+ | Offset bvh in the parsing

This commit is contained in:
TheRedShip
2025-01-20 16:27:02 +01:00
parent 73bb4462b5
commit 226573aaba
8 changed files with 30 additions and 15 deletions

View File

@ -142,7 +142,7 @@ void Scene::addObject(Object *obj)
_gpu_objects.push_back(gpu_obj);
}
void Scene::addBvh(std::vector<Triangle> &triangles)
void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset)
{
GPUBvhData new_bvh_data;
std::vector<GPUBvh> new_bvhs_list;
@ -153,8 +153,9 @@ void Scene::addBvh(std::vector<Triangle> &triangles)
BVH *bvh = new BVH(triangles, 0, triangles.size());
new_bvhs_list = bvh->getGPUBvhs();
new_bvh_data.offset = glm::vec3(0., 0., 0.);
std::cout << glm::to_string(offset) << std::endl;
new_bvh_data.offset = offset;
new_bvh_data.bvh_start_index = _gpu_bvh.size();
new_bvh_data.triangle_start_index = _gpu_triangles.size();