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+ | Texture parse
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@ -208,6 +208,11 @@ void Scene::addMaterial(Material *material)
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_gpu_materials.push_back(gpu_mat);
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}
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void Scene::addTexture(std::string path)
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{
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}
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void Scene::updateLightAndObjects(int mat_id)
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{
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for (unsigned int i = 0; i < _gpu_objects.size(); i++)
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