mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
This commit is contained in:
24
Makefile
24
Makefile
@ -30,7 +30,7 @@ else
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CC := clang++
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CFLAGS := -Wall -Wextra -Werror -g -O3
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IFLAGS := -I./includes -I./includes/RT -I./includes/imgui -I/usr/include
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LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++
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LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++ -lavformat -lavcodec -lavutil -lswscale -lswresample
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FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
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CMP = 1
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endif
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@ -62,19 +62,19 @@ OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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HEADERS := includes/RT.hpp
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MAKEFLAGS += --no-print-directory
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ifeq ($(OS),Windows_NT)
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all: windows
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else
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all: linux
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endif
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all: $(NAME)
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windows: $(OBJS) $(HEADERS)
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ifeq ($(OS),Windows_NT)
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$(NAME): $(OBJS) $(HEADERS)
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@$(CC) $(OBJS) $(IFLAGS) $(LDFLAGS) -o $(NAME)
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@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET)
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linux: $(OBJS) $(HEADERS)
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else
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$(NAME): $(OBJS) $(HEADERS)
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@$(CC) $(OBJS) $(IFLAGS) $(CFLAGS) $(LDFLAGS) -o $(NAME)
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@printf "$(LINE_CLR)$(WHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
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endif
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$(OBJS_DIR)/%.o: %.cpp
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@$(DIR_DUP)
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@ -109,10 +109,6 @@ else
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@$(RM) $(OBJS_DIR)
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endif
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ifeq ($(OS),Windows_NT)
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re: fclean windows
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else
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re: fclean linux
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endif
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re: fclean $(NAME)
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.PHONY: all clean fclean re windows linux
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@ -3,7 +3,7 @@ Pos=60,60
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Size=400,400
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[Window][Camera]
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Pos=687,817
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Pos=687,417
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Size=259,200
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[Window][Material]
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@ -11,7 +11,7 @@ Pos=646,129
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Size=266,299
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[Window][Fog settings]
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Pos=35,863
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Pos=35,417
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Size=247,130
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[Window][Debug]
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@ -24,6 +24,6 @@ Size=274,205
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Collapsed=1
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[Window][Renderer]
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Pos=31,66
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Size=747,496
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Pos=32,4
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Size=404,469
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
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/* Updated: 2025/01/23 19:41:40 by tomoron ### ########.fr */
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/* Updated: 2025/01/25 03:12:38 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,9 +14,16 @@
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# define RENDERER_HPP
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# include "RT.hpp"
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavcodec/avcodec.h>
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#include <libavutil/avutil.h>
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#include <libavutil/imgutils.h>
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}
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class Scene;
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class Window;
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class Shader;
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typedef struct s_pathPoint
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{
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@ -30,15 +37,20 @@ class Renderer
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public:
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Renderer(Scene *scene, Window *win);
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void renderImgui(void);
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void update(void);
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void update(Shader &shader);
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private:
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void addPoint(void);
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void makeMovement(float timeFromStart, float curSplitTimeReset);
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void initFfmpeg(std::string filename);
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void addImageToRender(Shader &shader);
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void endRender(void);
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int _min;
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float _sec;
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int _sec;
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int _samples;
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int _testSamples;
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int _fps;
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std::vector<t_pathPoint> _path;
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Scene *_scene;
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Window *_win;
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@ -47,6 +59,13 @@ class Renderer
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int _destPathIndex;
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double _curSplitStart;
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int _curSamples;
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int _testMode;
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long int _frameCount;
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AVFrame *_frame;
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AVFormatContext *_format;
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AVCodecContext *_codec_context;
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};
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#endif
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
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/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */
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/* Updated: 2025/01/25 02:40:13 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -36,6 +36,8 @@ class Shader
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GLuint getProgram(void) const;
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GLuint getProgramCompute(void) const;
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std::vector<float> getOutputImage(void);
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private:
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GLuint _screen_VAO, _screen_VBO;
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
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/* Updated: 2025/01/23 15:31:28 by tomoron ### ########.fr */
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/* Updated: 2025/01/25 03:09:23 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -46,7 +46,7 @@ class Window
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void setFrameCount(int nb);
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void rendererUpdate(void);
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void rendererUpdate(Shader &shader);
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private:
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GLFWwindow *_window;
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Scene *_scene;
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@ -1,5 +1,5 @@
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{ pkgs ? import <nixpkgs> {} }:
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pkgs.mkShell {
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nativeBuildInputs = with pkgs; [ libGL xorg.libX11 libGLU glfw];
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nativeBuildInputs = with pkgs; [ libGL xorg.libX11 libGLU glfw ffmpeg];
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}
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2025/01/23 18:37:21 by tomoron ### ########.fr */
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/* Updated: 2025/01/25 02:29:18 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -115,7 +115,7 @@ int main(int argc, char **argv)
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std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
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window.rendererUpdate();
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window.rendererUpdate(shader);
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Camera *camera = scene.getCamera();
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
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/* Updated: 2025/01/23 19:42:56 by tomoron ### ########.fr */
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/* Updated: 2025/01/25 03:25:48 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,11 +18,109 @@ Renderer::Renderer(Scene *scene, Window *win)
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_win = win;
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_min = 0;
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_sec = 0;
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_fps = 30;
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_samples = 1;
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_testSamples = 1;
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_curSamples = 0;
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_destPathIndex = 0;
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_frameCount = 0;
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_frame = 0;
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_format = 0;
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_codec_context = 0;
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}
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void Renderer::addPoint(void)
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void Renderer::initFfmpeg(std::string filename)
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{
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const AVCodec *codec;
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AVStream *stream;
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avformat_alloc_output_context2(&_format, nullptr, nullptr, filename.c_str());
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codec = avcodec_find_encoder(AV_CODEC_ID_H264);
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if (!codec)
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throw std::runtime_error("unable to find H264 audio/video codec, glhf");
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_codec_context = avcodec_alloc_context3(codec);
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_codec_context->width = WIDTH;
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_codec_context->height = HEIGHT;
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_codec_context->time_base = {1, _fps};
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_codec_context->framerate = {_fps, 1};
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_codec_context->pix_fmt = AV_PIX_FMT_RGB24;
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_codec_context->gop_size = 10;
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_codec_context->max_b_frames = 1;
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if (_format->oformat->flags & AVFMT_GLOBALHEADER)
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_codec_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
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if (avcodec_open2(_codec_context, codec, nullptr) < 0)
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throw std::runtime_error("Failed to open codec");
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stream = avformat_new_stream(_format, codec);
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if (!stream)
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throw std::runtime_error("Failed to create stream");
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stream->time_base = _codec_context->time_base;
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avcodec_parameters_from_context(stream->codecpar, _codec_context);
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if (!(_format->flags & AVFMT_NOFILE))
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{
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if (avio_open(&_format->pb, filename.c_str(), AVIO_FLAG_WRITE) < 0)
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throw std::runtime_error("couldn't open " + filename);
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}
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(void)avformat_write_header(_format, nullptr);
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_frame = av_frame_alloc();
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_frame->format = _codec_context->pix_fmt;
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_frame->width = _codec_context->width;
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_frame->height = _codec_context->height;
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av_image_alloc(_frame->data, _frame->linesize, WIDTH, HEIGHT, _codec_context->pix_fmt, 32);
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}
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void Renderer::addImageToRender(Shader &shader)
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{
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std::vector<float> image;
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AVPacket *pkt;
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long int videoFrameOffset;
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long int outputImageOffset;
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image = shader.getOutputImage();
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for (int x = 0; x < WIDTH; x++)
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{
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for(int y = 0; y < HEIGHT; y++)
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{
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videoFrameOffset = (y * _frame->linesize[0]) + (x * 3);
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outputImageOffset = (y * (WIDTH * 4)) + (x * 4);
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_frame->data[0][videoFrameOffset] = image[outputImageOffset];
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_frame->data[0][videoFrameOffset + 1] = image[outputImageOffset + 1];
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_frame->data[0][videoFrameOffset + 2] = image[outputImageOffset + 2];
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}
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}
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_frame->pts = _frameCount;
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if (avcodec_send_frame(_codec_context, _frame) == 0) {
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pkt = av_packet_alloc();
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while (avcodec_receive_packet(_codec_context, pkt) == 0) {
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av_interleaved_write_frame(_format, pkt);
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av_packet_unref(pkt);
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}
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av_packet_free(&pkt);
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}
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}
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void Renderer::endRender(void)
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{
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av_write_trailer(_format);
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av_frame_free(&_frame);
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avcodec_free_context(&_codec_context);
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avio_close(_format->pb);
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avformat_free_context(_format);
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_format = 0;
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_frame = 0;
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_codec_context = 0;
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}
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void Renderer::addPoint(void)
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{
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t_pathPoint newPoint;
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Camera *cam;
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@ -31,26 +129,29 @@ void Renderer::addPoint(void)
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cam = _scene->getCamera();
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newPoint.pos = cam->getPosition();
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newPoint.dir = cam->getDirection();
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newPoint.time = _min + (_sec / 60);
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newPoint.time = _min + ((float)_sec / 60);
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pos = _path.begin();
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while(pos != _path.end() && pos->time <= newPoint.time)
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pos++;
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_path.insert(pos, newPoint);
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}
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void Renderer::update(void)
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void Renderer::update(Shader &shader)
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{
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double curTime;
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(void)shader;
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if(!_destPathIndex)
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return;
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curTime = glfwGetTime();
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_curSamples++;
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if(_curSamples == _samples)
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if(_testMode && _curSamples == _testSamples)
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{
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makeMovement(curTime - _curSplitStart, curTime);
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_curSamples = 0;
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return;
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}
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//TODO: the rest
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}
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void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
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@ -86,7 +187,7 @@ void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
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if(_curPathIndex == _destPathIndex)
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{
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_destPathIndex = 0;
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std::cout << "done" << std::endl;
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_testMode = 0;
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}
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}
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@ -94,11 +195,23 @@ void Renderer::renderImgui(void)
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{
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ImGui::Begin("Renderer");
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ImGui::SliderInt("spi", &_samples, 1, 1000);
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ImGui::SliderInt("test spi", &_testSamples, 1, 10);
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ImGui::SliderInt("render spi", &_samples, 1, 1000);
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ImGui::SliderInt("render fps", &_fps, 30, 120);
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if(_path.size() && ImGui::Button("try full path"))
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{
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_scene->getCamera()->setPosition(_path[0].pos);
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_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
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_win->setFrameCount(-1);
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_curSplitStart = glfwGetTime();
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_curPathIndex = 0;
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_destPathIndex = _path.size() - 1;
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_testMode = 1;
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}
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ImGui::Separator();
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ImGui::SliderInt("minutes", &_min, 0, 2);
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ImGui::SliderFloat("seconds", &_sec, 0, 60);
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ImGui::SliderInt("seconds", &_sec, 0, 60);
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if(ImGui::Button("add step"))
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addPoint();
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ImGui::Separator();
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@ -139,8 +252,10 @@ void Renderer::renderImgui(void)
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_curSplitStart = glfwGetTime();
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_curPathIndex = i - 1;
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_destPathIndex = i;
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_testMode = 1;
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}
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ImGui::Separator();
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}
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ImGui::End();
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}
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|
@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
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/* +#+#+#+#+#+ +#+ */
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||||
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
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/* Updated: 2025/01/19 18:58:42 by ycontre ### ########.fr */
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/* Updated: 2025/01/25 03:11:43 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -206,3 +206,13 @@ GLuint Shader::getProgramCompute(void) const
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{
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return (_program_compute);
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}
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std::vector<float> Shader::getOutputImage(void)
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{
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std::vector<float> res(WIDTH * HEIGHT * 4);
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glBindTexture(GL_TEXTURE_2D, _output_texture);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, res.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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return (res);
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}
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|
@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
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/* Updated: 2025/01/23 16:26:39 by tomoron ### ########.fr */
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/* Updated: 2025/01/25 03:09:56 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,6 +15,7 @@
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Window::Window(Scene *scene, int width, int height, const char *title, int sleep)
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{
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_scene = scene;
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_fps = 0;
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_frameCount = 0;
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_pixelisation = 0;
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_renderer = new Renderer(scene, this);
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@ -161,9 +162,9 @@ bool Window::shouldClose()
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return glfwWindowShouldClose(_window);
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}
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void Window::rendererUpdate(void)
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void Window::rendererUpdate(Shader &shader)
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{
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_renderer->update();
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_renderer->update(shader);
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}
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|
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void Window::imGuiNewFrame()
|
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|
Reference in New Issue
Block a user