fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project

This commit is contained in:
2025-01-25 03:27:55 +01:00
parent 7b1be7c2d9
commit 25187d60ce
10 changed files with 186 additions and 43 deletions

View File

@ -30,7 +30,7 @@ else
CC := clang++ CC := clang++
CFLAGS := -Wall -Wextra -Werror -g -O3 CFLAGS := -Wall -Wextra -Werror -g -O3
IFLAGS := -I./includes -I./includes/RT -I./includes/imgui -I/usr/include IFLAGS := -I./includes -I./includes/RT -I./includes/imgui -I/usr/include
LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++ LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++ -lavformat -lavcodec -lavutil -lswscale -lswresample
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l) FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
CMP = 1 CMP = 1
endif endif
@ -62,19 +62,19 @@ OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
HEADERS := includes/RT.hpp HEADERS := includes/RT.hpp
MAKEFLAGS += --no-print-directory MAKEFLAGS += --no-print-directory
ifeq ($(OS),Windows_NT) all: $(NAME)
all: windows
else
all: linux
endif
windows: $(OBJS) $(HEADERS) ifeq ($(OS),Windows_NT)
$(NAME): $(OBJS) $(HEADERS)
@$(CC) $(OBJS) $(IFLAGS) $(LDFLAGS) -o $(NAME) @$(CC) $(OBJS) $(IFLAGS) $(LDFLAGS) -o $(NAME)
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET) @echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET)
else
linux: $(OBJS) $(HEADERS) $(NAME): $(OBJS) $(HEADERS)
@$(CC) $(OBJS) $(IFLAGS) $(CFLAGS) $(LDFLAGS) -o $(NAME) @$(CC) $(OBJS) $(IFLAGS) $(CFLAGS) $(LDFLAGS) -o $(NAME)
@printf "$(LINE_CLR)$(WHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n" @printf "$(LINE_CLR)$(WHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
endif
$(OBJS_DIR)/%.o: %.cpp $(OBJS_DIR)/%.o: %.cpp
@$(DIR_DUP) @$(DIR_DUP)
@ -109,10 +109,6 @@ else
@$(RM) $(OBJS_DIR) @$(RM) $(OBJS_DIR)
endif endif
ifeq ($(OS),Windows_NT) re: fclean $(NAME)
re: fclean windows
else
re: fclean linux
endif
.PHONY: all clean fclean re windows linux .PHONY: all clean fclean re windows linux

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@ -3,7 +3,7 @@ Pos=60,60
Size=400,400 Size=400,400
[Window][Camera] [Window][Camera]
Pos=687,817 Pos=687,417
Size=259,200 Size=259,200
[Window][Material] [Window][Material]
@ -11,7 +11,7 @@ Pos=646,129
Size=266,299 Size=266,299
[Window][Fog settings] [Window][Fog settings]
Pos=35,863 Pos=35,417
Size=247,130 Size=247,130
[Window][Debug] [Window][Debug]
@ -24,6 +24,6 @@ Size=274,205
Collapsed=1 Collapsed=1
[Window][Renderer] [Window][Renderer]
Pos=31,66 Pos=32,4
Size=747,496 Size=404,469

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */ /* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */ /* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
/* Updated: 2025/01/23 19:41:40 by tomoron ### ########.fr */ /* Updated: 2025/01/25 03:12:38 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -14,9 +14,16 @@
# define RENDERER_HPP # define RENDERER_HPP
# include "RT.hpp" # include "RT.hpp"
extern "C" {
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libavutil/avutil.h>
#include <libavutil/imgutils.h>
}
class Scene; class Scene;
class Window; class Window;
class Shader;
typedef struct s_pathPoint typedef struct s_pathPoint
{ {
@ -30,15 +37,20 @@ class Renderer
public: public:
Renderer(Scene *scene, Window *win); Renderer(Scene *scene, Window *win);
void renderImgui(void); void renderImgui(void);
void update(void); void update(Shader &shader);
private: private:
void addPoint(void); void addPoint(void);
void makeMovement(float timeFromStart, float curSplitTimeReset); void makeMovement(float timeFromStart, float curSplitTimeReset);
void initFfmpeg(std::string filename);
void addImageToRender(Shader &shader);
void endRender(void);
int _min; int _min;
float _sec; int _sec;
int _samples; int _samples;
int _testSamples;
int _fps;
std::vector<t_pathPoint> _path; std::vector<t_pathPoint> _path;
Scene *_scene; Scene *_scene;
Window *_win; Window *_win;
@ -47,6 +59,13 @@ class Renderer
int _destPathIndex; int _destPathIndex;
double _curSplitStart; double _curSplitStart;
int _curSamples; int _curSamples;
int _testMode;
long int _frameCount;
AVFrame *_frame;
AVFormatContext *_format;
AVCodecContext *_codec_context;
}; };
#endif #endif

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */ /* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */ /* Updated: 2025/01/25 02:40:13 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -36,6 +36,8 @@ class Shader
GLuint getProgram(void) const; GLuint getProgram(void) const;
GLuint getProgramCompute(void) const; GLuint getProgramCompute(void) const;
std::vector<float> getOutputImage(void);
private: private:
GLuint _screen_VAO, _screen_VBO; GLuint _screen_VAO, _screen_VBO;

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */ /* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
/* Updated: 2025/01/23 15:31:28 by tomoron ### ########.fr */ /* Updated: 2025/01/25 03:09:23 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -46,7 +46,7 @@ class Window
void setFrameCount(int nb); void setFrameCount(int nb);
void rendererUpdate(void); void rendererUpdate(Shader &shader);
private: private:
GLFWwindow *_window; GLFWwindow *_window;
Scene *_scene; Scene *_scene;

View File

@ -1,5 +1,5 @@
{ pkgs ? import <nixpkgs> {} }: { pkgs ? import <nixpkgs> {} }:
pkgs.mkShell { pkgs.mkShell {
nativeBuildInputs = with pkgs; [ libGL xorg.libX11 libGLU glfw]; nativeBuildInputs = with pkgs; [ libGL xorg.libX11 libGLU glfw ffmpeg];
} }

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */ /* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/23 18:37:21 by tomoron ### ########.fr */ /* Updated: 2025/01/25 02:29:18 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -115,7 +115,7 @@ int main(int argc, char **argv)
std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end()); std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO); glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data()); glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
window.rendererUpdate(); window.rendererUpdate(shader);
Camera *camera = scene.getCamera(); Camera *camera = scene.getCamera();

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */ /* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */ /* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/01/23 19:42:56 by tomoron ### ########.fr */ /* Updated: 2025/01/25 03:25:48 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -18,11 +18,109 @@ Renderer::Renderer(Scene *scene, Window *win)
_win = win; _win = win;
_min = 0; _min = 0;
_sec = 0; _sec = 0;
_fps = 30;
_samples = 1; _samples = 1;
_testSamples = 1;
_curSamples = 0; _curSamples = 0;
_destPathIndex = 0;
_frameCount = 0;
_frame = 0;
_format = 0;
_codec_context = 0;
} }
void Renderer::addPoint(void) void Renderer::initFfmpeg(std::string filename)
{
const AVCodec *codec;
AVStream *stream;
avformat_alloc_output_context2(&_format, nullptr, nullptr, filename.c_str());
codec = avcodec_find_encoder(AV_CODEC_ID_H264);
if (!codec)
throw std::runtime_error("unable to find H264 audio/video codec, glhf");
_codec_context = avcodec_alloc_context3(codec);
_codec_context->width = WIDTH;
_codec_context->height = HEIGHT;
_codec_context->time_base = {1, _fps};
_codec_context->framerate = {_fps, 1};
_codec_context->pix_fmt = AV_PIX_FMT_RGB24;
_codec_context->gop_size = 10;
_codec_context->max_b_frames = 1;
if (_format->oformat->flags & AVFMT_GLOBALHEADER)
_codec_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
if (avcodec_open2(_codec_context, codec, nullptr) < 0)
throw std::runtime_error("Failed to open codec");
stream = avformat_new_stream(_format, codec);
if (!stream)
throw std::runtime_error("Failed to create stream");
stream->time_base = _codec_context->time_base;
avcodec_parameters_from_context(stream->codecpar, _codec_context);
if (!(_format->flags & AVFMT_NOFILE))
{
if (avio_open(&_format->pb, filename.c_str(), AVIO_FLAG_WRITE) < 0)
throw std::runtime_error("couldn't open " + filename);
}
(void)avformat_write_header(_format, nullptr);
_frame = av_frame_alloc();
_frame->format = _codec_context->pix_fmt;
_frame->width = _codec_context->width;
_frame->height = _codec_context->height;
av_image_alloc(_frame->data, _frame->linesize, WIDTH, HEIGHT, _codec_context->pix_fmt, 32);
}
void Renderer::addImageToRender(Shader &shader)
{
std::vector<float> image;
AVPacket *pkt;
long int videoFrameOffset;
long int outputImageOffset;
image = shader.getOutputImage();
for (int x = 0; x < WIDTH; x++)
{
for(int y = 0; y < HEIGHT; y++)
{
videoFrameOffset = (y * _frame->linesize[0]) + (x * 3);
outputImageOffset = (y * (WIDTH * 4)) + (x * 4);
_frame->data[0][videoFrameOffset] = image[outputImageOffset];
_frame->data[0][videoFrameOffset + 1] = image[outputImageOffset + 1];
_frame->data[0][videoFrameOffset + 2] = image[outputImageOffset + 2];
}
}
_frame->pts = _frameCount;
if (avcodec_send_frame(_codec_context, _frame) == 0) {
pkt = av_packet_alloc();
while (avcodec_receive_packet(_codec_context, pkt) == 0) {
av_interleaved_write_frame(_format, pkt);
av_packet_unref(pkt);
}
av_packet_free(&pkt);
}
}
void Renderer::endRender(void)
{
av_write_trailer(_format);
av_frame_free(&_frame);
avcodec_free_context(&_codec_context);
avio_close(_format->pb);
avformat_free_context(_format);
_format = 0;
_frame = 0;
_codec_context = 0;
}
void Renderer::addPoint(void)
{ {
t_pathPoint newPoint; t_pathPoint newPoint;
Camera *cam; Camera *cam;
@ -31,26 +129,29 @@ void Renderer::addPoint(void)
cam = _scene->getCamera(); cam = _scene->getCamera();
newPoint.pos = cam->getPosition(); newPoint.pos = cam->getPosition();
newPoint.dir = cam->getDirection(); newPoint.dir = cam->getDirection();
newPoint.time = _min + (_sec / 60); newPoint.time = _min + ((float)_sec / 60);
pos = _path.begin(); pos = _path.begin();
while(pos != _path.end() && pos->time <= newPoint.time) while(pos != _path.end() && pos->time <= newPoint.time)
pos++; pos++;
_path.insert(pos, newPoint); _path.insert(pos, newPoint);
} }
void Renderer::update(void) void Renderer::update(Shader &shader)
{ {
double curTime; double curTime;
(void)shader;
if(!_destPathIndex) if(!_destPathIndex)
return; return;
curTime = glfwGetTime(); curTime = glfwGetTime();
_curSamples++; _curSamples++;
if(_curSamples == _samples) if(_testMode && _curSamples == _testSamples)
{ {
makeMovement(curTime - _curSplitStart, curTime); makeMovement(curTime - _curSplitStart, curTime);
_curSamples = 0; _curSamples = 0;
return;
} }
//TODO: the rest
} }
void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset) void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
@ -86,7 +187,7 @@ void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
if(_curPathIndex == _destPathIndex) if(_curPathIndex == _destPathIndex)
{ {
_destPathIndex = 0; _destPathIndex = 0;
std::cout << "done" << std::endl; _testMode = 0;
} }
} }
@ -94,11 +195,23 @@ void Renderer::renderImgui(void)
{ {
ImGui::Begin("Renderer"); ImGui::Begin("Renderer");
ImGui::SliderInt("spi", &_samples, 1, 1000); ImGui::SliderInt("test spi", &_testSamples, 1, 10);
ImGui::SliderInt("render spi", &_samples, 1, 1000);
ImGui::SliderInt("render fps", &_fps, 30, 120);
if(_path.size() && ImGui::Button("try full path"))
{
_scene->getCamera()->setPosition(_path[0].pos);
_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
_win->setFrameCount(-1);
_curSplitStart = glfwGetTime();
_curPathIndex = 0;
_destPathIndex = _path.size() - 1;
_testMode = 1;
}
ImGui::Separator(); ImGui::Separator();
ImGui::SliderInt("minutes", &_min, 0, 2); ImGui::SliderInt("minutes", &_min, 0, 2);
ImGui::SliderFloat("seconds", &_sec, 0, 60); ImGui::SliderInt("seconds", &_sec, 0, 60);
if(ImGui::Button("add step")) if(ImGui::Button("add step"))
addPoint(); addPoint();
ImGui::Separator(); ImGui::Separator();
@ -139,8 +252,10 @@ void Renderer::renderImgui(void)
_curSplitStart = glfwGetTime(); _curSplitStart = glfwGetTime();
_curPathIndex = i - 1; _curPathIndex = i - 1;
_destPathIndex = i; _destPathIndex = i;
_testMode = 1;
} }
ImGui::Separator(); ImGui::Separator();
} }
ImGui::End(); ImGui::End();
} }

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */ /* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
/* Updated: 2025/01/19 18:58:42 by ycontre ### ########.fr */ /* Updated: 2025/01/25 03:11:43 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -206,3 +206,13 @@ GLuint Shader::getProgramCompute(void) const
{ {
return (_program_compute); return (_program_compute);
} }
std::vector<float> Shader::getOutputImage(void)
{
std::vector<float> res(WIDTH * HEIGHT * 4);
glBindTexture(GL_TEXTURE_2D, _output_texture);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, res.data());
glBindTexture(GL_TEXTURE_2D, 0);
return (res);
}

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */ /* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/01/23 16:26:39 by tomoron ### ########.fr */ /* Updated: 2025/01/25 03:09:56 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -15,6 +15,7 @@
Window::Window(Scene *scene, int width, int height, const char *title, int sleep) Window::Window(Scene *scene, int width, int height, const char *title, int sleep)
{ {
_scene = scene; _scene = scene;
_fps = 0;
_frameCount = 0; _frameCount = 0;
_pixelisation = 0; _pixelisation = 0;
_renderer = new Renderer(scene, this); _renderer = new Renderer(scene, this);
@ -161,9 +162,9 @@ bool Window::shouldClose()
return glfwWindowShouldClose(_window); return glfwWindowShouldClose(_window);
} }
void Window::rendererUpdate(void) void Window::rendererUpdate(Shader &shader)
{ {
_renderer->update(); _renderer->update(shader);
} }
void Window::imGuiNewFrame() void Window::imGuiNewFrame()