+ | Basic shader

This commit is contained in:
RedShip
2024-10-14 20:00:56 +02:00
parent eae1ae4790
commit 163828707a
6 changed files with 134 additions and 179 deletions

105
Makefile
View File

@ -5,72 +5,119 @@
# +:+ +:+ +:+ #
# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/27 14:52:58 by TheRed #+# #+# #
# Updated: 2024/10/13 20:04:05 by ycontre ### ########.fr #
# Created: 2024/10/13 19:39:57 by ycontre #+# #+# #
# Updated: 2024/10/14 19:31:54 by ycontre ### ########.fr #
# #
# **************************************************************************** #
BLACK = 
RED = 
GREEN = 
YELLOW = 
BLUE = 
MAGENTA = 
CYAN = 
WHITE = 
BLACK = \033[30;49;3m
RED = \033[31;49;3m
GREEN = \033[32;49;3m
YELLOW = \033[33;49;3m
BLUE = \033[34;49;3m
MAGENTA = \033[35;49;3m
CYAN = \033[36;49;3m
WHITE = \033[37;49;3m
RESET = 
BBLACK = \033[30;49;3;1m
BRED = \033[31;49;3;1m
BGREEN = \033[32;49;3;1m
BYELLOW = \033[33;49;3;1m
BBLUE = \033[34;49;3;1m
BMAGENTA = \033[35;49;3;1m
BCYAN = \033[36;49;3;1m
BWHITE = \033[37;49;3;1m
RESET = \033[0m
LINE_CLR = \33[2K\r
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
CMP = 1
NAME := RT
SRCS_DIR := srcs
OBJS_DIR := .objs
ALL_SRCS := RT.cpp gl.cpp \
Window.cpp Shader.cpp \
ASSETS_DIR := assets
SRC_ASSETS_DIR := assets_src
ALL_SRCS := RT.cpp gl.cpp \
Window.cpp Shader.cpp \
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
CC := g++ -Wextra -Wall -Werror
HEADERS := includes/RT.hpp
IFLAGS := -Ofast -I./includes -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
CC := clang -Wextra -Werror -Wall
RM := del /f /s /q
CFLAGS := -Ofast
LDFLAGS := -lglfw -lstdc++
IFLAGS := -I ./includes
RM := rm -rf
MAKEFLAGS += --no-print-directory
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
DIR_DUP = mkdir -p $(@D)
# RULES ********************************************************************** #
all: $(NAME)
$(NAME): $(OBJS) $(HEADERS)
@$(CC) -o $(NAME) $(OBJS) $(IFLAGS)
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET) & echo:
bonus: all
$(NAME): $(OBJS) $(HEADERS) $(ASSETS)
@$(CC) $(LDFLAGS) $(CFLAGS) $(IFLAGS) $(OBJS) -o $(NAME)
@printf "$(LINE_CLR)$(BWHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
$(OBJS_DIR)/%.o: %.cpp
@$(DIR_DUP)
@echo $(WHITE) $(NAME): $(WHITE)$<$(RESET) $(GREEN)compiling...$(RESET)
@$(CC) -c $^ $(IFLAGS) -o $@
@if [ $(CMP) -eq '1' ]; then \
printf "\n"; \
fi;
@printf "$(LINE_CLR)$(WHITE) $(NAME): $(CMP)/$(FILE) $(BWHITE)$<$(RESET) $(GREEN)compiling...$(RESET)"
@$(CC) $(CFLAGS) $(IFLAGS) -o $@ -c $^
@$(eval CMP=$(shell echo $$(($(CMP)+1))))
@if [ $(CMP) -gt $(FILE) ]; then \
printf "$(LINE_CLR)$(WHITE) $(NAME): $$(($(CMP)-1))/$(FILE)\n$(LINE_CLR)$(BGREEN) Compilation done !$(RESET)\n"; \
fi \
fclean:
@echo $(WHITE)$(NAME):$(RED) cleaned.$(RESET)
@del /f /s /q $(NAME).exe
@rmdir /S /Q "$(OBJS_DIR)"
clean:
@$(RM) $(OBJS)
dclean: clean
@$(RM) $(OBJS_DIR)
fclean: dclean
@make --quiet clean -C ${MINILIB_DIR}
@printf " $(BWHITE)$(NAME):$(BRED) cleaned.$(RESET)\n"
@$(RM) $(NAME)
@make -C $(LFT_DIR) fclean
@killall convert 2>/dev/null > /dev/null|| true && \
sleep 0.5 && rm -rf $(ASSETS_DIR)&
mfclean: dclean
@$(RM) $(NAME)
mre:
@make mfclean
@make all
re:
@$(MAKE) fclean
@$(MAKE) all
@make fclean
@make all
# **************************************************************************** #
.PHONY: all clean fclean dclean re bonus
.PHONY: all clean fclean dclean re bonus