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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | FPS ~ | Single triangle shader
This commit is contained in:
14
srcs/RT.cpp
14
srcs/RT.cpp
@ -14,14 +14,17 @@
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int main(void)
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{
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Window window(WIDTH, HEIGHT, "RT_GPU", 1);
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Window window(WIDTH, HEIGHT, "RT_GPU", 0);
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Shader shader("shaders/vertex.vert", "shaders/frag.frag");
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shader.attach();
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RT::Vec2f vertices[6] = {
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{ -1.0f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
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{ 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f }
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// RT::Vec2f vertices[6] = {
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// { -1.0f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
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// { 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f }
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// };
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RT::Vec2f vertices[3] = {
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{-1.0f, -1.0f}, {3.0f, -1.0f}, {-1.0f, 3.0f}
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};
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size_t size = sizeof(vertices) / sizeof(RT::Vec2f) / 3;
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@ -32,10 +35,11 @@ int main(void)
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glClear(GL_COLOR_BUFFER_BIT);
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shader.setVec2f("u_resolution", RT::Vec2f(WIDTH, HEIGHT));
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glUseProgram(shader.getProgram());
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shader.drawTriangles(size);
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std::cout << "\rFPS: " << int(window.getFps()) << " " << std::flush;
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window.display();
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window.pollEvents();
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}
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