change scene request. doesn't work, black screen

This commit is contained in:
2025-03-16 17:57:51 +01:00
parent b003531bfa
commit 3efff641ae
9 changed files with 124 additions and 62 deletions

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 18:25:18 by tomoron #+# #+# */
/* Updated: 2025/02/25 22:26:49 by tomoron ### ########.fr */
/* Updated: 2025/03/14 17:29:56 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -49,6 +49,7 @@ typedef enum e_msg
PROGRESS_UPDATE,
IMG_SEND_RQ,
IMG,
SET_MAP,
ABORT
} t_msg;
@ -83,15 +84,18 @@ class Clusterizer
private: //client
void initClient(std::string &dest);
void openClientConnection(const char *ip, int port);
void clientHandleBuffer(void);
void clientHandleBuffer(Scene &scene);
void updateClient(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void clientGetJob(void);
void clientReceive(void);
void clientReceive(Scene &scene);
void handleCurrentJob(Scene &scene, Window &win, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void sendProgress(uint8_t progress);
void sendImageToServer(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void sendImageToServer(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
std::vector<uint8_t> rgb32fToRgb24i(std::vector<float> &imageFloat);
void changeMap(Scene &scene);
bool stringComplete(void);
int _serverFd;
std::string _serverIp;
int _serverPort;