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~ | Vertex normal obj handling
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@ -26,20 +26,22 @@ class ObjParser
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private:
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glm::vec3 getVertex(std::stringstream &line);
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glm::vec2 getUV(std::stringstream &line);
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glm::vec3 getNormals(std::stringstream &line);
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void addFace(std::stringstream &line);
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long int checkVertexIndex(int index, size_t size);
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void parseMtl(std::stringstream &line, Scene &scene);
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bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, std::vector<glm::vec2> &textureVertices, int inv);
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void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, std::vector<glm::vec2> textureVertices);
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bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, std::vector<glm::vec2> &textureVertices, std::vector<glm::vec3> &normalVertices, int inv);
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void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, std::vector<glm::vec2> textureVertices, std::vector<glm::vec3> normalVertices);
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std::string getFilePath(std::string &file);
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int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur);
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std::vector<std::string> objSplit(std::string str, std::string delim);
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void getFaceVertices(std::vector<glm::vec3> &faceVertices, std::vector<glm::vec2> &textureVertices, std::stringstream &line);
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void getFaceVertices(std::vector<glm::vec3> &faceVertices, std::vector<glm::vec2> &textureVertices, std::vector<glm::vec3> &normalVertices, std::stringstream &line);
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std::string _filename;
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std::ifstream _file;
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std::vector<glm::vec3> _vertices;
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std::vector<glm::vec2> _textureVertices;
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std::vector<glm::vec3> _normalVertices;
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int _mat;
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std::map<std::string, int> _matNames;
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