fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project

This commit is contained in:
2025-01-25 03:27:55 +01:00
parent 7b1be7c2d9
commit 25187d60ce
10 changed files with 186 additions and 43 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */
/* Updated: 2025/01/25 02:40:13 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -35,6 +35,8 @@ class Shader
GLuint getProgram(void) const;
GLuint getProgramCompute(void) const;
std::vector<float> getOutputImage(void);
private:
@ -53,4 +55,4 @@ class Shader
void checkCompileErrors(unsigned int shader);
};
#endif
#endif