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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
start changing parsing of arguments to add settings and start a render with no input
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
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/* Updated: 2025/01/30 22:15:55 by tomoron ### ########.fr */
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/* Updated: 2025/02/04 00:41:10 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -37,21 +37,28 @@ class Renderer
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{
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public:
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Renderer(Scene *scene, Window *win);
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Renderer(Scene *scene, Window *win, std::string filename);
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void renderImgui(void);
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void update(Shader &shader);
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int rendering(void) const;
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bool shouldClose(void) const;
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private:
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void addPoint(float time);
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void init(Scene *scene, Window *win);
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void savePath(void);
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void rawRead(std::ifstream &file, void *buf, size_t len);
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void loadPath(std::string filename);
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void makeMovement(float timeFromStart, float curSplitTimeReset);
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void initRender();
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void addImageToRender(Shader &shader);
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void endRender(void);
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void imguiPathCreation(void);
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void imguiRenderInfo(void);
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std::string floatToTime(float timef);
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void imguiRenderSettings(void);
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std::string floatToTime(double timef);
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glm::vec2 bezierSphereInterpolate(glm::vec4 control, glm::vec2 from, glm::vec2 to, float time);
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void updateAvailableCodecs(void);
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void updateAvailableCodecs(int mode, AVCodecID id);
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void fillGoodCodecList(std::vector<AVCodecID> &lst);
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glm::vec3 hermiteInterpolate(glm::vec3 points[4], double alpha);
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@ -69,6 +76,10 @@ class Renderer
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std::vector<const AVCodec *> _codecList;
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std::vector<const char *> _codecListStr;
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int _codecIndex;
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bool _renderSettings;
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bool _ignoreUnavailableCodec;
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bool _headless;
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bool _shouldClose;
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int _curPathIndex;
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int _destPathIndex;
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