+ | Offset bvh in the parsing

This commit is contained in:
TheRedShip
2025-01-20 16:27:02 +01:00
parent 73bb4462b5
commit 226573aaba
8 changed files with 30 additions and 15 deletions

View File

@ -111,7 +111,7 @@ class Scene
void updateLightAndObjects(int mat_id);
std::set<int> getGPULights();
void addBvh(std::vector<Triangle> &triangles);
void addBvh(std::vector<Triangle> &triangles, glm::vec3 offset);
const std::vector<GPUObject> &getObjectData() const;
const std::vector<GPUTriangle> &getTriangleData() const;