mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
merge renderer with main
This commit is contained in:
31
Makefile
31
Makefile
@ -12,8 +12,8 @@ ifeq ($(OS),Windows_NT)
|
|||||||
RM := del /S /Q
|
RM := del /S /Q
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||||||
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
|
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
|
||||||
CC := g++ -O3
|
CC := g++ -O3
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||||||
IFLAGS := -I./includes -I./includes/RT -I./includes/imgui
|
IFLAGS := -I./includes -I./includes/RT -I./includes/imgui -I"D:/ffmpeg/include"
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||||||
LDFLAGS := -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
|
LDFLAGS := -L./lib -L"D:/ffmpeg/lib" -lglfw3 -lopengl32 -lgdi32 -lcglm -lavformat -lavcodec -lavutil -lswscale -lswresample
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||||||
else
|
else
|
||||||
BLACK = \033[30;49;3m
|
BLACK = \033[30;49;3m
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||||||
RED = \033[31;49;3m
|
RED = \033[31;49;3m
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||||||
@ -29,8 +29,8 @@ else
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|||||||
DIR_DUP = mkdir -p $(@D)
|
DIR_DUP = mkdir -p $(@D)
|
||||||
CC := clang++
|
CC := clang++
|
||||||
CFLAGS := -Wall -Wextra -Werror -g -O3
|
CFLAGS := -Wall -Wextra -Werror -g -O3
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||||||
IFLAGS := -I./includes -I./includes/RT -I./includes/imgui -I/usr/include
|
IFLAGS := -I./includes -I./includes/RT -I./includes/imgui
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||||||
LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++
|
LDFLAGS += -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lavformat -lavcodec -lavutil -lswscale -lswresample
|
||||||
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
|
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
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||||||
CMP = 1
|
CMP = 1
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||||||
endif
|
endif
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||||||
@ -55,25 +55,26 @@ ALL_SRCS := $(IMGUI_SRCS) \
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class/SceneParser.cpp \
|
class/SceneParser.cpp \
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class/ObjParser.cpp \
|
class/ObjParser.cpp \
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class/BVH.cpp \
|
class/BVH.cpp \
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|
class/Renderer.cpp \
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|
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
|
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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||||||
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
|
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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||||||
HEADERS := includes/RT.hpp
|
HEADERS := includes/RT.hpp
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||||||
MAKEFLAGS += --no-print-directory
|
MAKEFLAGS += --no-print-directory
|
||||||
|
|
||||||
ifeq ($(OS),Windows_NT)
|
all: $(NAME)
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all: windows
|
|
||||||
else
|
|
||||||
all: linux
|
|
||||||
endif
|
|
||||||
|
|
||||||
windows: $(OBJS) $(HEADERS)
|
ifeq ($(OS),Windows_NT)
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||||||
|
$(NAME): $(OBJS) $(HEADERS)
|
||||||
@$(CC) $(OBJS) $(IFLAGS) $(LDFLAGS) -o $(NAME)
|
@$(CC) $(OBJS) $(IFLAGS) $(LDFLAGS) -o $(NAME)
|
||||||
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET)
|
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET)
|
||||||
|
else
|
||||||
linux: $(OBJS) $(HEADERS)
|
$(NAME): $(OBJS) $(HEADERS)
|
||||||
@$(CC) $(OBJS) $(IFLAGS) $(CFLAGS) $(LDFLAGS) -o $(NAME)
|
@$(CC) $(OBJS) $(IFLAGS) $(CFLAGS) $(LDFLAGS) -o $(NAME)
|
||||||
@printf "$(LINE_CLR)$(WHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
|
@printf "$(LINE_CLR)$(WHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
|
||||||
|
endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
$(OBJS_DIR)/%.o: %.cpp
|
$(OBJS_DIR)/%.o: %.cpp
|
||||||
@$(DIR_DUP)
|
@$(DIR_DUP)
|
||||||
@ -108,10 +109,6 @@ else
|
|||||||
@$(RM) $(OBJS_DIR)
|
@$(RM) $(OBJS_DIR)
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(OS),Windows_NT)
|
re: fclean $(NAME)
|
||||||
re: fclean windows
|
|
||||||
else
|
|
||||||
re: fclean linux
|
|
||||||
endif
|
|
||||||
|
|
||||||
.PHONY: all clean fclean re windows linux
|
.PHONY: all clean fclean re windows linux
|
||||||
|
@ -22,3 +22,7 @@ Size=260,143
|
|||||||
Pos=1644,648
|
Pos=1644,648
|
||||||
Size=274,131
|
Size=274,131
|
||||||
|
|
||||||
|
[Window][Renderer]
|
||||||
|
Pos=374,0
|
||||||
|
Size=284,382
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/27 14:52:10 by TheRed #+# #+# */
|
/* Created: 2024/09/27 14:52:10 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/16 15:02:34 by tomoron ### ########.fr */
|
/* Updated: 2025/01/22 16:37:32 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -57,6 +57,7 @@ struct Vertex {
|
|||||||
# include "objects/Cylinder.hpp"
|
# include "objects/Cylinder.hpp"
|
||||||
|
|
||||||
# include "Camera.hpp"
|
# include "Camera.hpp"
|
||||||
|
# include "Renderer.hpp"
|
||||||
# include "Window.hpp"
|
# include "Window.hpp"
|
||||||
# include "Shader.hpp"
|
# include "Shader.hpp"
|
||||||
# include "Scene.hpp"
|
# include "Scene.hpp"
|
||||||
|
91
includes/RT/Renderer.hpp
Normal file
91
includes/RT/Renderer.hpp
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
/* ************************************************************************** */
|
||||||
|
/* */
|
||||||
|
/* ::: :::::::: */
|
||||||
|
/* Renderer.hpp :+: :+: :+: */
|
||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
|
||||||
|
/* Updated: 2025/01/30 22:15:55 by tomoron ### ########.fr */
|
||||||
|
/* */
|
||||||
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
#ifndef RENDERER_HPP
|
||||||
|
# define RENDERER_HPP
|
||||||
|
|
||||||
|
# include "RT.hpp"
|
||||||
|
extern "C" {
|
||||||
|
#include <libavformat/avformat.h>
|
||||||
|
#include <libavcodec/avcodec.h>
|
||||||
|
#include <libavutil/avutil.h>
|
||||||
|
#include <libavutil/imgutils.h>
|
||||||
|
#include <libswscale/swscale.h>
|
||||||
|
}
|
||||||
|
|
||||||
|
class Scene;
|
||||||
|
class Window;
|
||||||
|
class Shader;
|
||||||
|
|
||||||
|
typedef struct s_pathPoint
|
||||||
|
{
|
||||||
|
glm::vec3 pos;
|
||||||
|
glm::vec2 dir;
|
||||||
|
double time;
|
||||||
|
} t_pathPoint;
|
||||||
|
|
||||||
|
class Renderer
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||||||
|
{
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||||||
|
public:
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||||||
|
Renderer(Scene *scene, Window *win);
|
||||||
|
void renderImgui(void);
|
||||||
|
void update(Shader &shader);
|
||||||
|
int rendering(void) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void addPoint(float time);
|
||||||
|
void makeMovement(float timeFromStart, float curSplitTimeReset);
|
||||||
|
void initRender();
|
||||||
|
void addImageToRender(Shader &shader);
|
||||||
|
void endRender(void);
|
||||||
|
void imguiPathCreation(void);
|
||||||
|
void imguiRenderInfo(void);
|
||||||
|
std::string floatToTime(float timef);
|
||||||
|
glm::vec2 bezierSphereInterpolate(glm::vec4 control, glm::vec2 from, glm::vec2 to, float time);
|
||||||
|
void updateAvailableCodecs(void);
|
||||||
|
void fillGoodCodecList(std::vector<AVCodecID> &lst);
|
||||||
|
glm::vec3 hermiteInterpolate(glm::vec3 points[4], double alpha);
|
||||||
|
|
||||||
|
int _min;
|
||||||
|
int _sec;
|
||||||
|
int _samples;
|
||||||
|
int _testSamples;
|
||||||
|
bool _autoTime;
|
||||||
|
int _fps;
|
||||||
|
char _filenameBuffer[512];
|
||||||
|
std::vector<t_pathPoint> _path;
|
||||||
|
std::string _outputFilename;
|
||||||
|
Scene *_scene;
|
||||||
|
Window *_win;
|
||||||
|
std::vector<const AVCodec *> _codecList;
|
||||||
|
std::vector<const char *> _codecListStr;
|
||||||
|
int _codecIndex;
|
||||||
|
|
||||||
|
int _curPathIndex;
|
||||||
|
int _destPathIndex;
|
||||||
|
double _curSplitStart;
|
||||||
|
int _curSamples;
|
||||||
|
int _testMode;
|
||||||
|
long int _frameCount;
|
||||||
|
float _renderStartTime;
|
||||||
|
|
||||||
|
AVFormatContext *_format;
|
||||||
|
AVCodecContext *_codec_context;
|
||||||
|
AVFrame *_rgb_frame;
|
||||||
|
AVFrame *_yuv_frame;
|
||||||
|
SwsContext *_sws_context;
|
||||||
|
AVStream *_stream;
|
||||||
|
AVDictionary *_codecOptions;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
|
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/30 17:52:20 by ycontre ### ########.fr */
|
/* Updated: 2025/01/30 22:27:43 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -37,6 +37,8 @@ class Shader
|
|||||||
|
|
||||||
GLuint getProgram(void) const;
|
GLuint getProgram(void) const;
|
||||||
GLuint getProgramCompute(void) const;
|
GLuint getProgramCompute(void) const;
|
||||||
|
|
||||||
|
std::vector<float> getOutputImage(void);
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -57,4 +59,4 @@ class Shader
|
|||||||
void checkCompileErrors(unsigned int shader);
|
void checkCompileErrors(unsigned int shader);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
|
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/11 16:14:11 by tomoron ### ########.fr */
|
/* Updated: 2025/01/25 03:09:23 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -26,7 +26,7 @@ class Window
|
|||||||
void display();
|
void display();
|
||||||
void pollEvents();
|
void pollEvents();
|
||||||
bool shouldClose();
|
bool shouldClose();
|
||||||
|
|
||||||
void process_input();
|
void process_input();
|
||||||
|
|
||||||
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
|
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
|
||||||
@ -44,9 +44,13 @@ class Window
|
|||||||
|
|
||||||
bool &getAccumulate(void);
|
bool &getAccumulate(void);
|
||||||
|
|
||||||
|
void setFrameCount(int nb);
|
||||||
|
|
||||||
|
void rendererUpdate(Shader &shader);
|
||||||
private:
|
private:
|
||||||
GLFWwindow *_window;
|
GLFWwindow *_window;
|
||||||
Scene *_scene;
|
Scene *_scene;
|
||||||
|
Renderer *_renderer;
|
||||||
|
|
||||||
float _fps;
|
float _fps;
|
||||||
float _delta;
|
float _delta;
|
||||||
|
@ -4,4 +4,4 @@ MAT 50 50 50 0. 0. 0. // 0 gray
|
|||||||
pl 0 0 0 0 1 0 0 // floor
|
pl 0 0 0 0 1 0 0 // floor
|
||||||
|
|
||||||
OBJ obj/jinx.obj 0 1.5 0
|
OBJ obj/jinx.obj 0 1.5 0
|
||||||
# OBJ obj/sponza.obj 0 5 0 0.01
|
# OBJ obj/sponza.obj 0 5 0 0.01
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
{ pkgs ? import <nixpkgs> {} }:
|
{ pkgs ? import <nixpkgs> {} }:
|
||||||
pkgs.mkShell {
|
pkgs.mkShell {
|
||||||
nativeBuildInputs = with pkgs; [ libGL xorg.libX11 libGLU glfw];
|
nativeBuildInputs = with pkgs; [ libGL xorg.libX11 libGLU glfw ffmpeg];
|
||||||
|
shellHook="make -j";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/30 18:02:33 by ycontre ### ########.fr */
|
/* Updated: 2025/01/30 22:29:00 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -125,8 +125,10 @@ int main(int argc, char **argv)
|
|||||||
std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
|
std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
|
||||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
|
||||||
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
|
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
|
||||||
|
window.rendererUpdate(shader);
|
||||||
|
|
||||||
GPUCamera camera_data = scene.getCamera()->getGPUData();
|
GPUCamera camera_data = scene.getCamera()->getGPUData();
|
||||||
|
|
||||||
glBindBuffer(GL_UNIFORM_BUFFER, cameraUBO);
|
glBindBuffer(GL_UNIFORM_BUFFER, cameraUBO);
|
||||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GPUCamera), &camera_data);
|
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GPUCamera), &camera_data);
|
||||||
|
|
||||||
@ -159,7 +161,7 @@ int main(int argc, char **argv)
|
|||||||
window.imGuiRender();
|
window.imGuiRender();
|
||||||
|
|
||||||
window.display();
|
window.display();
|
||||||
window.pollEvents();
|
window.pollEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui_ImplOpenGL3_Shutdown();
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
|
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/15 19:32:41 by ycontre ### ########.fr */
|
/* Updated: 2025/01/28 02:15:41 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -59,6 +59,10 @@ void Camera::processMouse(float xoffset, float yoffset, bool constraint_pitch =
|
|||||||
_yaw += xoffset * _sensitivity;
|
_yaw += xoffset * _sensitivity;
|
||||||
_pitch += yoffset * _sensitivity;
|
_pitch += yoffset * _sensitivity;
|
||||||
|
|
||||||
|
// while(_yaw < 0)
|
||||||
|
// _yaw += 360;
|
||||||
|
// while(_yaw > 360)
|
||||||
|
// _yaw -= 360;
|
||||||
if (constraint_pitch)
|
if (constraint_pitch)
|
||||||
{
|
{
|
||||||
if (_pitch > 89.0f) _pitch = 89.0f;
|
if (_pitch > 89.0f) _pitch = 89.0f;
|
||||||
@ -150,6 +154,7 @@ void Camera::setDirection(float pitch, float yaw)
|
|||||||
{
|
{
|
||||||
_pitch = pitch;
|
_pitch = pitch;
|
||||||
_yaw = yaw;
|
_yaw = yaw;
|
||||||
|
updateCameraVectors();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera::setDOV(float aperture, float focus)
|
void Camera::setDOV(float aperture, float focus)
|
||||||
@ -166,4 +171,4 @@ void Camera::setBounce(int bounce)
|
|||||||
void Camera::setFov(float fov)
|
void Camera::setFov(float fov)
|
||||||
{
|
{
|
||||||
_fov = fov;
|
_fov = fov;
|
||||||
}
|
}
|
||||||
|
630
srcs/class/Renderer.cpp
Normal file
630
srcs/class/Renderer.cpp
Normal file
@ -0,0 +1,630 @@
|
|||||||
|
/* ************************************************************************** */
|
||||||
|
/* */
|
||||||
|
/* ::: :::::::: */
|
||||||
|
/* Renderer.cpp :+: :+: :+: */
|
||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
|
||||||
|
/* Updated: 2025/01/30 22:22:07 by tomoron ### ########.fr */
|
||||||
|
/* */
|
||||||
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
#include "RT.hpp"
|
||||||
|
|
||||||
|
Renderer::Renderer(Scene *scene, Window *win)
|
||||||
|
{
|
||||||
|
_scene = scene;
|
||||||
|
_win = win;
|
||||||
|
_min = 0;
|
||||||
|
_sec = 0;
|
||||||
|
_fps = 30;
|
||||||
|
_autoTime = 0;
|
||||||
|
_samples = 1;
|
||||||
|
_testSamples = 1;
|
||||||
|
_curSamples = 0;
|
||||||
|
_destPathIndex = 0;
|
||||||
|
_frameCount = 0;
|
||||||
|
_outputFilename = "output.avi";
|
||||||
|
memcpy(_filenameBuffer, _outputFilename.c_str(), _outputFilename.length());
|
||||||
|
_filenameBuffer[_outputFilename.length()] = 0;
|
||||||
|
|
||||||
|
_rgb_frame = 0;
|
||||||
|
_yuv_frame = 0;
|
||||||
|
_format = 0;
|
||||||
|
_codec_context = 0;
|
||||||
|
updateAvailableCodecs();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::fillGoodCodecList(std::vector<AVCodecID> &lst)
|
||||||
|
{
|
||||||
|
lst.push_back(AV_CODEC_ID_FFV1);
|
||||||
|
lst.push_back(AV_CODEC_ID_H264);
|
||||||
|
lst.push_back(AV_CODEC_ID_HUFFYUV);
|
||||||
|
lst.push_back(AV_CODEC_ID_UTVIDEO);
|
||||||
|
lst.push_back(AV_CODEC_ID_PRORES);
|
||||||
|
lst.push_back(AV_CODEC_ID_V210);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::updateAvailableCodecs(void)
|
||||||
|
{
|
||||||
|
const AVCodec *codec;
|
||||||
|
AVCodecContext *ctx;
|
||||||
|
const AVOutputFormat *muxer;
|
||||||
|
const char *format;
|
||||||
|
std::vector<AVCodecID> goodCodecList;
|
||||||
|
|
||||||
|
fillGoodCodecList(goodCodecList);
|
||||||
|
_codecList.clear();
|
||||||
|
_codecListStr.clear();
|
||||||
|
_codecIndex = 0;
|
||||||
|
av_log_set_level(AV_LOG_QUIET);
|
||||||
|
format = _outputFilename.c_str();
|
||||||
|
if(_outputFilename.find(".") != std::string::npos)
|
||||||
|
format += _outputFilename.find(".") + 1;
|
||||||
|
|
||||||
|
muxer = av_guess_format(format, 0, 0);
|
||||||
|
for(std::vector<AVCodecID>::iterator it = goodCodecList.begin(); it != goodCodecList.end(); it++)
|
||||||
|
{
|
||||||
|
codec = avcodec_find_encoder(*it);
|
||||||
|
if(!codec)
|
||||||
|
continue;
|
||||||
|
ctx = avcodec_alloc_context3(codec);
|
||||||
|
if(ctx)
|
||||||
|
{
|
||||||
|
if (avformat_query_codec(muxer, codec->id, FF_COMPLIANCE_STRICT) > 0)
|
||||||
|
{
|
||||||
|
ctx->width = WIDTH;
|
||||||
|
ctx->height = HEIGHT;
|
||||||
|
ctx->time_base = {1, _fps};
|
||||||
|
ctx->framerate = {_fps, 1};
|
||||||
|
ctx->pix_fmt = AV_PIX_FMT_YUV420P;
|
||||||
|
ctx->gop_size = 10;
|
||||||
|
ctx->max_b_frames = 1;
|
||||||
|
if (avcodec_open2(ctx, codec, NULL) == 0)
|
||||||
|
_codecList.push_back(codec);
|
||||||
|
}
|
||||||
|
avcodec_free_context(&ctx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(auto it = _codecList.begin(); it != _codecList.end(); it++)
|
||||||
|
{
|
||||||
|
_codecListStr.push_back((*it)->name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::initRender(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
_codecOptions = 0;
|
||||||
|
_destPathIndex = _path.size() - 1;
|
||||||
|
_curPathIndex = 0;
|
||||||
|
_frameCount = 0;
|
||||||
|
_curSamples = 0;
|
||||||
|
_curSplitStart = 0;
|
||||||
|
_testMode = 0;
|
||||||
|
_renderStartTime = glfwGetTime();
|
||||||
|
_scene->getCamera()->setPosition(_path[0].pos);
|
||||||
|
_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
|
||||||
|
_win->setFrameCount(-1);
|
||||||
|
avformat_alloc_output_context2(&_format, nullptr, nullptr, _outputFilename.c_str());
|
||||||
|
|
||||||
|
_codec_context = avcodec_alloc_context3(_codecList[_codecIndex]);
|
||||||
|
_codec_context->width = WIDTH;
|
||||||
|
_codec_context->height = HEIGHT;
|
||||||
|
_codec_context->time_base = {1, _fps};
|
||||||
|
_codec_context->framerate = {_fps, 1};
|
||||||
|
_codec_context->pix_fmt = AV_PIX_FMT_YUV420P;
|
||||||
|
_codec_context->gop_size = 10;
|
||||||
|
_codec_context->max_b_frames = 1;
|
||||||
|
if(_codecList[_codecIndex]->id == AV_CODEC_ID_H264 || _codecList[_codecIndex]->id == AV_CODEC_ID_HEVC)
|
||||||
|
av_dict_set(&_codecOptions, "crf", "0", 0);
|
||||||
|
|
||||||
|
if (_format->oformat->flags & AVFMT_GLOBALHEADER)
|
||||||
|
_codec_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
|
||||||
|
|
||||||
|
if (avcodec_open2(_codec_context, _codecList[_codecIndex], &_codecOptions) < 0)
|
||||||
|
throw std::runtime_error("Failed to open codec");
|
||||||
|
|
||||||
|
_stream = avformat_new_stream(_format, _codecList[_codecIndex]);
|
||||||
|
if (!_stream)
|
||||||
|
throw std::runtime_error("Failed to create stream");
|
||||||
|
_stream->time_base = _codec_context->time_base;
|
||||||
|
avcodec_parameters_from_context(_stream->codecpar, _codec_context);
|
||||||
|
|
||||||
|
if (!(_format->flags & AVFMT_NOFILE))
|
||||||
|
{
|
||||||
|
if (avio_open(&_format->pb, _outputFilename.c_str(), AVIO_FLAG_WRITE) < 0)
|
||||||
|
throw std::runtime_error("couldn't open " + _outputFilename);
|
||||||
|
}
|
||||||
|
(void)avformat_write_header(_format, nullptr);
|
||||||
|
|
||||||
|
_rgb_frame = av_frame_alloc();
|
||||||
|
_rgb_frame->format = AV_PIX_FMT_RGB24;
|
||||||
|
_rgb_frame->width = WIDTH;
|
||||||
|
_rgb_frame->height = HEIGHT;
|
||||||
|
av_image_alloc(_rgb_frame->data, _rgb_frame->linesize, WIDTH, HEIGHT, AV_PIX_FMT_RGB24, 32);
|
||||||
|
|
||||||
|
_yuv_frame = av_frame_alloc();
|
||||||
|
_yuv_frame->format = _codec_context->pix_fmt;
|
||||||
|
_yuv_frame->width = WIDTH;
|
||||||
|
_yuv_frame->height = HEIGHT;
|
||||||
|
av_image_alloc(_yuv_frame->data, _yuv_frame->linesize, WIDTH, HEIGHT, _codec_context->pix_fmt, 32);
|
||||||
|
|
||||||
|
_sws_context = sws_getContext(
|
||||||
|
WIDTH, HEIGHT, AV_PIX_FMT_RGB24,
|
||||||
|
WIDTH, HEIGHT, AV_PIX_FMT_YUV420P,
|
||||||
|
SWS_BILINEAR, nullptr, nullptr, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::addImageToRender(Shader &shader)
|
||||||
|
{
|
||||||
|
std::vector<float> image;
|
||||||
|
AVPacket *pkt;
|
||||||
|
long int videoFrameOffset;
|
||||||
|
long int outputImageOffset;
|
||||||
|
|
||||||
|
image = shader.getOutputImage();
|
||||||
|
|
||||||
|
for (int x = 0; x < WIDTH; x++)
|
||||||
|
{
|
||||||
|
for(int y = 0; y < HEIGHT; y++)
|
||||||
|
{
|
||||||
|
videoFrameOffset = (y * _rgb_frame->linesize[0]) + (x * 3);
|
||||||
|
outputImageOffset = (((HEIGHT - 1) - y) * (WIDTH * 4)) + (x * 4);
|
||||||
|
glm::vec3 colors(image[outputImageOffset], image[outputImageOffset + 1], image[outputImageOffset + 2]);
|
||||||
|
// if(colors.x > 1 || colors.y > 1 || colors.z > 1)
|
||||||
|
// colors = glm::normalize(colors);
|
||||||
|
colors.x = fmin(colors.x, 1);
|
||||||
|
colors.y = fmin(colors.y, 1);
|
||||||
|
colors.z = fmin(colors.z, 1);
|
||||||
|
_rgb_frame->data[0][videoFrameOffset] = colors.x * 255;
|
||||||
|
_rgb_frame->data[0][videoFrameOffset + 1] = colors.y * 255;
|
||||||
|
_rgb_frame->data[0][videoFrameOffset + 2] = colors.z * 255;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sws_scale(_sws_context, _rgb_frame->data, _rgb_frame->linesize, 0, HEIGHT, _yuv_frame->data, _yuv_frame->linesize);
|
||||||
|
_yuv_frame->pts = _frameCount;
|
||||||
|
|
||||||
|
if (avcodec_send_frame(_codec_context, _yuv_frame) == 0) {
|
||||||
|
pkt = av_packet_alloc();
|
||||||
|
while (avcodec_receive_packet(_codec_context, pkt) == 0) {
|
||||||
|
pkt->stream_index = _stream->index;
|
||||||
|
pkt->pts = av_rescale_q(pkt->pts, _codec_context->time_base, _stream->time_base);
|
||||||
|
pkt->dts = av_rescale_q(pkt->dts, _codec_context->time_base, _stream->time_base);
|
||||||
|
av_interleaved_write_frame(_format, pkt);
|
||||||
|
av_packet_unref(pkt);
|
||||||
|
}
|
||||||
|
av_packet_free(&pkt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::endRender(void)
|
||||||
|
{
|
||||||
|
AVPacket *pkt;
|
||||||
|
|
||||||
|
avcodec_send_frame(_codec_context, 0);
|
||||||
|
pkt = av_packet_alloc();
|
||||||
|
while (avcodec_receive_packet(_codec_context, pkt) == 0) {
|
||||||
|
pkt->stream_index = _stream->index;
|
||||||
|
pkt->pts = av_rescale_q(pkt->pts, _codec_context->time_base, _stream->time_base);
|
||||||
|
pkt->dts = av_rescale_q(pkt->dts, _codec_context->time_base, _stream->time_base);
|
||||||
|
av_interleaved_write_frame(_format, pkt);
|
||||||
|
av_packet_unref(pkt);
|
||||||
|
}
|
||||||
|
av_packet_free(&pkt);
|
||||||
|
|
||||||
|
av_write_trailer(_format);
|
||||||
|
av_frame_free(&_rgb_frame);
|
||||||
|
av_frame_free(&_yuv_frame);
|
||||||
|
avcodec_free_context(&_codec_context);
|
||||||
|
avio_close(_format->pb);
|
||||||
|
avformat_free_context(_format);
|
||||||
|
av_dict_free(&_codecOptions);
|
||||||
|
|
||||||
|
_format = 0;
|
||||||
|
_rgb_frame = 0;
|
||||||
|
_yuv_frame = 0;
|
||||||
|
_codec_context = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::addPoint(float time)
|
||||||
|
{
|
||||||
|
t_pathPoint newPoint;
|
||||||
|
Camera *cam;
|
||||||
|
std::vector<t_pathPoint>::iterator pos;
|
||||||
|
|
||||||
|
cam = _scene->getCamera();
|
||||||
|
newPoint.pos = cam->getPosition();
|
||||||
|
newPoint.dir = cam->getDirection();
|
||||||
|
newPoint.time = time;
|
||||||
|
pos = _path.begin();
|
||||||
|
while(pos != _path.end() && pos->time <= newPoint.time)
|
||||||
|
pos++;
|
||||||
|
_path.insert(pos, newPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::update(Shader &shader)
|
||||||
|
{
|
||||||
|
double curTime;
|
||||||
|
|
||||||
|
(void)shader;
|
||||||
|
if(!_destPathIndex)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_curSamples++;
|
||||||
|
if((_testMode && _curSamples < _testSamples) || (!_testMode && _curSamples < _samples))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(_testMode)
|
||||||
|
curTime = glfwGetTime();
|
||||||
|
else
|
||||||
|
curTime = (1 / (double)_fps) * (double)_frameCount;
|
||||||
|
|
||||||
|
if(!_testMode)
|
||||||
|
{
|
||||||
|
addImageToRender(shader);
|
||||||
|
_frameCount++;
|
||||||
|
}
|
||||||
|
makeMovement(curTime - _curSplitStart, curTime);
|
||||||
|
_curSamples = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 Renderer::hermiteInterpolate(glm::vec3 points[4], double alpha)
|
||||||
|
{
|
||||||
|
double tension;
|
||||||
|
double bias;
|
||||||
|
glm::vec3 tang[2];
|
||||||
|
double alphaSqr[2];
|
||||||
|
glm::vec3 coef[4];
|
||||||
|
|
||||||
|
tension = 0;
|
||||||
|
bias = 0;
|
||||||
|
|
||||||
|
alphaSqr[0] = alpha * alpha;
|
||||||
|
alphaSqr[1] = alphaSqr[0] * alpha;
|
||||||
|
|
||||||
|
tang[0] = (points[1] - points[0]) * glm::vec3(1 + bias) * glm::vec3(1 - tension) / glm::vec3(2);
|
||||||
|
tang[0] += (points[2] - points[1]) * glm::vec3(1 - bias) * glm::vec3(1 - tension) / glm::vec3(2);
|
||||||
|
tang[1] = (points[2] - points[1]) * glm::vec3(1 + bias) * glm::vec3(1 - tension) / glm::vec3(2);
|
||||||
|
tang[1] += (points[3] - points[2]) * glm::vec3(1 - bias) * glm::vec3(1 - tension) / glm::vec3(2);
|
||||||
|
|
||||||
|
coef[0] = glm::vec3(2 * alphaSqr[1] - 3 * alphaSqr[0] + 1);
|
||||||
|
coef[1] = glm::vec3(alphaSqr[1] - 2 * alphaSqr[0] + alpha);
|
||||||
|
coef[2] = glm::vec3(alphaSqr[1] - alphaSqr[0]);
|
||||||
|
coef[3] = glm::vec3(-2 * alphaSqr[1] + 3 * alphaSqr[0]);
|
||||||
|
|
||||||
|
return(coef[0] * points[1] + coef[1] * tang[0] + coef[2] * tang[1] + coef[3] * points[2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
//glm::quat eulerToQuaternion(float pitch, float yaw)
|
||||||
|
//{
|
||||||
|
// glm::quat qPitch = glm::angleAxis(glm::radians(pitch), glm::vec3(1, 0, 0));
|
||||||
|
// glm::quat qYaw = glm::angleAxis(glm::radians(yaw), glm::vec3(0, 1, 0));
|
||||||
|
//
|
||||||
|
// glm::quat result = qYaw* qPitch;
|
||||||
|
// return(result);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//glm::vec2 Renderer::sphereInterpolate(glm::vec2 from, glm::vec2 to, float time) // gud but bad
|
||||||
|
//{
|
||||||
|
// glm::vec3 eulerRes;
|
||||||
|
// glm::quat qFrom;
|
||||||
|
// glm::quat qTo;
|
||||||
|
// glm::quat res;
|
||||||
|
// float angle;
|
||||||
|
// float dot;
|
||||||
|
//
|
||||||
|
// qFrom = glm::normalize(eulerToQuaternion(from.y, from.x));
|
||||||
|
// qTo = glm::normalize(eulerToQuaternion(to.y, to.x));
|
||||||
|
//
|
||||||
|
// dot = glm::dot(qFrom, qTo);
|
||||||
|
// if(dot < 0)
|
||||||
|
// to = -to;
|
||||||
|
// angle = 2 * glm::acos(dot);
|
||||||
|
// res = (glm::sin((1 - time) * angle / glm::sin(angle)) * qFrom) + ((glm::sin(time * angle) / glm::sin(angle)) * qTo);
|
||||||
|
// eulerRes = glm::degrees(glm::eulerAngles(res));
|
||||||
|
// return(glm::vec2(eulerRes.y, eulerRes.x));
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
glm::vec2 Renderer::bezierSphereInterpolate(glm::vec4 control, glm::vec2 from, glm::vec2 to, float time)
|
||||||
|
{
|
||||||
|
glm::vec2 delta;
|
||||||
|
glm::vec2 p1, p2;
|
||||||
|
float t;
|
||||||
|
|
||||||
|
p1 = glm::vec2(control.x, control.y);
|
||||||
|
p2 = glm::vec2(control.z, control.w);
|
||||||
|
t = time;
|
||||||
|
for(int i = 0; i < 5; i++) {
|
||||||
|
float currentX = 3.0f * ((1 - t) * (1 - t)) * t * p1.x + 3.0f * (1 - t) * (t * t) * p2.x + (t * t * t);
|
||||||
|
|
||||||
|
if(abs(currentX - time) < 0.00001f) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec2 derivative = glm::vec2(
|
||||||
|
3.0f * (1 - t) * (1 - t) * p1.x +
|
||||||
|
6.0f * (1.0f - t) * t * (p2.x - p1.x) +
|
||||||
|
3.0f * t * t * (1.0f - p2.x),
|
||||||
|
|
||||||
|
3.0f * (1 - t) * (1 - t) * p1.y +
|
||||||
|
6.0f * (1.0f - t) * t * (p2.y - p1.y) +
|
||||||
|
3.0f * t * t * (1.0f - p2.y)
|
||||||
|
);
|
||||||
|
|
||||||
|
if(abs(derivative.x) > 0.00001f){
|
||||||
|
t = t - (currentX - time) / derivative.x;
|
||||||
|
t = glm::clamp(t, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
t = 3.0f * ((1 - t) * (1 - t)) * t * p1.y + 3.0f * (1 - t) * (t * t) * p2.y + (t * t * t);
|
||||||
|
|
||||||
|
delta = to - from;
|
||||||
|
return(from + glm::vec2(delta.x * t, delta.y * t));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
|
||||||
|
{
|
||||||
|
t_pathPoint from;
|
||||||
|
t_pathPoint to;
|
||||||
|
t_pathPoint prev;
|
||||||
|
t_pathPoint next;
|
||||||
|
float pathTime;
|
||||||
|
Camera *cam;
|
||||||
|
glm::vec3 pos;
|
||||||
|
glm::vec2 dir;
|
||||||
|
float normalTime;
|
||||||
|
bool smallDistPrev;
|
||||||
|
bool smallDistNext;
|
||||||
|
glm::vec4 bezierControl;
|
||||||
|
|
||||||
|
from = _path[_curPathIndex];
|
||||||
|
to = _path[_curPathIndex + 1];
|
||||||
|
if(_curPathIndex)
|
||||||
|
prev = _path[_curPathIndex - 1];
|
||||||
|
else
|
||||||
|
prev = from;
|
||||||
|
if((size_t)_curPathIndex + 2 < _path.size())
|
||||||
|
next = _path[_curPathIndex + 2];
|
||||||
|
else
|
||||||
|
next = to;
|
||||||
|
|
||||||
|
cam = _scene->getCamera();
|
||||||
|
pathTime = (to.time - from.time) * 60;
|
||||||
|
normalTime = 1 - ((pathTime - timeFromStart) / pathTime);
|
||||||
|
|
||||||
|
pos = hermiteInterpolate((glm::vec3 [4]){prev.pos, from.pos, to.pos, next.pos}, normalTime);
|
||||||
|
|
||||||
|
smallDistPrev = glm::distance((to.dir - from.dir) / glm::vec2(pathTime), (from.dir - prev.dir) / glm::vec2((from.time - prev.time) * 60)) < 40;
|
||||||
|
smallDistNext = glm::distance((to.dir - from.dir) / glm::vec2(pathTime), (next.dir - to.dir) / glm::vec2((next.time - to.time) * 60)) < 40;
|
||||||
|
bezierControl.x = 0.2f;
|
||||||
|
bezierControl.y = !_curPathIndex || smallDistPrev ? .1f : .0f;
|
||||||
|
bezierControl.z = 0.8f;
|
||||||
|
bezierControl.w = (size_t)_curPathIndex + 2 >= _path.size() || smallDistNext ? .9f : 1.0f;
|
||||||
|
dir = bezierSphereInterpolate(bezierControl, from.dir, to.dir, normalTime);
|
||||||
|
if(std::isnan(dir.x) || std::isnan(dir.y))
|
||||||
|
dir = from.dir;
|
||||||
|
if(timeFromStart >= pathTime)
|
||||||
|
{
|
||||||
|
pos = to.pos;
|
||||||
|
dir = to.dir;
|
||||||
|
_curSplitStart = curSplitTimeReset;
|
||||||
|
_curPathIndex++;
|
||||||
|
}
|
||||||
|
cam->setPosition(pos);
|
||||||
|
cam->setDirection(dir.x, dir.y);
|
||||||
|
_win->setFrameCount(0);
|
||||||
|
if(_curPathIndex == _destPathIndex)
|
||||||
|
{
|
||||||
|
_destPathIndex = 0;
|
||||||
|
if(!_testMode)
|
||||||
|
endRender();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int Renderer::rendering(void) const
|
||||||
|
{
|
||||||
|
return(_destPathIndex != 0 && !_testMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::imguiPathCreation(void)
|
||||||
|
{
|
||||||
|
float prevSpeed;
|
||||||
|
float time;
|
||||||
|
|
||||||
|
if(_path.size() > 1)
|
||||||
|
prevSpeed = glm::distance(_path[_path.size() - 2].pos, _path[_path.size() - 1].pos) / (_path[_path.size() - 1].time - _path[_path.size() - 2].time);
|
||||||
|
else
|
||||||
|
prevSpeed = 0;
|
||||||
|
|
||||||
|
ImGui::SliderInt("test spi", &_testSamples, 1, 10);
|
||||||
|
ImGui::SliderInt("render spi", &_samples, 1, 1000);
|
||||||
|
ImGui::SliderInt("render fps", &_fps, 30, 120);
|
||||||
|
|
||||||
|
ImGui::Combo("codec", &_codecIndex, _codecListStr.data(), _codecListStr.size());
|
||||||
|
if(ImGui::InputText("file name", _filenameBuffer, 512))
|
||||||
|
{
|
||||||
|
_outputFilename = _filenameBuffer;
|
||||||
|
updateAvailableCodecs();
|
||||||
|
}
|
||||||
|
if(_path.size() > 1 && ImGui::Button("try full path"))
|
||||||
|
{
|
||||||
|
_scene->getCamera()->setPosition(_path[0].pos);
|
||||||
|
_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
|
||||||
|
_win->setFrameCount(-1);
|
||||||
|
_curSplitStart = glfwGetTime();
|
||||||
|
_curPathIndex = 0;
|
||||||
|
_destPathIndex = _path.size() - 1;
|
||||||
|
_testMode = 1;
|
||||||
|
}
|
||||||
|
if(_path.size() > 1 && _codecList.size() && ImGui::Button("start render"))
|
||||||
|
initRender();
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
if(ImGui::SliderInt("minutes", &_min, 0, 2))
|
||||||
|
_autoTime = 0;
|
||||||
|
if(ImGui::SliderInt("seconds", &_sec, 0, 60))
|
||||||
|
_autoTime = 0;
|
||||||
|
if(_autoTime)
|
||||||
|
{
|
||||||
|
if(_path.size() > 1)
|
||||||
|
time = _path[_path.size() - 1].time + (glm::distance(_path[_path.size() - 1].pos, _scene->getCamera()->getPosition()) / prevSpeed);
|
||||||
|
else
|
||||||
|
time = (float)_path.size() / 60;
|
||||||
|
_min = time;
|
||||||
|
_sec = (time - (int)time) * 60;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
time = (float)_min + ((float)_sec / 60);
|
||||||
|
ImGui::Checkbox("guess time automatically", &_autoTime);
|
||||||
|
if(ImGui::Button("add step"))
|
||||||
|
addPoint(time);
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
for(unsigned long i = 0; i < _path.size(); i++)
|
||||||
|
{
|
||||||
|
ImGui::Text("pos : %f, %f, %f",_path[i].pos.x, _path[i].pos.y, _path[i].pos.z);
|
||||||
|
ImGui::Text("dir : %f, %f",_path[i].dir.x, _path[i].dir.y);
|
||||||
|
ImGui::Text("time : %dm%ds", (int)_path[i].time, (int)(((_path[i].time - (int)_path[i].time)) * 60));
|
||||||
|
|
||||||
|
if(ImGui::Button(("delete##" + std::to_string(i)).c_str()))
|
||||||
|
{
|
||||||
|
_path.erase(_path.begin() + i);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if(ImGui::Button(("go to pos##" + std::to_string(i)).c_str()))
|
||||||
|
{
|
||||||
|
_scene->getCamera()->setPosition(_path[i].pos);
|
||||||
|
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
|
||||||
|
_win->setFrameCount(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str()))
|
||||||
|
{
|
||||||
|
_path[i].pos = _scene->getCamera()->getPosition();
|
||||||
|
_path[i].dir = _scene->getCamera()->getDirection();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(i)
|
||||||
|
ImGui::SameLine();
|
||||||
|
if(i && ImGui::Button(("test split##" + std::to_string(i)).c_str()))
|
||||||
|
{
|
||||||
|
_scene->getCamera()->setPosition(_path[i].pos);
|
||||||
|
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
|
||||||
|
_win->setFrameCount(-1);
|
||||||
|
_curSplitStart = glfwGetTime();
|
||||||
|
_curPathIndex = i - 1;
|
||||||
|
_destPathIndex = i;
|
||||||
|
_testMode = 1;
|
||||||
|
}
|
||||||
|
ImGui::Separator();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Renderer::floatToTime(float timef)
|
||||||
|
{
|
||||||
|
std::string res;
|
||||||
|
uint64_t time;
|
||||||
|
uint64_t values[7];
|
||||||
|
int firstValue;
|
||||||
|
|
||||||
|
time = timef;
|
||||||
|
values[0] = time / 3600 * 24 * 365;
|
||||||
|
time = time % (3600 * 24 * 365);
|
||||||
|
values[1] = time / 3600 * 24 * 30;
|
||||||
|
time = time % (3600 * 24 * 30);
|
||||||
|
values[2] = time / 3600 * 24 * 7;
|
||||||
|
time = time % (3600 * 24 * 7);
|
||||||
|
values[3] = time / 3600 * 24;
|
||||||
|
time = time % (3600 * 24);
|
||||||
|
values[4] = time / 3600;
|
||||||
|
time = time % 3600;
|
||||||
|
values[5] = time / 60;
|
||||||
|
time = time % 60;
|
||||||
|
values[6] = time;
|
||||||
|
|
||||||
|
firstValue = 0;
|
||||||
|
while(firstValue < 6 && values[firstValue] == 0 )
|
||||||
|
firstValue++;
|
||||||
|
|
||||||
|
res = "";
|
||||||
|
switch(firstValue)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
res += std::to_string(values[0]);
|
||||||
|
res += "Y";
|
||||||
|
case 1:
|
||||||
|
res += std::to_string(values[1]);
|
||||||
|
res += "M";
|
||||||
|
case 2:
|
||||||
|
res += std::to_string(values[2]);
|
||||||
|
res += "W";
|
||||||
|
case 3:
|
||||||
|
res += std::to_string(values[3]);
|
||||||
|
res += "d";
|
||||||
|
case 4:
|
||||||
|
res += std::to_string(values[4]);
|
||||||
|
res += "h";
|
||||||
|
case 5:
|
||||||
|
res += std::to_string(values[5]);
|
||||||
|
res += "m";
|
||||||
|
case 6:
|
||||||
|
res += std::to_string(values[6]);
|
||||||
|
res += "s";
|
||||||
|
}
|
||||||
|
return(res);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::imguiRenderInfo(void)
|
||||||
|
{
|
||||||
|
long int totalFrames;
|
||||||
|
float renderTime;
|
||||||
|
float progress;
|
||||||
|
float timeElapsed;
|
||||||
|
float timeEst;
|
||||||
|
|
||||||
|
totalFrames = (_path[_destPathIndex].time - _path[0].time) * 60 * _fps;
|
||||||
|
renderTime = ((float)_frameCount / _fps) / 60;
|
||||||
|
|
||||||
|
timeElapsed = glfwGetTime() - _renderStartTime;
|
||||||
|
timeEst = timeElapsed / ((_frameCount * _samples) + _curSamples);
|
||||||
|
timeEst *= (totalFrames * _samples) - ((_frameCount * _samples) + _curSamples);
|
||||||
|
if(timeEst > 1e15)
|
||||||
|
timeEst = 0;
|
||||||
|
ImGui::Text("render in progress");
|
||||||
|
ImGui::Text("samples per frame : %d", _samples);
|
||||||
|
ImGui::Text("render fps : %d", _fps);
|
||||||
|
ImGui::Text("total render time : %s", floatToTime((_path[_destPathIndex].time - _path[0].time) * 60).c_str());
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Frames : %ld / %ld", _frameCount, totalFrames);
|
||||||
|
ImGui::Text("Frames (with accumulation) : %ld / %ld", (_frameCount * _samples) + _curSamples, totalFrames * _samples);
|
||||||
|
ImGui::Text("Render time : %dm%f", (int)renderTime, (renderTime - (int)renderTime) * 60);
|
||||||
|
ImGui::Text("elapsed time : %s", floatToTime(timeElapsed).c_str());
|
||||||
|
ImGui::Text("estimated time remaining : %s", floatToTime(timeEst).c_str());
|
||||||
|
progress = ((float)_frameCount * _samples) + _curSamples;
|
||||||
|
progress /= (float)totalFrames * _samples;
|
||||||
|
ImGui::ProgressBar(progress, ImVec2(0, 0));
|
||||||
|
if(ImGui::Button("stop"))
|
||||||
|
{
|
||||||
|
_destPathIndex = 0;
|
||||||
|
endRender();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::renderImgui(void)
|
||||||
|
{
|
||||||
|
ImGui::Begin("Renderer");
|
||||||
|
|
||||||
|
if(rendering())
|
||||||
|
imguiRenderInfo();
|
||||||
|
else
|
||||||
|
imguiPathCreation();
|
||||||
|
ImGui::End();
|
||||||
|
}
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
|
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/24 18:50:33 by ycontre ### ########.fr */
|
/* Updated: 2025/01/30 22:29:15 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -93,7 +93,6 @@ void SceneParser::parseCamera(std::stringstream &line)
|
|||||||
|
|
||||||
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
|
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
|
||||||
_scene->getCamera()->setDirection(yaw, pitch);
|
_scene->getCamera()->setDirection(yaw, pitch);
|
||||||
_scene->getCamera()->updateCameraVectors();
|
|
||||||
|
|
||||||
_scene->getCamera()->setDOV(aperture, focus);
|
_scene->getCamera()->setDOV(aperture, focus);
|
||||||
_scene->getCamera()->setFov(fov);
|
_scene->getCamera()->setFov(fov);
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
|
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
|
||||||
/* Updated: 2025/01/30 17:52:32 by ycontre ### ########.fr */
|
/* Updated: 2025/01/30 22:29:39 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -228,4 +228,14 @@ GLuint Shader::getProgram(void) const
|
|||||||
GLuint Shader::getProgramCompute(void) const
|
GLuint Shader::getProgramCompute(void) const
|
||||||
{
|
{
|
||||||
return (_program_compute);
|
return (_program_compute);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<float> Shader::getOutputImage(void)
|
||||||
|
{
|
||||||
|
std::vector<float> res(WIDTH * HEIGHT * 4);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, _output_texture);
|
||||||
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, res.data());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
return (res);
|
||||||
|
}
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
|
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/18 19:24:04 by ycontre ### ########.fr */
|
/* Updated: 2025/01/28 15:15:53 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -15,8 +15,10 @@
|
|||||||
Window::Window(Scene *scene, int width, int height, const char *title, int sleep)
|
Window::Window(Scene *scene, int width, int height, const char *title, int sleep)
|
||||||
{
|
{
|
||||||
_scene = scene;
|
_scene = scene;
|
||||||
|
_fps = 0;
|
||||||
_frameCount = 0;
|
_frameCount = 0;
|
||||||
_pixelisation = 0;
|
_pixelisation = 0;
|
||||||
|
_renderer = new Renderer(scene, this);
|
||||||
|
|
||||||
if (!glfwInit())
|
if (!glfwInit())
|
||||||
{
|
{
|
||||||
@ -69,6 +71,8 @@ void Window::process_input()
|
|||||||
bool up = glfwGetKey(_window, GLFW_KEY_SPACE) == GLFW_PRESS;
|
bool up = glfwGetKey(_window, GLFW_KEY_SPACE) == GLFW_PRESS;
|
||||||
bool down = glfwGetKey(_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
|
bool down = glfwGetKey(_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
|
||||||
|
|
||||||
|
if(_renderer->rendering())
|
||||||
|
return ;
|
||||||
if (forward || backward || left || right || up || down)
|
if (forward || backward || left || right || up || down)
|
||||||
_frameCount = 0;
|
_frameCount = 0;
|
||||||
|
|
||||||
@ -160,6 +164,11 @@ bool Window::shouldClose()
|
|||||||
return glfwWindowShouldClose(_window);
|
return glfwWindowShouldClose(_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Window::rendererUpdate(Shader &shader)
|
||||||
|
{
|
||||||
|
_renderer->update(shader);
|
||||||
|
}
|
||||||
|
|
||||||
void Window::imGuiNewFrame()
|
void Window::imGuiNewFrame()
|
||||||
{
|
{
|
||||||
ImGui_ImplOpenGL3_NewFrame();
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
@ -258,9 +267,12 @@ void Window::imGuiRender()
|
|||||||
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
|
_renderer->renderImgui();;
|
||||||
|
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
|
||||||
|
|
||||||
if (has_changed)
|
if (has_changed)
|
||||||
_frameCount = (accumulate == 0) - 1;
|
_frameCount = (accumulate == 0) - 1;
|
||||||
}
|
}
|
||||||
@ -280,6 +292,11 @@ int Window::getFrameCount(void) const
|
|||||||
return (_frameCount);
|
return (_frameCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Window::setFrameCount(int nb)
|
||||||
|
{
|
||||||
|
_frameCount = nb;
|
||||||
|
}
|
||||||
|
|
||||||
bool &Window::getAccumulate(void)
|
bool &Window::getAccumulate(void)
|
||||||
{
|
{
|
||||||
return (accumulate);
|
return (accumulate);
|
||||||
|
Reference in New Issue
Block a user