+ | Multiple sphere sent to GPU working

This commit is contained in:
TheRedShip
2024-12-24 01:44:53 +01:00
parent 7b56daf149
commit 216e9a684a
10 changed files with 166 additions and 62 deletions

View File

@ -19,10 +19,43 @@ Scene::Scene()
Scene::~Scene()
{
delete _camera;
delete (_camera);
}
Camera *Scene::getCamera(void) const
{
return (_camera);
}
void Scene::addObject(std::unique_ptr<Object> object)
{
_objects.push_back(std::move(object));
this->updateGPUData();
}
void Scene::updateGPUData()
{
_gpuObjects.clear();
for (const auto& obj : _objects)
{
GPUObject gpuObj;
gpuObj.position = obj->getPosition();
gpuObj.color = obj->getMaterial().color;
gpuObj.roughness = obj->getMaterial().roughness;
gpuObj.specular = obj->getMaterial().specular;
gpuObj.type = static_cast<int>(obj->getType());
if (obj->getType() == Object::Type::SPHERE) {
auto sphere = static_cast<const Sphere*>(obj.get());
gpuObj.radius = sphere->getRadius();
}
_gpuObjects.push_back(gpuObj);
}
}
const std::vector<GPUObject>& Scene::getGPUData() const
{
return (_gpuObjects);
}