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~ | Weird random, needs to be upgrade
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@ -90,7 +90,7 @@ void Window::mouseMoveCallback(GLFWwindow* window, double xpos, double ypos)
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{
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win->_scene->getCamera()->process_mouse(xoffset, yoffset, true);
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// scene.frameCount = 0;
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win->_frameCount = 0;
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}
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lastX = xpos;
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