fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project

This commit is contained in:
2025-01-25 03:27:55 +01:00
parent 7b1be7c2d9
commit 25187d60ce
10 changed files with 186 additions and 43 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
/* Updated: 2025/01/23 15:31:28 by tomoron ### ########.fr */
/* Updated: 2025/01/25 03:09:23 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -46,7 +46,7 @@ class Window
void setFrameCount(int nb);
void rendererUpdate(void);
void rendererUpdate(Shader &shader);
private:
GLFWwindow *_window;
Scene *_scene;