mirror of
https://github.com/TheRedShip/RT_GPU.git
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~ | minor change
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16
imgui.ini
16
imgui.ini
@ -3,26 +3,32 @@ Pos=60,60
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Size=400,400
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Size=400,400
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[Window][Camera]
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[Window][Camera]
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Pos=1645,8
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Pos=1617,8
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Size=259,200
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Size=259,200
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[Window][Material]
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[Window][Material]
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Pos=1633,205
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Pos=1594,206
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Size=262,299
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Size=262,299
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[Window][Fog settings]
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[Window][Fog settings]
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Pos=1647,517
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Pos=1632,514
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Size=247,130
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Size=247,130
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Collapsed=1
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[Window][Debug]
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[Window][Debug]
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Pos=1642,668
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Pos=1642,668
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Size=260,143
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Size=260,143
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[Window][Debug BVH]
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[Window][Debug BVH]
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Pos=1644,648
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Pos=1628,542
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Size=274,131
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Size=274,131
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Collapsed=1
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[Window][Renderer]
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[Window][Renderer]
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Pos=374,0
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Pos=1556,610
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Size=284,382
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Size=284,382
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[Window][Settings]
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Pos=1595,22
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Size=259,975
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25
scenes/lambo.rt
Normal file
25
scenes/lambo.rt
Normal file
@ -0,0 +1,25 @@
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CAM -2.41462 2.57199 4.09049 -1.80012 -50.2012 0.02 2.973 45.75 5
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MAT 20 20 20 0. 0.9 0.5 // 0 gray
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# pl 0 5.2 0 0 -1 0 0 // floor
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qu -5 5 -5 10 0 0 0 0 10 0
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MAT 255 100 100 1.0 0.0 0.0 //1 red
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MAT 100 100 255 1.0 0.0 0.0 //2 blue
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po -0.75 1.5 5 0 1.5 0 1.5 0 0 1 2
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po -0.75 10 2.4 0 1.5 0 1.5 0 0 1 1
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MAT 200 200 200 0. 0. 0. // 3 white
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MAT 255 255 255 1. 0. 0. // 4 light
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cu 0 10 0 5 5 5 3
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sp 0 10 0 1 4
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OBJ obj/lambo.obj 0 1.5 0 1 0 0 0
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@ -7,8 +7,8 @@ MAT 255 220 50 0.0 1.0 0.5 // dragon 1
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MAT 255 255 255 5.0 0.0 0.0 // light 2
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MAT 255 255 255 5.0 0.0 0.0 // light 2
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sp 0 50 0 25 2
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sp 0 50 0 25 2
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OBJ scenes/obj/sponza.obj 0 0 0 0.025
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OBJ obj/sponza.obj 0 0 0 0.025
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OBJ scenes/obj/Dragon_80K.obj 7 2.5 0 9 0 140 0 0
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OBJ obj/Dragon_80K.obj 7 2.5 0 9 0 140 0 0
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OBJ scenes/obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
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OBJ obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
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@ -1,7 +1,11 @@
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CAM -2.41462 2.57199 4.09049 -1.80012 -50.2012 0.02 2.973 45.75 5
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CAM -2.41462 2.57199 4.09049 -1.80012 -50.2012 0.02 2.973 45.75 5
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MAT 20 20 20 0. 0. 0. // 0 gray
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MAT 20 20 20 0. 0.9 0.5 // 0 gray
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pl 0 5.2 0 0 -1 0 0 // floor
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# pl 0 -0.5 0 0 -1 0 0 // floor
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OBJ scenes/obj/lambo.obj 0 1.5 0 1 0 0 0
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# OBJ obj/sponza.obj 0 5 0 0.01
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MAT 0 0 0 0. 0 0 // 1 black
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MAT 255 255 255 0. 1.5 0 DIE -1 // 2 blackhole
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sp 0 0 0 5 1
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sp 0 0 0 15 2
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@ -284,9 +284,7 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
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float x, y, z;
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float x, y, z;
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if(!(lineStream >> x >> y >> z))
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if(!(lineStream >> x >> y >> z))
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throw std::runtime_error("OBJ: syntax error while getting material emission");
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throw std::runtime_error("OBJ: syntax error while getting material emission");
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mat->emission = (x + y + z);
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mat->emission = (x + y + z) / 3;
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// if (mat->emission > 0.0)
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// mat->color = glm::vec3(x, y, z);
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}
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}
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else if(identifier == "Ni")
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else if(identifier == "Ni")
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{
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{
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