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~ | Refraction change
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@ -142,6 +142,7 @@ void Scene::updateGPUData()
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gpu_mat.emission = material->emission;
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gpu_mat.roughness = material->roughness;
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gpu_mat.metallic = material->metallic;
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gpu_mat.refraction = material->refraction;
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gpu_mat.type = material->type;
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_gpu_materials.push_back(gpu_mat);
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