merge renderer with main

This commit is contained in:
2025-01-30 22:31:25 +01:00
14 changed files with 796 additions and 33 deletions

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/30 18:02:33 by ycontre ### ########.fr */
/* Updated: 2025/01/30 22:29:00 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -125,8 +125,10 @@ int main(int argc, char **argv)
std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
window.rendererUpdate(shader);
GPUCamera camera_data = scene.getCamera()->getGPUData();
glBindBuffer(GL_UNIFORM_BUFFER, cameraUBO);
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(GPUCamera), &camera_data);
@ -159,7 +161,7 @@ int main(int argc, char **argv)
window.imGuiRender();
window.display();
window.pollEvents();
window.pollEvents();
}
ImGui_ImplOpenGL3_Shutdown();