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+ | Multiple sphere sent to GPU working
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@ -142,17 +142,18 @@ void Shader::drawTriangles(size_t size)
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glDrawArrays(GL_TRIANGLES, 0, size * 3);
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}
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void Shader::set_int(const std::string &name, int value) const
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{
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glUniform1i(glGetUniformLocation(_program_compute, name.c_str()), value);
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}
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void Shader::set_vec2(const std::string &name, const glm::vec2 &value) const
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{
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glUniform2fv(glGetUniformLocation(_program_compute, name.c_str()), 1, glm::value_ptr(value));
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}
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void Shader::set_vec3(const std::string &name, const glm::vec3 &value) const
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{
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glUniform3fv(glGetUniformLocation(_program_compute, name.c_str()), 1, glm::value_ptr(value));
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}
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void Shader::set_mat4(const std::string &name, const glm::mat4 &value) const
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{
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glUniformMatrix4fv(glGetUniformLocation(_program_compute, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
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