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+ | Offset bvh in the parsing
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@ -111,7 +111,7 @@ class Scene
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void updateLightAndObjects(int mat_id);
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std::set<int> getGPULights();
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void addBvh(std::vector<Triangle> &triangles);
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void addBvh(std::vector<Triangle> &triangles, glm::vec3 offset);
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const std::vector<GPUObject> &getObjectData() const;
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const std::vector<GPUTriangle> &getTriangleData() const;
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