector<uint8_t> &buf)
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auto posIter = std::find(_jobs[IN_PROGRESS].begin(), _jobs[IN_PROGRESS].end(), _clients[fd].curJob);
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_jobs[IN_PROGRESS].erase(posIter);
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_jobs[DONE].push_back(_clients[fd].curJob);
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_clients[fd].curJob = 0;
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_clients[fd].curJob = 0;
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_curFrame++;
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}
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
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/* Updated: 2025/02/13 18:13:58 by ycontre ### ########.fr */
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/* Updated: 2025/03/16 17:49:37 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,13 +16,19 @@
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#include "stb_image.h"
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Scene::Scene(std::string &name)
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{
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_camera = new Camera(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), -90.0f, 0.0f);
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_fail = 0;
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init(name);
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}
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void Scene::init(std::string &name)
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{
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std::ifstream file(name);
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std::string line;
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_camera = new Camera(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), -90.0f, 0.0f);
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_gpu_volume.enabled = 0;
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_fail = 0;
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_gpu_volume.sigma_a = glm::vec3(0.0000f);
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_gpu_volume.sigma_s = glm::vec3(0.0800f);
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_gpu_volume.sigma_t = _gpu_volume.sigma_a + _gpu_volume.sigma_s;
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@ -397,3 +403,49 @@ GPUMaterial Scene::getMaterial(int material_index)
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throw std::runtime_error("Incorrect material index");
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return (_gpu_materials[material_index]);
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}
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std::vector<Buffer *> Scene::createDataOnGPU(void)
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{
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GLint max_gpu_size;
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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std::cout << "Sending " << _gpu_objects.size() << " objects for " << \
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_gpu_objects.size() * sizeof(GPUObject) + \
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_gpu_triangles.size() * sizeof(GPUTriangle) + \
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_gpu_bvh.size() * sizeof(GPUBvh) + \
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_gpu_materials.size() * sizeof(GPUMaterial) \
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<< " / " << max_gpu_size << " bytes" << std::endl;
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std::vector<Buffer *> buffers;
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 1, sizeof(GPUObject) * _gpu_objects.size(), _gpu_objects.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 2, sizeof(GPUTriangle) * _gpu_triangles.size(), _gpu_triangles.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 3, sizeof(GPUBvhData) * _gpu_bvh_data.size(), _gpu_bvh_data.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 4, sizeof(GPUBvh) * _gpu_bvh.size(), _gpu_bvh.data()));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 5, sizeof(GPUMaterial) * _gpu_materials.size(), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::SSBO, 6, getGPULights().size() * sizeof(int), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::UBO, 0, sizeof(GPUCamera), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::UBO, 1, sizeof(GPUVolume), nullptr));
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buffers.push_back(new Buffer(Buffer::Type::UBO, 2, sizeof(GPUDebug), nullptr));
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return (buffers);
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}
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void Scene::changeScene(std::string &name)
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{
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_gpu_bvh_data.clear();
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_gpu_bvh.clear();
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_gpu_objects.clear();
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_gpu_triangles.clear();
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_gpu_materials.clear();
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_textures.clear();
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_emissive_textures.clear();
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_gpu_textures.clear();
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_gpu_emissive_textures.clear();
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_gpu_lights.clear();
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init(name);
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createDataOnGPU();
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loadTextures();
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}
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Block a user