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+ | Fog beam laser now in objects
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@ -127,7 +127,6 @@ class Scene
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bool loadTextures();
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void updateLightAndObjects(int mat_id);
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std::set<int> getGPULights();
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void addBvh(std::vector<Triangle> &triangles, glm::vec3 offset, float scale, glm::mat4 transform);
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