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~ | Small obj color fix
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@ -252,6 +252,7 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
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mat->refraction = 1.0f;
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mat->refraction = 1.0f;
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mat->roughness = 1.0f;
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mat->roughness = 1.0f;
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mat->metallic = 1.0f;
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mat->metallic = 1.0f;
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mat->color = glm::vec3(1.0f, 1.0f, 1.0f);
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continue;
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continue;
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}
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}
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if(!mat)
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if(!mat)
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