mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
+ | Portals
This commit is contained in:
@ -41,6 +41,7 @@ struct Vertex {
|
|||||||
# include "objects/Quad.hpp"
|
# include "objects/Quad.hpp"
|
||||||
# include "objects/Triangle.hpp"
|
# include "objects/Triangle.hpp"
|
||||||
# include "objects/Cube.hpp"
|
# include "objects/Cube.hpp"
|
||||||
|
# include "objects/Portal.hpp"
|
||||||
|
|
||||||
# include "Camera.hpp"
|
# include "Camera.hpp"
|
||||||
# include "Window.hpp"
|
# include "Window.hpp"
|
||||||
|
@ -42,7 +42,8 @@ class Object
|
|||||||
PLANE,
|
PLANE,
|
||||||
QUAD,
|
QUAD,
|
||||||
TRIANGLE,
|
TRIANGLE,
|
||||||
CUBE
|
CUBE,
|
||||||
|
PORTAL
|
||||||
};
|
};
|
||||||
|
|
||||||
virtual Type getType() const = 0;
|
virtual Type getType() const = 0;
|
||||||
|
70
includes/RT/objects/Portal.hpp
Normal file
70
includes/RT/objects/Portal.hpp
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
/* ************************************************************************** */
|
||||||
|
/* */
|
||||||
|
/* ::: :::::::: */
|
||||||
|
/* Portal.hpp :+: :+: :+: */
|
||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
|
||||||
|
/* Updated: 2024/12/23 19:47:09 by ycontre ### ########.fr */
|
||||||
|
/* */
|
||||||
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
#ifndef RT_PORTAL__HPP
|
||||||
|
# define RT_PORTAL__HPP
|
||||||
|
|
||||||
|
# include "RT.hpp"
|
||||||
|
|
||||||
|
class Portal : public Object
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Portal(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
float x, y, z;
|
||||||
|
float x1, y1, z1;
|
||||||
|
float x2, y2, z2;
|
||||||
|
int linked_portal;
|
||||||
|
int mat_index;
|
||||||
|
|
||||||
|
if (!(line >> x >> y >> z))
|
||||||
|
throw std::runtime_error("Missing position");
|
||||||
|
|
||||||
|
if (!(line >> x1 >> y1 >> z1))
|
||||||
|
throw std::runtime_error("Missing Portal's first edge ");
|
||||||
|
|
||||||
|
if (!(line >> x2 >> y2 >> z2))
|
||||||
|
throw std::runtime_error("Missing Portal's second edge");
|
||||||
|
|
||||||
|
if (!(line >> linked_portal))
|
||||||
|
throw std::runtime_error("Missing Portal's linked index");
|
||||||
|
|
||||||
|
if (!(line >> mat_index))
|
||||||
|
throw std::runtime_error("Missing material properties");
|
||||||
|
|
||||||
|
_position = glm::vec3(x, y, z);
|
||||||
|
_edge1 = glm::vec3(x1, y1, z1);
|
||||||
|
_edge2 = glm::vec3(x2, y2, z2);
|
||||||
|
|
||||||
|
_linked_portal = linked_portal;
|
||||||
|
|
||||||
|
_mat_index = mat_index;
|
||||||
|
}
|
||||||
|
catch (const std::exception &e) { throw; }
|
||||||
|
}
|
||||||
|
Portal(const glm::vec3 &position, const glm::vec3 &edge1, const glm::vec3 &edge2, const int linked_portal, const int mat_index)
|
||||||
|
: Object(position, mat_index), _edge1(edge1), _edge2(edge2), _linked_portal(linked_portal) {}
|
||||||
|
|
||||||
|
glm::vec3 getEdge1() const { return (_edge1); }
|
||||||
|
glm::vec3 getEdge2() const { return (_edge2); }
|
||||||
|
int getLinkedPortalIndex() const { return (_linked_portal); }
|
||||||
|
Type getType() const override { return Type::PORTAL; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
glm::vec3 _edge1;
|
||||||
|
glm::vec3 _edge2;
|
||||||
|
|
||||||
|
int _linked_portal;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
@ -4,7 +4,7 @@ MAT 255 010 010 5 0.0 1.0
|
|||||||
MAT 010 255 010 5 0.0 1.0
|
MAT 010 255 010 5 0.0 1.0
|
||||||
MAT 010 010 255 5 0.0 1.0
|
MAT 010 010 255 5 0.0 1.0
|
||||||
|
|
||||||
MAT 255 255 255 0 1.7 1.0 1
|
MAT 255 255 255 0 1.7 1.0 DIE
|
||||||
|
|
||||||
MAT 255 255 255 0 0.0 1.0
|
MAT 255 255 255 0 0.0 1.0
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
CAM -7 10 6
|
CAM -7 10 6
|
||||||
|
|
||||||
MAT 255 255 255 4.0 0.0 0.0 //white light
|
MAT 255 255 255 2.0 0.0 0.0 //white light
|
||||||
|
|
||||||
sp -10 100 10 50 0
|
sp -10 100 10 50 0
|
||||||
qu -2.5 15 -9 7 0 0 0 0 7 0
|
qu -2.5 15 -9 7 0 0 0 0 7 0
|
||||||
@ -66,7 +66,7 @@ MAT 244 95 28 0.0 0.5 1.0
|
|||||||
cu -9 1.23 -6 3 3 3 29
|
cu -9 1.23 -6 3 3 3 29
|
||||||
|
|
||||||
MAT 200 20 20 0.0 1.0 0.05
|
MAT 200 20 20 0.0 1.0 0.05
|
||||||
MAT 255 255 255 0.0 1.8 0.0 1
|
MAT 255 255 255 0.0 1.8 0.0 DIE
|
||||||
MAT 255 255 255 0.0 1.0 1.0
|
MAT 255 255 255 0.0 1.0 1.0
|
||||||
|
|
||||||
sp 0 5 -4 3 30
|
sp 0 5 -4 3 30
|
||||||
|
@ -6,14 +6,13 @@ MAT 255 255 255 0.0 1.0 1.0 //mirror
|
|||||||
MAT 255 255 255 2.0 0.0 0.0 //sun
|
MAT 255 255 255 2.0 0.0 0.0 //sun
|
||||||
|
|
||||||
MAT 255 100 100 0.0 0.0 0.0 //red
|
MAT 255 100 100 0.0 0.0 0.0 //red
|
||||||
|
MAT 100 100 255 0.0 0.0 0.0 //blue
|
||||||
|
|
||||||
pl 0 0 0 0 1 0 0
|
pl 0 0 0 0 1 0 0
|
||||||
# cu 0 0.5 1 1 1 1 3
|
cu 1 0.5 3 1 1 1 3
|
||||||
|
cu 1 0.5 -3 1 1 1 4
|
||||||
|
|
||||||
# tr -5 0 2 -5 2 2 0 2 2 2
|
po 3 0 0 2 0 0 0 2 0 4 0
|
||||||
# tr -5 0 2 0 0 2 0 2 2 2
|
po -3 0 0 2 0 0 0 2 0 3 0
|
||||||
|
|
||||||
qu -5 0 0 2 0 0 0 2 0 2 //light problem
|
sp 0 30 0 30 2
|
||||||
# qu -4 0 0 0 0 2 0 2 0 0 //blocking
|
|
||||||
|
|
||||||
# sp 0 30 0 30 2
|
|
@ -11,7 +11,7 @@ struct GPUObject {
|
|||||||
|
|
||||||
vec3 vertex1; // 12 + 4
|
vec3 vertex1; // 12 + 4
|
||||||
vec3 vertex2; // 12 + 4
|
vec3 vertex2; // 12 + 4
|
||||||
|
|
||||||
float radius; // 4
|
float radius; // 4
|
||||||
|
|
||||||
int mat_index; // 4
|
int mat_index; // 4
|
||||||
@ -62,26 +62,54 @@ struct hitInfo
|
|||||||
#include "shaders/intersect.glsl"
|
#include "shaders/intersect.glsl"
|
||||||
#include "shaders/scatter.glsl"
|
#include "shaders/scatter.glsl"
|
||||||
|
|
||||||
|
Ray portalRay(Ray ray, hitInfo hit)
|
||||||
|
{
|
||||||
|
GPUObject portal_1;
|
||||||
|
GPUObject portal_2;
|
||||||
|
vec3 relative;
|
||||||
|
|
||||||
|
portal_1 = objects[hit.obj_index];
|
||||||
|
portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
|
||||||
|
|
||||||
|
vec3 portal_2_normal = normalize(cross(portal_2.vertex1, portal_2.vertex2));
|
||||||
|
portal_2_normal *= sign(dot(ray.direction, portal_2_normal));
|
||||||
|
|
||||||
|
relative = portal_2.position - portal_1.position;
|
||||||
|
|
||||||
|
ray.origin = hit.position + relative + portal_2_normal * 0.01;
|
||||||
|
ray.direction = normalize(ray.direction + portal_2_normal * 0.01);
|
||||||
|
|
||||||
|
return (ray);
|
||||||
|
}
|
||||||
|
|
||||||
hitInfo traceRay(Ray ray)
|
hitInfo traceRay(Ray ray)
|
||||||
{
|
{
|
||||||
hitInfo hit;
|
hitInfo hit;
|
||||||
hit.t = 1e30;
|
|
||||||
hit.obj_index = -1;
|
|
||||||
|
|
||||||
for (int i = 0; i < u_objectsNum; i++)
|
for (int p = 0; p < 2; p++) //portals
|
||||||
{
|
{
|
||||||
GPUObject obj = objects[i];
|
hit.t = 1e30;
|
||||||
|
hit.obj_index = -1;
|
||||||
hitInfo temp_hit;
|
|
||||||
if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t)
|
for (int i = 0; i < u_objectsNum; i++)
|
||||||
{
|
{
|
||||||
hit.t = temp_hit.t;
|
GPUObject obj = objects[i];
|
||||||
hit.obj_index = i;
|
|
||||||
hit.position = temp_hit.position;
|
hitInfo temp_hit;
|
||||||
hit.normal = temp_hit.normal;
|
if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t)
|
||||||
|
{
|
||||||
|
hit.t = temp_hit.t;
|
||||||
|
hit.obj_index = i;
|
||||||
|
hit.position = temp_hit.position;
|
||||||
|
hit.normal = temp_hit.normal;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
if (hit.obj_index == -1 || objects[hit.obj_index].type != 5)
|
||||||
|
break ;
|
||||||
|
ray = portalRay(ray, hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return (hit);
|
return (hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -105,10 +133,10 @@ vec3 pathtrace(Ray ray, inout uint rng_state)
|
|||||||
GPUMaterial mat = materials[obj.mat_index];
|
GPUMaterial mat = materials[obj.mat_index];
|
||||||
|
|
||||||
// RR
|
// RR
|
||||||
// float p = max(color.r, max(color.g, color.b));
|
float p = max(color.r, max(color.g, color.b));
|
||||||
// if (randomValue(rng_state) > p && i > 1)
|
if (randomValue(rng_state) > p && i > 1)
|
||||||
// break;
|
break;
|
||||||
// color /= p;
|
color /= p;
|
||||||
//
|
//
|
||||||
|
|
||||||
color *= mat.color;
|
color *= mat.color;
|
||||||
|
@ -153,7 +153,7 @@ bool intersect(Ray ray, GPUObject obj, out hitInfo hit)
|
|||||||
return (intersectSphere(ray, obj, hit));
|
return (intersectSphere(ray, obj, hit));
|
||||||
if (obj.type == 1)
|
if (obj.type == 1)
|
||||||
return (intersectPlane(ray, obj, hit));
|
return (intersectPlane(ray, obj, hit));
|
||||||
if (obj.type == 2)
|
if (obj.type == 2 || obj.type == 5)
|
||||||
return (intersectQuad(ray, obj, hit));
|
return (intersectQuad(ray, obj, hit));
|
||||||
if (obj.type == 3)
|
if (obj.type == 3)
|
||||||
return (intersectTriangle(ray, obj, hit));
|
return (intersectTriangle(ray, obj, hit));
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
#define M_PI 3.14159265359
|
||||||
|
|
||||||
float randomValue(inout uint rng_state)
|
float randomValue(inout uint rng_state)
|
||||||
{
|
{
|
||||||
rng_state = rng_state * 747796405u + 2891336453u;
|
rng_state = rng_state * 747796405u + 2891336453u;
|
||||||
@ -8,7 +10,7 @@ float randomValue(inout uint rng_state)
|
|||||||
|
|
||||||
float randomValueNormalDistribution(inout uint rng_state)
|
float randomValueNormalDistribution(inout uint rng_state)
|
||||||
{
|
{
|
||||||
float theta = 2.0 * 3.14159265359 * randomValue(rng_state);
|
float theta = 2.0 * M_PI * randomValue(rng_state);
|
||||||
float rho = sqrt(-2.0 * log(randomValue(rng_state)));
|
float rho = sqrt(-2.0 * log(randomValue(rng_state)));
|
||||||
return (rho * cos(theta));
|
return (rho * cos(theta));
|
||||||
}
|
}
|
||||||
@ -27,7 +29,6 @@ vec3 randomHemisphereDirection(vec3 normal, inout uint rng_state)
|
|||||||
return (direction * sign(dot(normal, direction)));
|
return (direction * sign(dot(normal, direction)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#define M_PI 3.1415926535897932384626433832795
|
|
||||||
|
|
||||||
// vec3 randomHemisphereDirection(vec3 normal, inout uint rng_state)
|
// vec3 randomHemisphereDirection(vec3 normal, inout uint rng_state)
|
||||||
// {
|
// {
|
||||||
|
@ -106,6 +106,13 @@ void Scene::updateGPUData()
|
|||||||
gpu_obj.vertex1 = cube->getSize();
|
gpu_obj.vertex1 = cube->getSize();
|
||||||
gpu_obj.type = static_cast<int>(cube->getType());
|
gpu_obj.type = static_cast<int>(cube->getType());
|
||||||
}
|
}
|
||||||
|
else if (obj->getType() == Object::Type::PORTAL)
|
||||||
|
{
|
||||||
|
auto portal = static_cast<const Portal *>(obj);
|
||||||
|
gpu_obj.vertex1 = portal->getEdge1();
|
||||||
|
gpu_obj.vertex2 = portal->getEdge2();
|
||||||
|
gpu_obj.radius = portal->getLinkedPortalIndex();
|
||||||
|
}
|
||||||
|
|
||||||
_gpu_objects.push_back(gpu_obj);
|
_gpu_objects.push_back(gpu_obj);
|
||||||
}
|
}
|
||||||
|
@ -43,6 +43,12 @@ SceneParser::SceneParser(Scene *scene) : _scene(scene)
|
|||||||
try { return (new Cube(ss)); }
|
try { return (new Cube(ss)); }
|
||||||
catch (const std::exception &e) { throw; }
|
catch (const std::exception &e) { throw; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
object_parsers["po"] = [](std::stringstream &ss) -> Object *
|
||||||
|
{
|
||||||
|
try { return (new Portal(ss)); }
|
||||||
|
catch (const std::exception &e) { throw; }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
void SceneParser::parseMaterial(std::stringstream &line)
|
void SceneParser::parseMaterial(std::stringstream &line)
|
||||||
@ -51,7 +57,7 @@ void SceneParser::parseMaterial(std::stringstream &line)
|
|||||||
float emission;
|
float emission;
|
||||||
float roughness;
|
float roughness;
|
||||||
float metallic;
|
float metallic;
|
||||||
int type;
|
std::string type;
|
||||||
|
|
||||||
Material *mat;
|
Material *mat;
|
||||||
|
|
||||||
@ -59,15 +65,20 @@ void SceneParser::parseMaterial(std::stringstream &line)
|
|||||||
throw std::runtime_error("Material: Missing material properties");
|
throw std::runtime_error("Material: Missing material properties");
|
||||||
|
|
||||||
if (!(line >> type))
|
if (!(line >> type))
|
||||||
type = 0;
|
type = "LAM";
|
||||||
|
|
||||||
mat = new Material;
|
mat = new Material;
|
||||||
|
|
||||||
mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f);
|
mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f);
|
||||||
mat->emission = emission;
|
mat->emission = emission;
|
||||||
mat->roughness = roughness;
|
mat->roughness = roughness;
|
||||||
mat->metallic = metallic;
|
mat->metallic = metallic;
|
||||||
mat->type = type;
|
|
||||||
|
mat->type = 0;
|
||||||
|
if (type == "LAM")
|
||||||
|
mat->type = 0;
|
||||||
|
else if (type == "DIE")
|
||||||
|
mat->type = 1;
|
||||||
|
|
||||||
_scene->addMaterial(mat);
|
_scene->addMaterial(mat);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user