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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
add mtl file support to obj parsing
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
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/* Updated: 2025/01/13 18:49:10 by ycontre ### ########.fr */
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/* Updated: 2025/01/15 13:27:43 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -97,10 +97,8 @@ glm::vec3 SceneParser::getVertex(std::stringstream &line)
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{
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glm::vec3 res;
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std::cout << line.str() << std::endl;
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if(!(line >> res.x >> res.y >> res.z))
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throw std::runtime_error("syntax error in obj file while parsing vertex");
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res.z *= -1;
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return(res);
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}
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@ -117,38 +115,133 @@ long int SceneParser::getVertexIndex(std::stringstream &line, size_t size)
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return(index - 1);
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}
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Triangle *SceneParser::getFace(std::stringstream &line, std::vector<glm::vec3> &vertices)
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Triangle *SceneParser::getFace(std::stringstream &line, std::vector<glm::vec3> &vertices, int mat)
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{
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glm::vec3 triangle[3];
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triangle[0] = vertices[getVertexIndex(line, vertices.size())];
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triangle[1] = vertices[getVertexIndex(line, vertices.size())];
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triangle[2] = vertices[getVertexIndex(line, vertices.size())];
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return (new Triangle(triangle[0], triangle[1], triangle[2], 0));
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return (new Triangle(triangle[0], triangle[1], triangle[2], mat));
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}
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void SceneParser::parseObj(std::stringstream &objInfo)
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void SceneParser::parseMtl(std::stringstream &input_line, std::map<std::string, int> &materials)
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{
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std::string filename;
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std::ifstream file;
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std::string matName;
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std::string identifier;
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std::string line;
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float tmp;
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Material *mat;
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input_line >> filename;
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file.open(filename);
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mat = 0;
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if(!file.is_open())
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throw std::runtime_error("OBJ : could not open material file");
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while(getline(file, line))
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{
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if(line[0] == '#' || !line[0])
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continue;
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std::stringstream lineStream(line);
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lineStream >> identifier;
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if(identifier == "newmtl")
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{
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if(mat)
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{
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_scene->addMaterial(mat);
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materials[matName] = _scene->getMaterialData().size() - 1;
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}
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lineStream >> matName;
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if(matName.empty())
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throw std::runtime_error("OBJ: syntax error in material file, missing material name");
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mat = new Material;
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bzero(mat, sizeof(Material));
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continue;
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}
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if(!mat)
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throw std::runtime_error("OBJ: error in material file, material name not defined");
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if(/*identifier == "Ka" || */identifier == "Kd")
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{
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if(!(lineStream >> mat->color.x >> mat->color.y >> mat->color.z))
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throw std::runtime_error("OBJ: syntax error while getting material color");
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}
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else if(identifier == "Ns")
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{
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if(!(lineStream >> mat->roughness) || mat->roughness > 1000 || mat->roughness < 0)
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throw std::runtime_error("OBJ: syntax error while getting material softness");
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mat->roughness /= 1000;
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}
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else if(identifier == "Ke")
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{
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if(!(lineStream >> tmp))
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throw std::runtime_error("OBJ: syntax error while getting material emission");
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mat->emission += tmp;
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if(!(lineStream >> tmp))
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throw std::runtime_error("OBJ: syntax error while getting material emission");
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mat->emission += tmp;
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if(!(lineStream >> tmp))
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throw std::runtime_error("OBJ: syntax error while getting material emission");
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mat->emission += tmp;
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mat->emission /= 3;
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}
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else if(identifier == "Ni")
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{
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if(!(lineStream >> mat->refraction))
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throw std::runtime_error("OBJ: syntax error while getting material refraction");
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}
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else
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std::cerr << "unsupported material setting : " << identifier << std::endl;
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}
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if(mat)
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{
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_scene->addMaterial(mat);
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materials[matName] = _scene->getMaterialData().size() - 1;
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}
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}
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void SceneParser::parseObj(std::stringstream &objInfo)
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{
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std::vector<glm::vec3> vertices;
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std::string filename;
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std::map<std::string, int> matNames;
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std::string line;
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std::string identifier;
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std::ifstream file;
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int curMat;
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objInfo >> filename;
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file.open(filename);
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curMat = 0;
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if (!file.is_open())
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throw std::runtime_error("OBJ : could not open object file");
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while (getline(file, line))
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{
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if(line[0] == '#' || line.empty())
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continue;
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std::stringstream lineStream(line);
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lineStream >> identifier;
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if(identifier == "v")
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vertices.push_back(getVertex(lineStream));
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else if (identifier == "f")
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_scene->addObject(getFace(lineStream, vertices));
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try{
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if(line[0] == '#' || line.empty())
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continue;
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std::stringstream lineStream(line);
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identifier = "";
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lineStream >> identifier;
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if(identifier == "v")
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vertices.push_back(getVertex(lineStream));
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else if (identifier == "f")
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_scene->addObject(getFace(lineStream, vertices, curMat));
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else if (identifier == "mtllib")
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parseMtl(lineStream, matNames);
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else if (identifier == "usemtl")
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{
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lineStream >> identifier;
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if(matNames.find(identifier) == matNames.end())
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throw std::runtime_error("OBJ: invalid material name");
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curMat = matNames[identifier];
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}
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}catch (std::exception &e)
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{
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std::cerr << line << std::endl;
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throw;
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}
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}
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}
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