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~ | map changing
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@ -97,7 +97,7 @@ vec3 pathtrace(Ray ray, vec2 uv)
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float closest_t = 1e30;
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 10; i++)
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{
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hitInfo hit = traceRay(ray);
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if (hit.obj_index == -1)
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