~ | BVH optimizing again

This commit is contained in:
TheRedShip
2025-01-19 00:34:35 +01:00
parent 388ad5fc7d
commit 08c0ce1d83
11 changed files with 95 additions and 2836 deletions

View File

@ -20,8 +20,8 @@ int main(int argc, char **argv)
return (1);
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
GLint max_gpu_size;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
@ -128,7 +128,7 @@ int main(int argc, char **argv)
recorded_fps.push_back((int)window.getFps());
float y_offset = 0.;
float y_offset = 0;
float dist_to_obj = 2;
float speed = 0.5;