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+ | Offset bvh in the parsing
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@ -142,7 +142,7 @@ void Scene::addObject(Object *obj)
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_gpu_objects.push_back(gpu_obj);
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}
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void Scene::addBvh(std::vector<Triangle> &triangles)
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void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset)
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{
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GPUBvhData new_bvh_data;
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std::vector<GPUBvh> new_bvhs_list;
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@ -153,8 +153,9 @@ void Scene::addBvh(std::vector<Triangle> &triangles)
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BVH *bvh = new BVH(triangles, 0, triangles.size());
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new_bvhs_list = bvh->getGPUBvhs();
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new_bvh_data.offset = glm::vec3(0., 0., 0.);
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std::cout << glm::to_string(offset) << std::endl;
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new_bvh_data.offset = offset;
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new_bvh_data.bvh_start_index = _gpu_bvh.size();
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new_bvh_data.triangle_start_index = _gpu_triangles.size();
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