mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Vector classes
This commit is contained in:
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -42,6 +42,8 @@
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"xstddef": "cpp",
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"xstring": "cpp",
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"xtr1common": "cpp",
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"xutility": "cpp"
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"xutility": "cpp",
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"array": "cpp",
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"vector": "cpp"
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}
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}
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1
Makefile
1
Makefile
@ -30,6 +30,7 @@ SRCS_DIR := srcs
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OBJS_DIR := .objs
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ALL_SRCS := RT.cpp gl.cpp \
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Window.cpp
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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@ -10,8 +10,8 @@
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/* */
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/* ************************************************************************** */
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#ifndef RT_H
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# define RT_H
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#ifndef RT__HPP
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# define RT__HPP
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# define WIDTH 1920
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# define HEIGHT 1080
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@ -21,4 +21,7 @@
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# include <iostream>
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# include "Vector/Vector.hpp"
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# include "Window.hpp"
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#endif
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38
includes/Vector/Vec2.hpp
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38
includes/Vector/Vec2.hpp
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@ -0,0 +1,38 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Vec2.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 17:16:11 by TheRed #+# #+# */
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/* Updated: 2024/10/13 17:16:11 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_VEC2__HPP
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#define RT_VEC2__HPP
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# include "Vector/Vector.hpp"
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namespace RT
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{
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template<typename T>
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class Vec2 : public Vector<Vec2<T>, T, 2>
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{
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public:
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using Vector<Vec2<T>, T, 2>::Vector;
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constexpr Vec2(T x, T y)
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{
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this->data[0] = x;
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this->data[1] = y;
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}
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};
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using Vec2f = Vec2<float>;
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using Vec2d = Vec2<double>;
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using Vec2i = Vec2<int>;
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}
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#endif
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49
includes/Vector/Vec3.hpp
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49
includes/Vector/Vec3.hpp
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@ -0,0 +1,49 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Vec3.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 17:17:04 by TheRed #+# #+# */
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/* Updated: 2024/10/13 17:17:04 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_VEC3__HPP
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# define RT_VEC3__HPP
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# include "Vector/Vector.hpp"
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# include <cmath>
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namespace RT
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{
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template<typename T>
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class Vec3 : public Vector<Vec3<T>, T, 3>
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{
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public:
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using Vector<Vec3<T>, T, 3>::Vector;
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constexpr Vec3(T x, T y, T z)
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{
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this->data[0] = x;
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this->data[1] = y;
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this->data[2] = z;
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}
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constexpr T Distance(const Vec3& other) const
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{
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T dx = this->data[0] - other.data[0];
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T dy = this->data[1] - other.data[1];
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T dz = this->data[2] - other.data[2];
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return std::sqrt(dx * dx + dy * dy + dz * dz);
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}
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};
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using Vec3f = Vec3<float>;
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using Vec3d = Vec3<double>;
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using Vec3i = Vec3<int>;
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}
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#endif
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40
includes/Vector/Vec4.hpp
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40
includes/Vector/Vec4.hpp
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@ -0,0 +1,40 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Vec4.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 17:18:35 by TheRed #+# #+# */
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/* Updated: 2024/10/13 17:18:35 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_VEC4__HPP
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# define RT_VEC4__HPP
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# include "Vector/Vector.hpp"
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namespace RT
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{
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template<typename T>
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class Vec4 : public Vector<Vec4<T>, T, 4>
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{
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public:
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using Vector<Vec4<T>, T, 4>::Vector;
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constexpr Vec4(T r, T g, T b, T a)
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{
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this->data[0] = r;
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this->data[1] = g;
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this->data[2] = b;
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this->data[3] = a;
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}
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};
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using Vec4f = Vec4<float>;
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using Vec4d = Vec4<double>;
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using Vec4i = Vec4<int>;
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}
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#endif
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111
includes/Vector/Vector.hpp
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111
includes/Vector/Vector.hpp
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@ -0,0 +1,111 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Vector.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 17:13:03 by TheRed #+# #+# */
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/* Updated: 2024/10/13 17:13:03 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_VECTOR__HPP
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#define RT_VECTOR__HPP
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#include <iostream>
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#include <array>
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namespace RT
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{
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template<typename Derived, typename T, std::size_t N>
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class Vector
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{
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public:
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std::array<T, N> data;
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constexpr Vector() { data.fill(0); }
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constexpr Vector(std::initializer_list<T> values) { std::copy(values.begin(), values.end(), data.begin()); }
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constexpr T& operator[](std::size_t i) { return data[i]; }
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constexpr const T& operator[](std::size_t i) const { return data[i]; }
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constexpr Derived operator+(const Vector& vec) const
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{
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Derived result;
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for (std::size_t i = 0; i < N; ++i)
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result[i] = data[i] + vec[i];
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return result;
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}
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constexpr Derived operator-(const Vector& vec) const
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{
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Derived result;
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for (std::size_t i = 0; i < N; ++i)
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result[i] = data[i] - vec[i];
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return result;
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}
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constexpr Derived operator*(T scalar) const
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{
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Derived result;
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for (std::size_t i = 0; i < N; ++i)
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result[i] = data[i] * scalar;
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return result;
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}
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constexpr Derived operator/(T scalar) const
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{
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Derived result;
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for (std::size_t i = 0; i < N; ++i)
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result[i] = data[i] / scalar;
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return result;
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}
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constexpr Derived& operator+=(const Vector& vec)
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{
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*this = *this + vec;
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return static_cast<Derived&>(*this);
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}
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constexpr Derived& operator-=(const Vector& vec)
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{
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*this = *this - vec;
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return static_cast<Derived&>(*this);
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}
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constexpr Derived& operator*=(const Vector& vec)
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{
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*this = *this * vec;
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return static_cast<Derived&>(*this);
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}
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constexpr Derived& operator/=(const Vector& vec)
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{
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*this = *this / vec;
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return static_cast<Derived&>(*this);
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}
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constexpr Derived& operator*=(T scalar)
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{
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*this = *this * scalar;
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return static_cast<Derived&>(*this);
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}
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constexpr Derived& operator/=(T scalar)
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{
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*this = *this / scalar;
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return static_cast<Derived&>(*this);
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}
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void print() const
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{
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std::cout << "Vec" << N << "(";
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for (std::size_t i = 0; i < N; ++i) {
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std::cout << data[i];
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if (i < N - 1) std::cout << ", ";
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}
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std::cout << ")" << std::endl;
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}
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};
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}
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#include "Vector/Vec2.hpp"
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#include "Vector/Vec3.hpp"
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#include "Vector/Vec4.hpp"
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#endif
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45
includes/Window.hpp
Normal file
45
includes/Window.hpp
Normal file
@ -0,0 +1,45 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Window.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
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/* Updated: 2024/10/13 16:15:41 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_WINDOW__HPP
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# define RT_WINDOW__HPP
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# include "RT.hpp"
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class Window
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{
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public:
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Window(void);
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Window(Window const &src);
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~Window(void);
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Window &operator=(Window const &rhs);
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GLFWwindow *getWindow(void) const;
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RT::Vec2i getMousePos(void) const;
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void display();
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void pollEvents();
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bool shouldClose();
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static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
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static void mouseMoveCallback(GLFWwindow *window, double xpos, double ypos);
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static void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods);
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private:
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GLFWwindow *_window;
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RT::Vec2i _mousePos;
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};
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#endif
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34
srcs/RT.cpp
34
srcs/RT.cpp
@ -10,41 +10,19 @@
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/* */
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/* ************************************************************************** */
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#include "RT.h"
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#include "RT.hpp"
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int main(void)
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{
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if (!glfwInit())
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{
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fprintf( stderr, "Failed to initialize GLFW\n" );
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return (-1);
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}
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Window window;
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GLFWwindow *win = window.getWindow();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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GLFWwindow* window;
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window = glfwCreateWindow(WIDTH, HEIGHT, "RT_GPU", NULL, NULL);
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if (!window )
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{
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fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" );
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(1);
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while (!glfwWindowShouldClose(window))
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while (!window.shouldClose())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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window.display();
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window.pollEvents();
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}
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return (0);
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107
srcs/Window.cpp
Normal file
107
srcs/Window.cpp
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@ -0,0 +1,107 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* window.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
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/* Updated: 2024/10/13 16:16:24 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Window.hpp"
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Window::Window(void)
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{
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if (!glfwInit())
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{
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fprintf( stderr, "Failed to initialize GLFW\n" );
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exit(-1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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_window = glfwCreateWindow(WIDTH, HEIGHT, "RT_GPU", NULL, NULL);
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if (!_window )
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{
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fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" );
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glfwTerminate();
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exit(-1);
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}
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glfwMakeContextCurrent(_window);
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glfwSetWindowUserPointer(_window, this);
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glfwSetKeyCallback(_window, keyCallback);
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glfwSetCursorPosCallback(_window, mouseMoveCallback);
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glfwSetMouseButtonCallback(_window, mouseButtonCallback);
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(1);
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}
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Window::Window(Window const &src)
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{
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*this = src;
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}
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Window &Window::operator=(Window const &rhs)
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{
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if (this != &rhs)
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_window = rhs._window;
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return (*this);
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}
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Window::~Window(void)
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{
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glfwTerminate();
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}
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void Window::keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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if (action == GLFW_PRESS)
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{
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}
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}
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void Window::mouseMoveCallback(GLFWwindow* window, double xpos, double ypos)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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win->_mousePos = RT::Vec2i(xpos, ypos);
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}
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void Window::mouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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if (action == GLFW_PRESS)
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{
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}
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}
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void Window::display()
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{
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glfwSwapBuffers(_window);
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}
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void Window::pollEvents()
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{
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glfwPollEvents();
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}
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bool Window::shouldClose()
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{
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return glfwWindowShouldClose(_window);
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}
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GLFWwindow *Window::getWindow(void) const
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{
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return (_window);
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}
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RT::Vec2i Window::getMousePos(void) const
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{
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return (_mousePos);
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}
|
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